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We have collected 8 reviews of the Heroes of Ruin. Experts rate Heroes of Ruin 6.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Heroes of Ruin and 3DS Games.
While there is certainly no shortage of Action RPG's, akin to Diablo, available on handhelds (Dungeon Siege II and Untold Legends for PSP, Dungeon Hunter for Vita, and many more) they all seem very cookie cutter, and missing some important features that would otherwise make the game feel complete. Enter Heroes of Ruin, a dungeon crawling, Action RPG that can also be closely compared to Blizzard's juggernaut. While it still is rather cookie cutter, it also features some of the most robust online modes for a handheld. However, Heroes of Ruin isn't the most complete package. You'll spend your time around the city of Nexus, where you'll be tasked with awakening Ataraxis, who just so happens to be the founder of Nexus. With Nexus acting as your primary quest hub, you'll be tasked with the usual, kill a bunch of monsters, collect a bunch of items, you know, the works. While I wasn't that caught up with the story, it did catch me off guard in a few instances, but honestly, I just cared about the hacking, the slashing and most of all, the loot.
Loot-driven role-playing games combine the thrill of slaying terrifying beasts with the lure of earning powerful abilities and valuable gear. It's a delectable rhythm when done right, but when one of these aspects falters, the other invariably crumbles as well. In Heroes of Ruin, the demons roaming the land are little more than hideous pushovers, which diminishes the impact of your plentiful upgrades. Why bother tinkering with your skills when spamming your basic attack is enough to win most fights? This problem overshadows many of Heroes of Ruin's strengths, turning the harrowing life of an adventurer into a pleasant stroll through a monster-infested park. The fantasy storyline that serves as the framework for Heroes of Ruin gives adequate motivation for your actions, but little more. The many locations your travels take you do a better job of drawing you in than the static cutscenes that detail major events. A deep-sea labyrinth containing jail cells guarded by screaming abominations gives way to a twisted celestial world populated by all manner of demonic creatures.
An insanely addictive, popular, and brainless genre like the Action RPG, the dungeon-crawling loot-fest popularized by the Diablo franchise, seems like a no-brainer for portable platforms. In this case, we're talking about Heroes of Ruin for the Nintendo 3DS. Games like this maintain relatively short gameplay loops, where the rewards come frequently enough to urge players into one more dive. You exit a hub world for a quest, complete the quest in a dungeon, and then head back to pick up another quest and tech out your character. Heroes of Ruin purposefully ignores any opportunity for genre advancement on Nintendo's system. It's goal is to present the genre as its known and loved and let a new generation come to accept it for what it is. Heroes of Ruin does a lot of things really well, and some things just okay, with more than enough depth and entertainment per dollar. Chief among the things Ruin does well is the online functionality. I feel like I say this a lot in 3DS reviews, but Square Enix may have just released the best online game on a Nintendo platform ever. This dungeon crawler features drop-in/drop-out cooperative play with no experienced lag or dropped connections.
You ever heard about those guys who get dumped because they spend too much time playing Diablo? I understand them; after all, how can you stop playing when there's a world to save, precious item drops to find, powerful magic artifacts to strengthen your weak little avatar and make it grow enough to face crazy powerful enemies as you descend in the depths of intricate, terrifying dungeons? This kind of stuff is what you should expect from any hack'n'slash worthy of the genre, right? Sadly, Heroes of Ruin is definitely not one of those: the items you get kind of suck, and the game is permanently set on "walk in the park" difficulty. From the beginning to the end of the campaign I never remotely felt endangered thanks to the generous amount of potions the game kept throwing at me, the excessively frequent health-filling level-ups, and a couple of handy low-level passive abilities that let my valiant Vindicator, a brawny anthropomorphic white lion called Snowball, refill his HP with every other enemy kill. Developer n-Space has misunderstood, underestimated, or ignored what makes the hack'n'slash genre addictive in the first place, and instead decided to create an extremely accessible title that does a great job at mimicking mechanics from other successful games.
Heroes of Ruin is a 3DS success that's almost certainly destined to become a failure. In some ways that echoes the inconsistencies that lie at the heart of the game: it's graphically weak, yet technically excellent, while its generic mechanics slot into a boldly designed, connected framework. The latter point is both its biggest triumph and its Achilles heel: this is an online-focused game for an audience that I'm not sure is big enough to sustain it. Certainly the lack of enthusiasm that greeted its arrival would suggest as much, though the collective efforts of Square Enix and Nintendo to generate interest have been feeble. An eShop demo and a brief appearance during Nintendo Direct broadcasts does not equate to an effective promotional campaign. This is a game that deserves a bigger push than it has received so far. Then again, outwardly it's not the easiest sell. To all intents and purposes, this is a straightforward dungeon crawler that looks pretty ugly in screens and 2D video. Developer n-Space clearly hasn't had the biggest of budgets to work with, and so we're treated to awkward animations, a lack of detail in both characters and environments, and a frame-rate that's alarmingly erratic in places.
Lootfests are a rarity in the handheld space. Even the ones that do make it into your palms are far removed from the likes of Baldur's Gate, Diablo, or Torchlight. Heroes of Ruin attempts to offer that type of hack-and-slash RPG with an overhead camera, multiple classes to choose from, and lots and lots of loot to the 3DS with marginally successful results. In a lootfest, loot is important. Despite its plentiful existence in Heroes of Ruins, it can be difficult to manage and not very rewarding to pick up. Comparing newly discovered armor to your currently equipped gear is time consuming, and once you figure out your optimal set-up, you learn that the new equipment does little to change your appearance. Another problem with the loot is that 75 percent of it is useless. Sharing loot with friends is easy and profitable, but if you are playing by yourself you can't do anything with the weapons and armor meant for other classes outside of selling it. By the end of the game I maxed out my wallet, which meant I couldn't even sell anything anymore. Eventually I stopped collecting money and loot completely, only picking up recovery potions as I needed them.
Will Heroes of Ruin excite the 3DS' audience?I spent a little too long customising my character before getting stuck into Heroes of Ruin; you can't rush off into battle against hordes of skeleton pirates and bipedal sharks without looking the part, after all. Of the four classes the game will have on offer, only two of them were available at this point: the Vindicator, a tank of sorts, and the Gunslinger, who, well, slings guns. I chose the former, a class which looks remarkably like a Thundercat. I took a good few minutes to customise the pattern of my fur and mane and then took my first steps in the game.Heroes of Ruin is an action RPG with an emphasis on co-op play. Despite offering the story and usual array of role-playing mechanics to support a single-player campaign, George Wright, producer on the title, admits that the game "definitely comes to life in multiplayer". As such, I was able to play the game with a wing man. With me as the tank, and an amiable fellow from Square Enix as the Gunslinger, we set off into the mouth of a seaside cavern.Speaking to a chap at the entrance, we're given our quest: to slay the legendary Leviathan that dwells within. Generally speaking, each dungeon will have a main quest and several optional side-quests to get on with.
If you found yourself lacking of a proper action RPG on Nintendo's newest handheld, Square Enix has you covered. I had a chance to check out Heroes of Ruin, the upcoming hack ‘n slasher. Only two character classes were shown off: the hulking warrior class and the ranged shooter class. I played through parts of the demo as both classes, and they both controlled quite diversely. I wasn't able to see every one of the warrior's skills, but as expected, the bigger stature made him move a bit slower than the rest, but his attacks were quite powerful. The more agile gunner had a burst shot skill that peppered the enemies with a barrage of bullets and charged up his shot to unleash a much more devastating single round. The level that was shown was both a forest/ruins hybrid, with the initial area serving as a place to pick up quests, from which I was able to select three. That means the game will function like many ARPGs, most likely providing loads of side quests to enjoy. The 3D looked great and worked surprisingly well. Presented from an isometric view, such as in Diablo or Torchlight, the depth of field provided by the 3D was quite immersive, though it didn't seem to have any sort of gameplay advantage over regular 2D.
| Retailer | Information | Prices | |
|---|---|---|---|
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Heroes of Ruin (Nintendo 3DS) | $29.99 | See it |
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Heroes of Ruin - Nintendo 3DS | $29.99 | See it |
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