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We have collected 11 reviews of the God of War : Ghost of Sparta. Experts rate God of War : Ghost of Sparta 8.4/10. Reviewsor.com helps you find reviews, best prices, user reviews of the God of War : Ghost of Sparta and PSP games.
You know how you get the portable version of a game from your favorite series, and then you put it in your favorite portable game system, and you start playing it, and you're all: "Maaaaaaan, this is totally a weak-ass version of my favorite series on my portable device which I totally wasted my money on in a desperate attempt to have more favorite-series action while I travel or lie around in bed?" Yeah, that totally will not happen with God of War: Ghost of Sparta. Instead, you'll probably be all: "Wow, this game pretty much approximates the PlayStation 3 God of War experience as much as possible -- without having a two-thumbstick controller, multiple buttons, and a really powerful processor." And if you think that to yourself, you should give yourself a high-five, because yourself is pretty much right. Now, keep in mind that while Ghost of Sparta successfully migrates much of the console GoW games' greatness to the PSP, it can only do so much. Combat moves are limited by the lack of dual thumbsticks (and reduced number of buttons), graphics are obviously not going to be anywhere near as impressive as a PS3 can render them, and the game just generally can't feel as epic on a five-inch screen.
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While no doubt familiar to anyone who's dug their blades into any of the previous God of War games, Ghost of Sparta still manages to inject some fresh ideas into the aging action franchise. It's a no-brainer for faithful fans, as well as PSP owners looking for their next must-buy action title. Easily one of my favorite titles this year, God of War III pushed the PS3 to its full potential, brought the Athenian ass-kicker's trilogy to a satisfying conclusion, and, so I thought, satiated my appetite for the epic third-person action franchise. Having collected countless colored orbs, participated in several sex mini-games, and defeated more mythological beasties than I can shake a severed Medusa head at, I'd felt Kratos -- as much as I love the grumpy 'ole god-slayer -- had offered me all he could. I was done. In fact, had I not been assigned this review, I probably wouldn't have bothered dusting off the PSP for yet another Kratos-helmed kill spree. Shame on me then for underestimating Ready at Dawn's ability to breathe new life -- and plenty of death -- into the five-year old franchise. Ghost of Sparta, the developer's follow-up to 2008's excellent Chains of Olympus, is not only one of the absolute best titles to land on Sony's portable, it also stands sandaled toe-to-sandaled toe with Kratos' quality-oozing console efforts.
The word "epic" gets thrown around an awful lot, but it's rare that a portable game is worthy of such a lofty distinction. God of War: Ghost of Sparta doesn't let the diminutive hardware it resides on get in the way of delivering the breathtaking sense of scale for which the series is known. Incredible visuals ensure the mythical locations you venture to continually amaze with their strong sense of place and varied artistic design. And sharp controls push Kratos' unrelenting rage to the forefront so you can focus on tearing the minions who dare oppose you limb from bloody limb. Ghost of Sparta is an impressive technical achievement that is almost indistinguishable from its PlayStation 2 brothers, but that authenticity comes with a few drawbacks. The chaotic action makes it easy to lose Kratos on the PSP's small screen, and some of the controls are uncomfortable enough to cause aggravation. But aside from a few awkward moments, Ghost of Sparta is another great entry in the respected series that does justice to Kratos' deadly exploits. Kratos' bond to his family has been the underlying theme that connects every game in the God of War series together. In Ghost of Sparta, Kratos' ultimate goal is to discover the fate of his brother who was forcibly separated from him when they were both still children.
The more things change, the more they stay the same. God of War opened with Kratos tearing mythical creatures in half on a boat and now, five years later, God of War: Ghost of Sparta opens with Kratos tearing mythical creatures in half on a boat.Still, story doesn't seem like Ready at Dawn's primary concern - and it certainly won't be yours, either. Boil it down and Ghost of Sparta is essentially a reversal of the regular God of War structure: instead of battling to get out of a hellish underworld, you're carving your way through hordes to get into one. That said, the fact it's essentially springboarding off a bonus post-game cinematic from the first God of War will certainly add to the enjoyment for the series' many fans.It's still all about the nearest and dearest, too. Other entries in the franchise have seen Kratos hacking through his family tree (wife, child, half-sister and father have all been dealt with) and now we find him getting in a huff over his brother, shown by his gurning and wincing through the game's brief but frequent cutscenes. The game does its best to revel in Kratos' forced urgency, but the fact brother (and uncanny King Leonidas look-alike) Deimos is never more than briefly alluded to in the two games set after this should tell you all you need to know.
The hardships never seem to end for Kratos, an afflicted Spartan soldier turned god, who must live with the vivid memory of killing his wife and daughter. In all prior God of War titles, revenge has been the driving force, be it against Ares, the gods of Olympus, or anyone who stands in Kratos’ path. Getting on the ghost of Sparta’s bad side is a death sentence. Ghost of Sparta takes a wildly different turn for the story. Instead of searching for a path to undue his past, Kratos learns from his mother in her dying breath that his aptly named brother, Deimos, is still alive. As usual, the gods attempt to steer Kratos away from his goal, and his unstoppable might proves too much for mortal and god alike. The previous PSP God of War title from Ready at Dawn Studios, Chains of Olympus, dealt with the complex emotions of Kratos while attempting to save his daughter. Similarly, Ghost of Sparta sends Kratos on a quest to find Deimos, albeit without the emotional impact. Only at the end of the six-hour journey does Deimos even enter into the game, and it ends ten minutes later in the typical God of War way; a mountain of bodies in Kratos’ wake.
Whether he's scaling titans, traversing the underworld, or killing gods, Kratos is defined by his epic exploits. When Ready at Dawn released Chains of Olympus for PSP in 2008, the studio proved that these larger-than-life deeds can be packed onto a small screen while retaining God of War's signature style. Even in light of that accomplishment, Chains of Olympus looks like a practice run compared to Ghost of Sparta. From the dynamic combat to the cool story, every aspect of this follow-up has been enhanced, creating an experience that is more than just \"good for a PSP game.” Ghost of Sparta is a standout entry in an already amazing franchise. After appearing in four games spanning three consoles, you'd think Kratos would have run out of ways to keep his repertoire interesting. Instead, Ghost of Sparta has some of my favorite combat innovations in the series to date, like the addition of a fire meter underneath the standard health and magic bars. This ability allows you to set Kratos' blades ablaze, which deals more damage and plants delayed-blast explosives with certain strikes. Even better, the meter recharges rapidly, so the flames are an ever-present aspect of your strategy.
Kratos might possibly be the angriest game character ever created. We all know he accidently killed his wife and child in service to the gods, but his belligerent attitude has often made me wonder what else might have happened to him to make him so filled with rage. We get some insight into this in God of War: Ghost of Sparta, which does a wonderful job adding depth to Kratos' character while delivering one of the most fun and beautiful gameplay experiences on the PSP. Set between God of War and God of War II, Ghost of Sparta picks up right at the end of God of War, with Kratos sitting upon his newly claimed throne looking appropriately grumpy. After all, becoming a god didn't remove the disturbing memories of his past, but now he's being plagued by a vision we've never seen before -- an old woman lying sick on a slab of stone. Convinced he can actually change this vision, Kratos sets off for Atlantis on a quest that eventually takes him back to his home of Sparta and into the realm of Thanatos, god of death. More God of War: Ghost of Sparta Videos At E3 this year, reps from Ready At Dawn Studios said they were skeptical about doing another God of War game because they felt they had accomplished all they could on the PSP with God of War: Chains of Olympus.
My love affair with the God of War series began, oddly enough, when I was still a self-professed Nintendo fanboy. My then-roommate had obtained a legitimate copy of the original God of War after a burned copy failed to work on his modded PS2 (remember kids – piracy is wrong!), but I ended up the only one to play it. Combine that with my recent change of major to English having rekindled my fascination with the Greek Pantheon, and I was in hack-and-slash, literary revisionist, deicide-fueled heaven. Kratos has come a long way since then. The epic campaign to end the gods' reign through God of War II and III delivered an unstoppable crescendo of violence, intensity, and drama before Kratos' saga came to a close. But Ghost of Sparta, like Chains of Olympus before it, uses the small screen to go back in time and show a little bit more of Kratos' past. Unfortunately, in the wake of the unprecedented cinematic nirvana that was GoW III, the new PSP entry feels like a step backward in the overall package as well as the chronology. Now, before you grab your pitchforks and/or chain blades to come and decapitate me for such a blasphemous statement, let me qualify it by saying that this is a damn good game, as all games in this series are bound to be (especially considering the dearth of quality titles on the PSP).
There's no competing with the sheer scale in God of War 3. How can you top going toe-to-toe with the gods and battling enormous Titans? So it seems as if Ghost of Sparta was set up to be a letdown. Impressively, developer Ready at Dawn has managed to create a successful follow-up that looks as good as -- if not better than -- any other handheld game on the market. The game's story is set apart from the console games in that Kratos isn't trying to exact revenge or kill anyone in particular; instead, he's attempting to save his brother -- a man whose existence has been alluded to a number of times throughout the series. It's a more personal story than the other GOW games, but one that still features the series' signature trademarks: beating the crap out of enemies, solving puzzles, leveling-up weapons, partaking in the requisite sex minigame (arguably the most over-the-top of the bunch), and my personal favorite, backtracking where you're able to get that feeling of, "Hey, I can finally see what was over there" after revisiting a significant area from earlier in the game. The control scheme remains largely the same as Kratos' last PSP outing, Chains of Olympus: it's similar to that of the consoles, just compressed to fit the PSP's slimmer selection of buttons.
If you thought Kratos' adventures finished at the conclusion of God of War III, think again. Developer Ready At Dawn is taking another stab at the PlayStation franchise, pumping out a second PSP adventure titled God of War: Ghost of Sparta. The game was playable on the show floor at E3 2010, but we also managed to get a sneak peek at an extra section in the game behind closed doors for this first-look preview. First up, Ghost of Sparta's storyline takes place between the events of the original game and God Of War II and sees Kratos heading to Atlantis. The demo starts off with Kratos fighting enemies on the deck, dispensing with them the only way he knows how--brutally. Ready At Dawn is aiming to replicate the huge, epic nature of other God of War game openings, and this was clear from this first scene, as you realize your ship is just one of hundreds being tossed around on turbulent seas. After disposing of his first set of foes, Kratos heads belowdecks, and we saw one of the game's new additions to the PSP series--a new running attack move called Hyperion Charge. By holding down L and pressing O, Kratos rushes at an opponent and can either take him down and pummel him on the ground or throw him at other foes.
While limited to a CG trailer at Sony's E3 press conference on Tuesday morning, God of War: Ghost of Sparta later appeared on the show floor with a playable demo, enabling a first look at the game in-action, and thus this preview. While for the most part this is exactly what we would expect from a God of War demo -- it lasts about 20 minutes, looks amazing, and has Kratos fighting the opening boss in various stages building up to a tease of the final phase -- the developers at Ready at Dawn threw in a handful of new features to continue what they were working on in bringing the console God of War feel to PSP in GoW: Chains of Olympus. Here's what I noticed, in convenient bullet point form: Early on in the demo, the game teaches Kratos the Hyperion Charge, a new dash-then-tackle move that includes different ending options ala the grab in God of War 3. After grappling an enemy with this, we can choose to pummel them on the ground, attack them with your blades on the ground, or throw them at other enemies. Pressing down on the D-pad will switch to a new weapon set, "Spear and Shield," which at first glance seems similar to the series' other medium-range weapons.
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