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We have collected 12 reviews of the Kid Icarus Uprising. Experts rate Kid Icarus Uprising 7.9/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Kid Icarus Uprising and 3DS Games.
Sometimes you play a game before it's released and you get an idea of what the final product will be like. Generally, things are fixed or changed so that problems in early builds aren't retained in the retail release. That's... the idea. That's what you hope for. Sometimes things stay the same. I was worried that that'd be the case with Nintendo's Kid Icarus: Uprising. Bringing an ancient franchise (for this industry) back in such a high-profile manner seemed like a gamble I wouldn't have taken. So imagine my pleasant surprise to find that Pit's latest outing on the Nintendo 3DS is actually worthy of the brand's long-standing high regard. In fact, I would even say that Uprising is one of Nintendo's first truly great "next-gen" handheld games. Right off the bat, you'll notice the high production values and depth of content on hand in Uprising. The lengthy single-player campaign is aided by an achievement-like rewards system that unlocks art, music, power-ups, and weapons. What's more, any level can be replayed on a higher "intensity" to beef up rewards and challenge. The intensity slider is actually an ingenious method of providing players a sense of actual difficulty. Each notch on the scale has an appropriate level of challenge, and the spoils up for grabs mean replaying levels is actually worth your while.
The trouble with uprisings is that someone usually gets hurt in the process, and with Nintendo's revival of Kid Icarus it's definitely the player. Sure, at times the corner of your 3DS digs into that fleshy bit of your palm because this white-knuckle ride makes you grip your console a little tighter in your hands. At others, it's simply because its unconventional controls make it impossible to comfortably hold the device for any length of time. Frequently, the pleasure of playing makes the pain worth it. When spunky, smart-mouthed angel Pit is airborne, Kid Icarus: Uprising is a dizzying, exhilarating experience: frequently the most thrilling thing on 3DS. It's a riot of colour and chaos: these on-rails sequences take you through crystalline skies before angry purple storm clouds whip up thunderous hurricanes. You'll divebomb at sizzling speed past a marmalade sunset, plunging into a canyon to weave between jagged spires of rock. Its vistas may be detailed and expansive but they don't come at the cost of speed or smoothness. Nor is the 3D forced: there's depth, but not so much that it'll strain your eyes. If you're after a 3DS show-stopper, of the kind to make even Vita owners slack-jawed, you've found it.
Copywriters that are often considered the low men on the totem pole, working long thankless hours in order to craft the descriptive text for laundry detergent ads. But while crafting sales copy isn't the most glamorous position, it does take skill, as evidenced by the PR fact sheet accompanying my review copy of Kid Icarus: Uprising for the Nintendo 3DS: "The game's simple, intuitive play control has players hold the system in their left hand, while the right hand uses the stylus on the touch screen for targeting. The controls are simple enough to be grasped quickly, but offer layers of depth and strategy for advanced maneuvers." Many men have lied to my face, but few have done it with such pretty words. The sad truth is that Kid Icarus' controls are far from simple or intuitive, and are in fact so awkward that they practically render the game unplayable.This is a tragedy, because Kid Icarus: Uprising is an otherwise thrilling game, its design problems seeming to stem largely from the limitations of the hardware for which its been designed. In case you haven't noticed, the 3DS lacks a second analog stick. This means that the console is ill-suited for a variety of genres, say: twin-stick shooters, or 3rd-person action games lacking fixed cameras.
In less than a year, Nintendo's established heroes like Mario and Link have made their presence known on the Nintendo 3DS, whether through stunning original adventures like Super Mario 3D Land or superb remakes like The Legend of Zelda: Ocarina of Time 3D. Yet as good as those titles are, many have waited to see Nintendo attempt something completely new on its young portable. Enter: Kid Icarus Uprising. Though technically 25 years old, the Icarus franchise hasn't had a new installment in more than 20 years. Its lead character, the angelic Pit, is actually best known for his part in the thrilling chaos that was Super Smash Bros. Brawl. Uprising represents a new start for a forgotten hero from an era long past, and marks yet another significant milestone in the life of the 3DS. Yet again, Nintendo proves to its fans and critics that its new portable is capable of hosting some of the best handheld content anywhere. Though not without some significant flaws, Uprising is a fantastic adventure, one that forges a powerful new world for a franchise many never expected to see again.
Kid Icarus: Uprising has been a long time coming. It has been 21 years since the last original entry in the series and, understandably, fans of angelic hero Pit have been calling for a new game for quite some time. Despite a thoroughly modern makeover, Uprising is a pure celebration of the 1987 original. There's an initial hurdle in the form of the game's controls, but once you master that learning curve Uprising provides a deep, satisfying experience. Combining air-based target shooting with some grounded platforming and a generous helping of customization, this is a great return for the little angel that could. Uprising tells the story of Pit, a flightless angel who is battling to save humanity from the forces of the Underworld, headed by the nefarious Medusa. The plot is an entertaining amalgamation of Greek myth and Nintendo charm. Thanatos, the God of Death, takes the form of a flamboyant, sensitive ogre, while Pit himself is endearingly naive and consistently plucky. Since he can't fly, he's aided by the Goddess of Light, Palutena. She's the wind beneath his wings, but only for five minutes at a time. This serves a gameplay purpose; the opening section of each chapter has Pit flying through the skies, taking on enemies in an on-rails shooting gallery reminiscent of Star Fox.
I've long thought that one of the biggest gaming mysteries is why Nintendo chose to abandon Kid Icarus. After debuting on the NES more than two decades ago (and its Game Boy sequel), he was essentially tossed on the same pile as Urban Champion and Wrecking Crew. That decision always baffled me, since I considered the game one of the high points of the 8-bit era. Sure, it was maddeningly difficult and unforgiving, but it had a certain charm to it that made me crave more. Pit's appearance in Super Smash Bros. Brawl gave the series' remaining fans a glimmer of hope that our hero hadn't completely flamed out. With Kid Icarus: Uprising, we finally get to see how he stacks up against contemporary offerings. The result? Pit flaps his wings to stay aloft as best he can, but he's facing bigger issues than Medusa. Many of the game's enemies and locations are updated versions of Kid Icarus' familiar (and otherwise) foes. Eggplant Wizard is back, though to my relief he won't have you running in search of a cure for eggplantism. It's a great blast of nostalgia, especially when coupled with the excellent score, which takes some of the game's classic themes and twists them in unexpected directions. Pit was something of a cipher in the original, and here he's fully fleshed out as a plucky optimist.
In less than a year, Nintendo's established heroes like Mario and Link have made their presence known on the Nintendo 3DS, whether through stunning original adventures like Super Mario 3D Land or superb remakes like The Legend of Zelda: Ocarina of Time 3D. Yet as good as those titles are, many have waited to see Nintendo attempt something completely new on its young portable. Enter: Kid Icarus Uprising. Though technically 25 years old, the Icarus franchise hasn't had a new installment in more than 20 years. Its lead character, the angelic Pit, is actually best known for his part in the thrilling chaos that was Super Smash Bros. Brawl. Uprising represents a new start for a forgotten hero from an era long past, and marks yet another significant milestone in the life of the 3DS. Yet again, Nintendo proves to its fans and critics that its new portable is capable of hosting some of the best handheld content anywhere. Though not without some significant flaws, Uprising is a fantastic adventure, one that forges a powerful new world for a franchise many never expected to see again.
In an age where annual installments are a normality in gaming, waiting 20 years for a sequel seems preposterous. And yet the last time we guided the Pit on his own personal journey was in 1991's Kid Icarus: Of Myths and Monsters on the original Game Boy. Since then, it seems like every Nintendo console and handheld has had its fair share of rumors regarding the return of the angelic warrior in some capacity. Though he had a brief stint on Captain N: The Game Master, along with a playable role in 2008's Super Smash Bros. Brawl, Pit hasn't been able to spread his wings in his own adventure until now. Kid Icarus Uprising for the 3DS shuns the series' platforming roots for a more action-heavy approach, but is it worth the wait? The story this time around is a pretty simple affair consisting of multiple parties each with their own motivations. Pit, the titular hero, wants to be able to fly on his own, a legion of goddesses want to restore their own versions of stability to the world, and various agents of chaos will stop at nothing to create a whole mess of mischief. Your time in the game is broken up into very distinct sections. Each mission begins with a five minute long flying sequence that introduces your environments as well as your ultimate goal.
During my hands-on session with Kid Icarus Uprising last week, only one facet of the game leapt out at me enough to comment on it: The boss Hewdraw. I wasn't especially surprised to see Hewdraw in the game. It's always been pretty obvious that, given the limited amount of source material development team Project Sora has to work with, practically every element of the classic NES game to which Uprising serves as a sequel will show up in some form or another. About the only thing I haven't seen yet are (1) mallets to liberate Medusa-stoned soldiers and (2) Eggplant Wizards, though I've no doubt they're somewhere in there. No, what surprised me was simply that they stuck with the name "Hewdraw." Originally a fortress boss in the NES game, here this creature antagonizes hero Pit in a running aerial battle punctuated by the beast's oddly genteel dialogue. (Upon its defeat, Pit even remarks on the fact that he's never met such a polite monster.) Given its multiheaded design and the series' preponderance of references to Greek mythology, it's pretty obvious that "Hewdraw" was one of those awkward NES-era mistranslations, in this case a bungled version of the name "hydra." Yet for whatever reason, they didn't correct it to be more in line with the game's other nods to classical literature.
Welcome to the Interrogation Room, GameSpy's signature pre-release game coverage format. Here, a GameSpy editor (typically one who's relatively in-the-dark about the game in question) grills his peers for information on a hotly anticipated game -- hopefully with more entertaining results than the typical boilerplate preview would provide. David Wolinsky, Contributing Editor: You played Kid Icarus Uprising in single-player, while I tried multiplayer. What were your expectations going in, and did the game live up to them? What pleasant surprises, if any, did you stumble upon? Ryan Scott, Executive Editor: This was actually a really weird game, but in a mostly cool way. As strange as it sounds, Kid Icarus Uprising reminds me a hell of a lot of Sin and Punishment: Star Successor. It's a third-person action game (and occasional on-rails shoot-'em-up), and your character movements are independent from your targeting cursor. Not quite what I expected a new Kid Icarus game to be! David Wolinsky: That's a really great way of summing the game up -- it is an awful lot like Star Successor. My theory for this title has long been that it was originally intended to be another game completely, and then they swapped in Kid Icarus characters after the fact.
Has it really been 24 years since the original Kid Icarus hit the NES in the US? If you know that the answer to that question is "yes," then you've probably been chomping at the bit for more information on the upcoming Kid Icarus: Uprising for the Nintendo 3DS. We had a chance to get some time in with the anticipated sequel for Nintendo's upcoming system at its New York press event and are happy to say that it's definitely headed in the right direction. Who's Making It: Nintendo's own Project Sora Studio, which, fans may remember, was founded by Nintendo president Satoru Iwata and former HAL Laboratories wunderkind Masahiro Sakurai. What It Looks Like: As seen in the game's E3 trailer, the game features the visual overhaul that main character Pit and the goddess Palutena received in Super Smash Bros. Brawl. The world and enemies also share the same cartoony aesthetic, which we like. How It Uses 3D: Given that the game has been designed to be a 3DS game, Kid Icarus: Uprising definitely highlights the hardware's capabilities. The flying and ground sections throw a lot at the screen for you to react to.
If any one game threatened to overshadow the Nintendo 3DS at last year's E3, it was Kid Icarus: Uprising. A sequel to the beloved NES game had been the stuff of rumors for years, and those rumors only intensified when the lead character Pit appeared as a combatant in 2008's Super Smash Bros. Brawl. Now that the project is out of the bag, it stands as one of the most anticipated 3DS games. Having played it for the first time at this weekend's Nintendo World 2011, I would say it was easily the best showcase of the as-yet-unreleased system's potential. Kid Icarus: Uprising is a radical departure from the original Kid Icarus, a tough-as-nails action platformer that is likely remembered most fondly by those who never played it. With no extra lives, a confusing upgrade system and nightmarish labyrinth stages capping each linear world, finishing the game was a very tall order. Uprising retains the central cast of characters like the winged protagonist Pit, and Palutena (the Goddess of Light), and transplants them into a fast-paced third-person shooter that features both aerial and terrestrial action.
| Retailer | Information | Prices | |
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Kid Icarus: Uprising (Nintendo 3DS) | $29.99 | See it |
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Kid Icarus: Uprising | $30.98 | See it |
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Kid Icarus: Uprising | $33.57 | See it |
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Nintendo Kid Icarus Uprising Video Game | $36.94 | See it |
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Kid Icarus Uprising Ctrrakde | $39.99 | See it |
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New - Kid Icarus: Uprising 3DS by Nintendo - CTRRAKDE | $69.99 | See it |
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