7 expert reviews - 0 user reviews
We have collected 7 reviews of the Gravity Rush. Experts rate Gravity Rush 7.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Gravity Rush and PS Vita Games.
Day in and day out, gravity keeps our feet firmly planted on the ground. Ceilings call down from above to be walked upon; sides of skyscrapers scream to be scaled; but gravity never sets us free to indulge these yearnings. Gravity Rush on the Vita strips you of your gravitational binds, unleashing you in an enticing open world to toy with gravity as much as your heart desires, falling up to the top of any building or safely speeding through the air. This freedom is as fantastic as you could hope for. Unfortunately, this joy is weighted down by an emphasis on mundane combat, preventing Gravity Rush from being the unfettered adventure it had the potential to be. You play as a young woman named Kat, who wakes up in a city in the sky with no recollection of her past. She has a companion she names Dusty, a creature who takes the shape of a cat but who is clearly no ordinary feline. With Dusty by her side, Kat finds that she can manipulate gravity, falling any which way she pleases, and she uses this power to aid the citizens of Hekseville, though her reward is often being treated like an outcast for her strange abilities. Gravity Rush raises a number of compelling questions about Kat and about the nature of Hekseville over the course of the game.
Gravity Rush, or Gravity Daze as it's known in the East, has been commented on at length by GameRevolution's Heath_Hindman. I would even go so far as to say that Heath has been the one-man hype machine Sony needed to sell their open-world physics manipulator. Gravity Rush is different from 99% of other games on "must buy" lists because of how innovative it is, how unique its gameplay is, and its entry into the discussion of games being art.... This kind of creativity must be rewarded if we want to keep developers and publishers interested in new ideas.... it is your civic duty to put some money towards Gravity Rush. Players take on the role of Kat, a girl fallen from the sky with no memory of her past. With her is a black cat she names Dusty who gives her the strange ability to manipulate gravity. Players can begin floating with the R button and then select a direction for gravity to take with the right stick or the accelerometer. Hitting the R button again sends Kat off in that direction. As neat as that mechanic is, it's worthless without the city Kat explores. At first, the mechanic dwarfs the city, making it seem diminuitive and under developed.
The PlayStation Vita has seen its fair share of great games thus far, including Uncharted: Golden Abyss and the recently released Resistance: Burning Skies, but when was the last time you really saw something mind-bending for the system? Fun, sure. But innovative? It's been a little while. Luckily, we have SCE Japan Studio working its magic for us with its new game, Gravity Rush. If you think you've seen everything you can do with a platformer, think again. In this adventure game, you play as Kat, a rascally young girl who finds herself in the city of Hekseville just when it needs her the most. Turns out it's infected with a group of gloppy-looking enemies (think Attack of the Killer Tomatoes mixed with Jell-O), and she needs to fight back. Kicks are good, but simply not enough against this horde. But then enters Dusty, a cat that grants Kat the power to manipulate her gravity for a limited amount of time. By activating this ability, she's able to change the scope of her gravity, like being able to walk on walls or ceilings, or even fly through the sky like a bird, then change mid-direction if needed.
After a few minutes of playing Gravity Rush, you'd be hard-pressed not to fall head-over-heels-in-love with its stylish visuals and mechanics: An awfully fitting metaphor, given the game's emphasis on falling as a play mechanic. It's a topsy-turvy adventure that unfolds by allowing players to alter the direction of gravity at will. To some, the rules of Gravity Rush could look like flying, but it's actually more like falling with style. And like any free-fall, Gravity Daze eventually hits a stopping point at the end -- one that will either leave players satisfied or feeling severe disappointment. The world of Gravity Rush comes to life through a beautiful cel-shaded art style that stands out considerably when compared to the realistic style of the Vita's other top-tier release, Uncharted: Golden Abyss. Color and expression dominate this game. Its style also helps to accentuate the incredibly fluid character animation of Kat, the game's mysterious protagonist. When you lean the Vita's analog stick forward, Kat gracefully slides into a fluid running motion that's both detailed and carries a feeling of actual momentum, all the way down to the bouncy movement of her blonde hair.
Amnesia is an overplayed, clich'd story conceit, so it's a shame Gravity Rush relies on it to get players into what is actually an interesting universe. Protagonist Kat awakens after a long fall to find herself in a strange floating city with no memory of her past. Gravity storms are ripping the place to pieces and a black cat, seemingly made of rippling stardust, is following the heroine. It's during this action-packed opening sequence that Kat - and the player - learns to control her gravity-defying abilities. The big gimmick of Gravity Rush (known as Gravity Daze in Japan) is the ability to switch the direction of gravity. The right shoulder button suspends Kat in midair, and if you aim the camera in the direction you want to travel and tap it again you'll zoom off as if falling from a great height. It takes a lot of getting used to and is definitely one of the most mind-bending traversal systems I've ever encountered, but it becomes tremendous fun once you get the hang of it. The left shoulder button returns gravity to normal and, after a while, you'll be using the two in tandem to land exactly where you want with pinpoint accuracy. Movement this free feels liberating.Levels are designed to encourage exploration.
IGN Editor Ryan Clements famously declared that Gravity Rush wasÂ the reason he was buying a Vita. However, he might want to rescind that statement. Gravity Rush is fun -- its protagonist and story are two of my favorites on the handheld -- but clunky combat and a flat finish keep it from being the hit PlayStation Vita players have been hoping for. Gravity Rush is a superhero origin story. Our blonde protagonist Kat falls from the sky, wakes up with no memory, and finds that she can alter gravity with the help of her astral cat named Dusty. As evil globs of reddish black muck -- called "nevi" -- invade Kat's adoptive home of Hekeville, she learns to master her powers, going from outcast to savior. By far, Kat's tale is one of the most interesting and most underreported parts of Gravity Rush. Our 15-minute tradeshow demos never touched on the story, so finding Kat to be an interesting, funny and relatable protagonist caught me by surprise. The way her tale flows effortlessly from gameplay to simple comic book-panel cutscenes to her summations of missions really makes Kat feel like a hero worthy of a manga -- even if the anime clich's of "I wish I had a boyfriend" and a needless shower scene crop up.
Months into the Vita's lifespan, the portable features little in the way of original action-adventure offerings. Outside of Uncharted: Golden Abyss, gamers have few options if they're looking for a console-caliber adventure that makes use of the Vita's dual analog sticks. Originally planned as a PS3 title, Gravity Rush finally found its way to Sony's new portable (despite missing the system's launch window). With an intriguing gravity mechanic and relative lack of gimmicky motion controls, Sony Japan Studio has created one of the more enjoyable early titles on the Vita. You play as a young girl named Kat, and the game doesn't waste much time in introducing you to the unique gift she possesses. Thanks to the aid of a mystical cat named Dusty, she can bend gravity to her will, allowing her to travel the airborne city of Hekseville with ease. Using the R button to shift gravity (changing which direction is \"down”), Kat is free to collect hidden gems and take out hostile monsters. Most of these baddies feature specific weak spots, and you shift gravity until you have just the right angle for a flying kick. This mechanic helps make combat scenarios interesting, and it's also enjoyable to use when navigating the city.
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