15 expert reviews - 0 user reviews
We have collected 15 reviews of the Guild Wars 2. Experts rate Guild Wars 2 8.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Guild Wars 2 and PC games.
Guild Wars 2's biggest strength is that, for the most part, it knows when to stay the hell out of your way. From its Skyrim-style fast travel system to the way the game handles player death, ArenaNet's MMO follow-up to the original Guild Wars doesn't spend much of its time wasting yours. And as someone who plays these things way too much already, I really, really appreciate that. Many of the game's innovations aren't colossal, but they make a tangible difference all the same. With something as simple as allowing you to, at the click of a button, instantly send all of your crafting materials to the bank back in town, Guild Wars frees you up to concentrate on the stuff you actually want to do. It's amazing how much you can accomplish when you're no longer saddled by the burden of constant inventory management. Even the act of crafting itself benefits from this seemingly across-the-board reduction in tedium. Let's say, for instance, you've gathered enough ingredients to make 30 pairs of sandals. Most games would force you to sit through 30 lengthy progress bars while your character slowly toils away, but in Guild Wars each successive product assembles more quickly than the last.
It isn't easy to make a successful MMO these days. Just ask BioWare. They had a seemingly infallible formula, but it just showed that you can't rush an MMO that didn't offer content for the hardcore players who rush through leveling, not to mention that a subscription fee just isn't an option in the age of Free-2-Play. The original Guild Wars released in 2005, and while it was a drastic departure from standard MMORPGs and focused a lot more on PVP content, it did allow adopters to play without the burden of paying monthly and still enjoying everything the game has to offer. Between then and now, developer ArenaNet had a lot of time to figure out where the next game will be headed, how it will differ from the first, and what worked and what didn't. Needless to say, it was worth the wait — every minute of it — as Guild Wars 2 is easily the best MMORPG currently available. Band together and save Tyria from evil Dragons Take everything you ever hated, thought was annoying or tedious, or quit another MMO because of, and throw it away. That is Guild Wars 2 in a nutshell. Honestly, every tedium you ever had in other MMOs is completely gone, and in its place is a streamlined product that makes everything from level 1 to level 80 completely fun!
I didn't realise it at first but, like most MMOs, there's a neat little feature in Guild Wars 2 that tells you exactly how long you've been playing for. So, after finding out, I innocently typed /age into the command box and what appeared was a rather shocking result.There are already plenty of players rocking the current max level of 80. It took me two weeks to get there but a dedicated few did it within a day - though such a feat doesn't mean the same in Guild Wars 2 as it does in other MMOs. There's no obvious need for grinding here, no endless and desperate assault of your clicking finger, and no laborious tasks to undertake. To put it simply, Guild Wars 2 offers a really smooth levelling experience - and one fun enough that you'll hardly notice your gradual damage increases and the number next to your health bar tallying up.In fact, the game is maybe a bit too generous with its XP. For me, the gap from 70 to 80 passed far quicker than 40 to 50. Your bar keeps looping infinitely after dinging max level, and I've watched it go round and round numerous times since.But, after well over 100 hours, what exactly do I do now?
The world of Tyria, as imagined in the massively multiplayer Guild Wars 2, is an endlessly intriguing place, stuffed with mystery and adventure, gifting you with gorgeous sights and personal stories that etch themselves into your memory. These are the kinds of stories you tell for months to come--and they arise from your own spontaneous experiences. There's the one about how you and your guildmates emerged from chilly waters into an ominous thunderstorm, captured a tower from the enemy, and escaped from a roaring crowd of necromancers and rangers before they could deliver you to the devil. Then there's the one where a giant lightning-breathing dragon landed in a dark-misted field, and you joined a legion of soldiers to cleanse the land of its blight. Guild Wars 2 strips away the traditional game of "follow the waypoint," allowing you to feel like part of a vast living landscape rather than the tool of a thousand and one taskmasters. How does Guild Wars 2 make Tyria so inviting and inventive? It starts with the loss of the traditional quest log. That isn't to say that Guild Wars 2 doesn't provide you with side quests and other activities outside your main storyline--it's that they are structured in a way that makes them organic to the world around you.
Last time we saw Guild Wars we were greeted by a shining example of how not all MMOs have to be the same. It had only 20 levels, homogenized gear, allowed you to creatively customize your build, and emphasized its varied PvP environment above all else. Guild Wars 2 follows its heritage by continuing what Guild Wars was great at and adding some modern twists to make it spicier. The gameplay probably isn't what you're used to and the leveling and dungeon experiences are unorthodox, but quite frankly it's all for the better. From the beginning of play, Guild Wars 2 imposes itself as an artistically rich title. The character creation screen is flavored with elegant visual design, all presented clearly and diligently. As if choosing out of eight attractive professions wasn't enough, all five races are equally as enchanting. The Sylvari, Charr, and Asura maintain human-enough qualities to be likable, all while boasting cartoonish features that speak volumes about their other-worldly nature. The humans and Norn look about as you'd expect them to, but all of these races share one common feature: You really can't make them look ugly.
If you've heard Guild Wars 2 killed the kill-and-fetch quest, think again. The black beast of MMORPG gaming is still here, bidding you slaughter entire villages for a handful of coins and quests and having you stoop from heroic glory to pick up fruit and put away farm implements. Only the design has changed, but Guild Wars 2 proves that all the concept ever needed was a change of design anyway. Here, instead of chasing after NPCs with exclamation points over their heads, you roam the countryside looking for "renown hearts" (or just "hearts" to the community) that provide much the same experience as a traditional quest. To make finding these easier, you'll also find scouts throughout each zone with telescopes over their heads that point out where you can find the nearest hearts, complete with a few lines of lore to heighten the immersion. And some scouts could certainly use a little heightening.
Whenever a new MMO comes up in conversation, a standard litany of negative, pre-programmed phrases soon follows. "I hate paying that monthly fee," for example, or "The tank/healer/DPS roles get boring." Developer ArenaNet has taken each one of those complaints and attempted to address them directly in Guild Wars 2. GW2 is an MMO, but its aim is to feature only the best things about the big titles that currently dominate the genre. The game takes place 250 years after the original Guild Wars, when the world sees a threat so immense that all the races are forced to band together to survive -- even the Charr, who were the enemies in the original title. Like its predecessor, GW2 will not require a monthly subscription to play. Even better, ArenaNet is bringing you more without requiring you to fork over the cash every month. GW2 will feature a persistent online world (a step up from the instanced world of the first game) full of cities and landscapes that offer plenty of space to go adventuring and exploring. Because the developers want to deliver regular content updates and balances, the game includes a microtransaction system.
Guild Wars 2 beta proves ArenaNet is on to a winnerNow that the development community at large has decided re-making the WoW formula might be a bad time investment, Guild Wars 2 seems like this year's logical reaction for where to go next. I'd go as far as to say ArenaNet's second push into the Tyria universe is the most significant event for MMOs since the player exodus from Cataclysm last year. I say that because it's one of the first times we've seen a major iconoclast in the genre, which itself has been on an exodus from the Blizzard method since Guild Wars 1. This is one of the only games since WoW that offers legitimate answers to questions almost every MMO post-WoW failed to successfully attack head-on. Guild Wars 2 might still rely on the same medieval fantasy tropes that we've been wandering through for over a decade – actually it's probably even a few years behind the likes of Star Wars: The Old Republic in terms of how it characterises NPCs with its oddly panto voice acting – but it's an overall re-thinking of how to approach MMO design from the ground up.The business model it's keeping to is still partly what impresses.
Had ArenaNet not shut down the beta servers for Guild Wars 2 sometime around midnight last night, I'd probably still be playing it right now. It's that fun. Not since those first fateful days seven years ago in World of Warcraft's Elwynn Forest have I wanted to spend so much time in an MMO, and not since then have I found myself awaiting a release day with something other than a journalist's reverence for deadlines. As a person who found the first Guild Wars boring beyond belief, this comes as a welcome surprise. So far, at least, Guild Wars 2 looks like that rare game that might actually live up to many of the expectations heaped on top of it, and that means good things for both ArenaNet and the genre as a whole. I never tired of bombarding my magic or sword-wielding opponents with loads of buckshot or blasts from my rocket turret. My love affair with Guild Wars 2 started as early as the character creation screen. Long burned out on playing variants of mages, warriors, and rogues in MMORPGs, I gravitated to the Engineer, a support class of sorts that combines steampunk-inspired gadgetry and firearms with alchemical prowess.
Watch out Blizzard, Guild Wars 2 is coming for World of Warcraft!New IPs in the MMO sector have risen and crashed with tidal regularity for the last decade thanks to WoW, but Guild Wars was one of the few that didn't get the rejection slip from the mass market.Its developers originated from Blizzard's work mines, but left to form ArenaNet and create an instance-based virtual world largely in response to the MMO tropes that became standardised by WoW. You might remember the game's business strategy, for one – an anti-subscription based model that solidified ArenaNet's role as one of the few high-end MMO developers willing to go the free-to-play route. The game also opted for an instanced world instead of a persistent one. This meant your experience in the game was relatively personalised, and that you weren't sharing the environment with hundreds of others at a time.The sequel similarly tries to forge new paths, bur really this is an entirely different beast altogether.The recent trend for MMORPGs leans toward the story-centric RPG side of the equation, resulting in the development of both this and Star Wars: The Old Republic.
Guild Wars 2 -- the even-more-massively-multiplayer sequel to ArenaNet and NCsoft's smash hit massively multiplayer role-playing game -- is coming. And if you ask us, it can't get here quick enough. We recently had the chance to pick Guild Wars 2 lead designer Eric Flannum's brain about the game, and he also had a few insightful things to say about the MMO scene as a whole. GameSpy: You've unveiled all but two of the game's eight classes. So far, we have the Elementalist, Necromancer, Ranger, Warrior, Guardian, and Thief. Do you have any hints about the last two? Will we see the return of the Mesmer!? Eric Flannum: We've given hints out, so I think it's safe for me to say that there is one brand new profession and one returning profession yet to be revealed. GameSpy: How persistent are the game's dynamic events? To use one of your common examples, if a bunch of raiders wreck a village, and nobody saves it, what happens next? Do players have to group up and retake it by force, or do the raiders eventually "reset" and leave the village on their own, or what? Eric Flannum: Events are fully persistent. In the example you give, the raiders will never reset on their own, unless players intervene.
The MMO genre has come a long way in the past twenty years. What really started with pioneers like Ultima Online, Everquest and Merdian 59 was only ever really realised in the mainstream space come the turn of the millennium with World of Warcraft. But with its arrival, one could argue that instead of really trying to push the envelope and innovate what MMO's could do, development within the genre focused on trying to tackle Blizzard's Beast instead. One particular developer however seems to be trying to buck this trend. ArenaNet, an subsidiary of NCSoft who created Guild Wars in 2005, are one of the few who've actually tried to experiment with what one can do with the genre, and now they're back with a sequel. Where the first game really only focused on tight-knit co-operative online gameplay (which earned it the classification as a 'CORPG'), Guild Wars 2 tries to expand on things and bring it more into the mainstream MMO space. Their trademark instanced content will still be there, but will be spread about the larger persistent game world in the form of dynamic events or scenarios that, depending on the outcome, can drastically change the situation.
The dark cloud hailing down on any MMO is World of Warcraft, which exists as the enormous, grind-inducing yardstick by which all other MMORPGs are measured. In fact, just reviewing MMOs almost always boils down to a basic fill-in-the-blanks scheme:"X feature is a welcome inclusion to the genre, and I hope it catches on. Unfortunately as a whole, WoW is still better. Maybe WoW will steal X feature and use it, in addition to Y feature from Z game. That would be perfect."Guild Wars has been a bit of an exception. It's an MMORPG developed to avoid the grind scenarios that have been status quo in the genre: WoW rung in a new golden era for the kind of slack-chinned tedium that came from having to kill 50 Kobolds consecutively, and GW sought to move away from that.For instance, Guild Wars had an almost hilariously low level cap in the early days â?? 20 to WoW's original 60 â?? and created a massively multiplayer environment that was largely based in instances. But Chris Lye, Guild Wars 2's Global Brand Director, tells us how this didn't really work in the game's favour:"We learned a few things when it came to instancing.
A ranger, a warrior, and a necromancer walk into a keep under siege by centaurs...This isn't the start of a terrible variation on a clich joke, but an apt description of the quest system that powers Guild Wars 2. Rather than adopt the traditional "walk up to a fellow or femme who has an exclamation point floating above their head, read the quest blurb, and hit accept," you instead simply stumble onto events in motion. It's up to you to jump into the fray; I guess you could be an anti-social sort and simply walk away, but why are you playing an MMORPG if you don't intend to perform quests in the company of other players? If you do decide to stay in the fight and throw in an arrow, sword-swing, or fireball, then you're judged by how much you participated in the battle, and rewarded accordingly. This could sound somewhat like the Public Quests that were a major feature of Warhammer Online: Age of Reckoning, but while WAR featured a few of those scattered around the region, the main calling of Guild Wars 2 is that most of the game follows this structure. Even the beginning tutorial, which I get a chance to play, actually unfolds like the first line in this story.
Let’s face it, every game developer and their dog has an MMO project in the works, or at the very least an idea for one kicking around in their collective consciousness. They’re a dime a dozen already, but as World of Warcraft has proven, if you can nail the formula, you can name your price. At Gamescom 2010 we got a fresh look at Guild Wars 2, a game that hopes to cast off many of the legacy encumbrances of its competition by building an MMO experience with significantly more personality, and one that encourages true social play. Ironically while the first game deliberately set a low level cap with hopes of achieving more accessible endgame content, community response has given developer ArenaNet something to reconsider. As a result of feedback the game will now give players the chance to continue to play beyond level 20. Another core area of differentiation between Guild Wars 2 and its competition is the way it handles social play. In many MMO titles starting and questing areas become juvenile verbal slinging zones as players battle to control quest items and targets to kill. Guild Wars’s mantra is to encourage cooperative play without requiring groups.
|Guild Wars 2||$49.92||See it|
|Guild Wars 2||$49.96||See it|
|Guild Wars 2 (PC Games)||$49.99||See it|
|Guild Wars 2 - Windows||$49.99||See it|
|Guild Wars 2 - Windows||$59.99||See it|
|Guild Wars 2: Collector's Edition||$228||See it|
ReviewsProducts.com doesn't aggregate serials, no cd, warez, torrent and crack for Guild Wars 2. It's not necessary to contact us for game solutions or tips Guild Wars 2.