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We have collected 6 reviews of the Inversion. Experts rate Inversion 4.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Inversion and Xbox 360 games.
There's something strangely familiar about Inversion and its topsy-turvy, postapocalyptic world. It's not so much that it takes inspiration from the greats of the shooter world as that it rips them off entirely. Trying to find an original idea in this cover-based shooter is as hard as trying to find depth in its ludicrously over-the-top tale of planetary invasion, or in its painfully generic multiplayer offerings--there simply isn't any. For all the bombastic set pieces and gravity-based blood and guts it throws at you, you're left with nothing but a feeling of deja vu: you've jumped from these exploding buildings, splattered these heads with a sniper rifle, and guided this meatheaded protagonist to victory many a time before. And yet, there's a certain sick pleasure to be had from revelling in Inversion's inherent B-movie qualities. Take the story--a mindless sci-fi romp so full of plot holes and action cliches it's laughable. It stars one Davis Russel and his partner, Leo Delgado--a pair of hotheaded city cops. They might not do things "by the book," but dammit they get the job done.
Inversion is a third-person shooter with a difference, or at least that's what it would like you to think. The difference being that on the streets of Vanguard City the normal laws of gravity no longer apply. Down is up, and occasionally it's left or even right. While this undoubtedly has the potential for exciting gameplay â?? think of the rotating hallway scene from Inception, for instance â?? it's a conceit that is never fully explored. And so it remains little more than a flimsy gimmick, one hopelessly incapable of hiding the fact that Inversion is a middling third-person shooter. You play as Davis Russel, a young police officer, whose daughter is kidnapped following a bloody invasion led by a race of thuggish aliens known as the Lutadore. You must find her with the help of Leo Delgado, your partner on the force. But the arrival of these intergalactic savages coincides with a series of strange phenomena witnessed across the city. In isolated pockets, the laws of gravity no longer obtain. And despite their feral appearance, the Lutadore seem able to manipulate gravitational field using advanced technology. And it's this meddling with physics where Inversion attempts to distinguish itself from the herd.
Not the first game to misappropriate Nietzsche ("Come, let us kill the spirit of gravity!" quotes the trailer) nor to weaponize gravity, action shooter Inversion at least adds a few new touches to the latter, along with all the familiar applications. The game's gravitational arsenal features the customary gravity gun, which appears as the "gravlink" device: a lasso for grabbing and launching items already floating in zero-G. Such patches of zero-G can be created by firing your gravity deely--think Mass Effect's biotic lift ability--to levitate items and pluck enemies from behind cover, there to be shot while they float. Patches of high gravity can likewise be created around enemies, pinning them to the ground. There's a gravity shock wave, too, with a surprisingly messy effect on enemies in range, and gravity-powered novelties include mobile cover, in which you use the gravlink device to suspend large items such as car doors between yourself and the enemy to act as a shield. These abilities are overlaid on a conventional, cover-based third-person shooter with an Earth invasion setting and a general Gears of War vibe, including but not limited to burly men, burly enemies, and chest-high walls.
Here's the most important thing you need to know about Inversion: It is a shooter where you can grab an enemy and banish him to the sky. Sure, you don't necessarily have to do that. You can hang out behind conveniently placed slabs of concrete and shoot bad guys with your assault rifle, squinting your eyes just enough to pretend that you're playing Gears of War. But when a game gives you the ability to exploit gravity to serve your own menacing ends, well, why would you ever want to do anything else? Said sky-banishing works via the Grav-Lift, Inversion's hallmark weapon. You can use it to shoot antigravity pulses at enemies, which cause them to be yanked out from behind cover and just sort of float helplessly in the air. Whenever you do this to enemies--they'll usually be accompanied by stray bits of rubble and debris--you can then pull them toward you from afar with the Grav-Lift. The whole thing works a lot like telekinesis in BioShock or Dead Space, or perhaps it's like Scorpion's harpoon from Mortal Kombat, provided you've got the requisite imagination to shout "Get over here!" as you pull in an enemy. And then, you just sort of fire them off wherever you want.
GamePro
02/2011
No longer available...
The makers of TimeShift are leaving the time machine behind in favor of gravity manipulation in their latest adventure, Inversion, which is slated to hit in early 2012. What we're talking about: Inversion, the upcoming vertigo-inducing third-person shooter from Namco and Saber Interactive, who previously worked on TimeShift. Where we saw it: The game was playable at Namco's Ignite SF event in downtown San Francisco. What you need to know: Point in development cycle: The game is still a ways off; Namco is slating the game for a February 7th, 2012 release date. My take: Although gunplay feels very familiar in Inversion, the ability to manipulate gravity is a pretty ingenious game mechanic. With the game not due out until next year, Saber Interactive should be able to find a number of interesting ways to implement the gravity mechanic, as well as flesh out the story and characters. I'm a sucker for games that encourage destruction (see: Red Faction: Guerrilla), and with the amount of time Saber have before release, it'll be interesting to see what else the team has in store in that regard.
Regular readers will notice that the following article is a slight departure from our usual preview style. For gamescom 2010 we've adopted a streamlined structure, allowing us to cover as many games as possible while giving you the important juice and info. In many cases we'll be running longer, more detailed previews upon our return to the UK.What is it?"It's Gears of War, basically," as one journalist friend remarked to me. It's a flash and expensive-looking third person cover-to-cover shooter from Namco and New Jersey studio Saber Interactive. And yes, while it does closely resemble Cliff Bleszinski's hit series, Inversion has a load of showboating gravity-based weapons and effects - so it's also a bit like Half Life 2.What was shown?This was the first time that Inversion has been shown to the press, following a rather quiet reveal late last year. The plot finds Earth under attack from an invasion force of mysterious, grubby-faced humanoids who attack using giant drilling machines and powerful anti-gravity technology. Our demo followed the two main characters as they fought their way through a ruined city, in the company of several soldiers.
| Retailer | Information | Prices | |
|---|---|---|---|
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Inversion | $11.1 | See it |
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Inversion | $11.24 | See it |
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Inversion Xbox360 | $21.48 | See it |
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Namco Inversion 21034 | $26.99 | See it |
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Inversion | $29.66 | See it |
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