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Will Heroes of Ruin excite the 3DS' audience?I spent a little too long customising my character before getting stuck into Heroes of Ruin; you can't rush off into battle against hordes of skeleton pirates and bipedal sharks without looking the part, after all. Of the four classes the game will have on offer, only two of them were available at this point: the Vindicator, a tank of sorts, and the Gunslinger, who, well, slings guns. I chose the former, a class which looks remarkably like a Thundercat. I took a good few minutes to customise the pattern of my fur and mane and then took my first steps in the game.Heroes of Ruin is an action RPG with an emphasis on co-op play. Despite offering the story and usual array of role-playing mechanics to support a single-player campaign, George Wright, producer on the title, admits that the game "definitely comes to life in multiplayer". As such, I was able to play the game with a wing man. With me as the tank, and an amiable fellow from Square Enix as the Gunslinger, we set off into the mouth of a seaside cavern.Speaking to a chap at the entrance, we're given our quest: to slay the legendary Leviathan that dwells within. Generally speaking, each dungeon will have a main quest and several optional side-quests to get on with.
If you found yourself lacking of a proper action RPG on Nintendo's newest handheld, Square Enix has you covered. I had a chance to check out Heroes of Ruin, the upcoming hack ‘n slasher. Only two character classes were shown off: the hulking warrior class and the ranged shooter class. I played through parts of the demo as both classes, and they both controlled quite diversely. I wasn't able to see every one of the warrior's skills, but as expected, the bigger stature made him move a bit slower than the rest, but his attacks were quite powerful. The more agile gunner had a burst shot skill that peppered the enemies with a barrage of bullets and charged up his shot to unleash a much more devastating single round. The level that was shown was both a forest/ruins hybrid, with the initial area serving as a place to pick up quests, from which I was able to select three. That means the game will function like many ARPGs, most likely providing loads of side quests to enjoy. The 3D looked great and worked surprisingly well. Presented from an isometric view, such as in Diablo or Torchlight, the depth of field provided by the 3D was quite immersive, though it didn't seem to have any sort of gameplay advantage over regular 2D.
| Retailer | Information | Prices | |
|---|---|---|---|
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Console Video Game: Heroes of Ruin (Nintendo 3DS) | $39.99 | See it |
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