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We have collected 10 reviews of the Ghost Recon Future Soldier. Experts rate Ghost Recon Future Soldier 7.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Ghost Recon Future Soldier and Xbox 360 games.
And here we go, folks, it's time to dive into yet another shooter. Oh relax, will ya, it's not gonna be so bad. Now, as most of you probably know, the Ghost Recon franchise has been around for a while and we haven't seen a 'proper' release for PC and consoles since Ghost Recon: Advanced Warfighter 2 - that's not counting Ghost Recon: Predator (PSP) and Ghost Recon: Shadow Wars (a turn-based RPG released for the Nintendo 3DS). In Ghost Recon: Future Soldier you get to control a 4-man squad call-signed Predator, led by Joe Ramirez. The team heads to Nicaragua to disrupt a weapon shipment, but as soon as they complete their objective a bomb is triggered, taking out Team Predator. After that another Ghost team, called 'Hunter', was sent to investigate. The 'Hunter' team is being led by Cpt. Cedric Ferguson and was being supervised by Major Scott Mitchell. Mitchell tasks the Hunter squad to rescue an arms dealer called Paez in Bolivia, who appears to have the intel on where the unexpected bomb that killed Predator Team is located. Ubisoft's writers may not have thrown a particularly original story our way, albeit they did make a few interesting attempts to show players a sense of comradeship between the members of the Ghost team.
Much has changed since Tom Clancy's advanced warfighters began their transition to future soldiers. Tooled up with a bag of MacGuffins straight out of a military research facility powered by amazing science, our new quartet of quick-shooting military men - those are Tom Clancy's Ghosts, by the way - come packing some fancy prototype weaponry. There's whizzy camouflage suits that turn you invisible when crouching, pocket-sized drones that can transform into UAVs or cars, and enough of Ubisoft's signature screen overlays to make you wonder for a few seconds if you're actually playing the game from within an Animus. You aren't, I don't think.There's plenty of fun to be had by tinkering with Mr Clancy's fanciful future toys, such as marking up a building's worth of targets with a sensor grenade or driving a cloaked remote control car around the heels of your unsuspecting foes. A weighty sense of player momentum and heavy weaponry keeps you grounded in some semblance of reality, though, as does a competent suppression system and some delightful bullet recoil.
The decades to come may be full of unknown potential for wondrous inventions, but in the gaming realm, the future is old hat. Invisibility, X-ray vision, and miniature floating cameras are modern marvels that have long since become familiar. Though these tools are potent in Tom Clancy's Ghost Recon: Future Soldier, there's precious little novelty in your futuristic arsenal, and this can make you feel like you're undertaking missions you've run many times before. So is Future Soldier just another by-the-book third-person shooter? Fortunately not. Though there's plenty of familiarity to be found here, Future Soldier's brand of stealthy action and streamlined teamwork gives it a distinct appeal. The lengthy campaign lets you wield your AI allies like autonomous weapons; their guns are yours to command, but they handle their own maneuvers, pushing the action along at a slick pace. Replacing them with your fellow humans brings its own challenges and rewards, as does facing off against said humans in the lively competitive multiplayer modes. Though it's more of a product of the past than a vision of the future, Ghost Recon: Future Soldier is a robust package that provides plenty of satisfying ways to exercise your itchy trigger finger.
In the world of near-future, high-tech, reality-augmented, silent soldiers, I think the Ghost Recon guys stand alone. They've got camouflage that makes them nearly invisible. They've got gadgets galore. They have guns with bullets that can enter and destroy an enemy's brain. All right, I admit many games feature stuff like that these days. Homefront, Call of Duty, Battlefield all feature tons of nifty tricks players can use to get the advantage against unwitting AI and each other. That leaves Ghost Recon Future Soldier (I'm not going to write f***ing Tom Clancy every time, OK?) with quite the challenge. Has Ubisoft Paris, Red Storm, and Romania made it from cover to cover or has all that gadgetry malfunctioned? Future Soldier revolves around the B-team ghosts trying to track down the source of a dirty bomb that in the opening scenes completely wiped out the A-team. Apparently the terrorists in Tom Clancy's world love when a plan comes together, too. As Ghost Leader, 30K, Pepper, and newcomer Kozak (that means you, player) track down the weapons smuggling supply chain, they travel from Nigeria to Pakistan, Norway to Russia, and beyond. I was pleasantly surprised by the varying locales, especially for a political military thriller with a conflict so based in reality.
It could've been so different. Two years ago, when Ghost Recon: Future Soldier was shown at E3 in 2010, the reaction was muted. Unlike the bombastic demo that was unveiled â?? which borrowed more from recent blockbuster shooters than the thoughtful, strategic franchise it was based on â?? the reception caused little more than a rumble. True, that first glimpse proved it was more than a Call of Duty-aping run-and-gun duck hunt, but its direction had obviously been swayed by the bullet-spitting behemoth. Two years on and many of the fears that Future Soldier doesn't stay true to its roots can be laid to rest. It bears all the hallmarks of a great Ghost Recon game â?? a considered tempo, smart pacing and a smattering of the genre's now all-important set-pieces â?? but more importantly it takes the blueprint laid out by Advanced Warfighter and improves on it. Play Future Soldier as you would Call of Duty or Battlefield and you won't last long. It's a punishing game in some respects, and you cannot stand out in the open and expect to survive for more than a few seconds. It forces you to think strategically, to plan ahead and use cover at all times.
A lot has changed since the Ghosts' last tour of duty. In the five years since Advanced Warfighter 2 shipped, Battlefield has entrenched itself as a major contender in the console space and Call of Duty took over the world. The Ghosts have a lot of catching up to do to stay relevant in the hyper-competitive military shooter genre, but after a troubled development and several delays, this Future Soldier looks more like a military game of the past. The Future Soldier campaign, which focuses on the Ghosts' attempt to thwart a Russian coup, succeeds when it sticks to the tactical approach of its predecessors. The game is at its best when you treat the micro sandboxes like puzzles, keeping your squad camouflaged and picking off unaware enemies in groups of four using the innovative Sync Shot mechanic without alerting other targets. Your teammate AI is sharp enough to move without being spotted, and they wisely call out enemy positions as they see them, so there is no disadvantage to playing through the campaign by yourself. You can also play through it with three friends, but I recommend increasing the difficulty.
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Even though the franchise features futuristic artillery and armor, the developers of Ghost Recon: Future soldier are committed to being accurate. Read on to learn how the team is using today's military experiments to predict tomorrow's innovations. EDITOR'S NOTE: This preview originally appeared in the October issue of GamePro, and is part of a group of articles exploring the best upcoming shooters. The Ghost Recon franchise has always been more about group tactics and realistic technology than over-the-top super soldiers running solo with laser rifles. This has never been more apparent than in the forthcoming game in the series, Future Soldier. Though the focus on tactics is as present here as it's been in the past, the developers are taking the premise into the near future to imagine what tools and weaponry covert soldiers will have at their disposal, and they've relied heavily on the U.S. military's input to realize these advancements. "Every single bit of technology you'll see in Future Soldier is based on conversations our team has with members of various branches of the military," says Stuart White, producer on the game. "We've also talked to many of the suppliers that the military utilizes.
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If the latest installation in the long-running Ghost Recon series of tactical shooters is any sign, the future is most definitely now. Where the original Ghost Recon, set in 2008, turned out to be eerily prescient with its prediction of conflict between Russia and Georgia, Ghost Recon: Future Soldier is looking even further ahead, envisioning a world where Special Forces operatives are sporting optical camouflage and personal combat drones. But the new toys are only part of what should be a radically different experience for series veterans. One of the most profound changes is in the new exo-skeleton technology. In the era of Future Soldier, advances in nano-technology have made it possible for the average soldier to easily carry more than 300 pounds of equipment. That doesn't just mean lugging around more weapons, though -- as Red Storm Entertainment sound designer Justin Drust explained during the recent demo, "You'll be able to do some really cool melee kills and takedowns with this now. The Ghosts are more athletic; they're quicker, stronger and more powerful." The new exo-skeleton makes it possible to sprint into cover, slide-tackle foes, and use martial arts techniques from styles like Russian Sambo and the Israeli Krav Maga; the latter being the style favored by Splinter Cell's Sam Fisher.
The ability to be invisible has long been a dream of government scientists, keen to get the upper hand on their enemies. In the world of Ghost Recon: Future Soldier, that dream has become a reality. Cloaking devices that distort light, mechanical exoskeletons that double strength, and modular assault rifles that adapt to any situation are just some of the high-tech devices that developer Ubisoft Paris has included in its new squad-based third-person shooter. "War has changed," according to producer Jean Bernard Jacon, who claims that "the soldier of the future is an F-16 on legs." From our first look at the game, it's clear that Jacon's description isn't far off the mark. These soldiers pack a serious amount of heat, and they mean business. Future Soldier is set 15 years into the future and tells the story of the Ghosts, an elite military unit equipped with the latest in high-tech weaponry. A powerful nationalist faction has overthrown the Russian government and invaded the oil-rich Nordic countries. To avoid world war, the US sends in the Ghosts to tackle the nationalists and restore peace. You take on the role of new recruit Kozak, just as the conflict is about to erupt.
Modern armed combat in videogames is nothing new, with a lot games taking place in the, "not so distant future." As a consequence, most of the technology featured in those games, while cutting edge, is something one would see on a battlefield today -- save for a few creative liberties taken to make something work better or look cooler. Ubisoft's Ghost Recon series however, has always opted to look a little further into the future, by setting the theaters of war roughly 10 years ahead of the year of each respective game's release, and giving the titular Ghost special forces group access to tech that the soldier of the future will use. It's fitting, then, that the newest installment in the series (being developed by Ubisoft's Paris studio), is titled Ghost Recon: Future Soldier. Set 10 to 15 years from now, the equipment that the Ghosts, and likewise their adversaries, in Future Soldier have is all based on technology that's currently under development for use by the United States military. The team at Red Storm (the guys behind the previous installments in the Ghost Recon series, and providing support for Ubisoft Paris) likened the Ghosts to, "F-16s on legs" -- a line from U.S. Army Natick R&D engineer and Future Force Warrior guru Jean-Louis DeGay.
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