Final Fantasy XIII

Final Fantasy XIII

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8.0/10
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We have collected 12 reviews of the Final Fantasy XIII. Experts rate Final Fantasy XIII 8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Final Fantasy XIII and Playstation 3 games.

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Final Fantasy XIII Reviews

Thinkdigit

03/2010

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9.0/10

Final Fantasy XIII reviewed

Square Enix has embarked on the Fabula Nova Crystalis journey with the release of Final Fantasy XIII as the flagship game in the series. While Square Enix has retained some of the series trademark traits that make the game instantly recognizable, there are also some significant shifts with its core-game-play. A traditionalist may find it hard to readily accept some of the changes in the system that has transformed it from being typical turn-based to something that is perched precariously between real-time and turn-based. Besides the combat system — and other elements that are closely related to it — Final Fantasy XIII retains the series' unique style of storytelling and character development. As this game is part of the Fabula Nova Crystalis series of games, the central theme revolves around the uncontrollable and over-bearing power of ‘Crystals’ to influence life and politics. Final Fantasy XIII tells the story of two worlds — a land called the Pulse and a tiny planet called Cocoon that hovers over Pulse. The leaders of the two worlds have ensured that their people are extremely fearful and hateful of each other and the real story behind the struggle is revealed through the exploits of the a group of people from both worlds.

BoomTown

03/2010

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8.0/10

Review: Final Fantasy XIII

So Final Fantasy. Probably one of the most highly respected gaming series currently running. And with good reason. The games are in the main well made, with fantastic stories and brilliant gameplay. But what does FF XIII have to offer the fans, as well as the new players wanting to see what all of the fuss is about? Firstly, this is without doubt one of the best looking games I have played on my PS3. And I'm not just talking about the movie cut scenes; the in game graphics aren't bad either. Granted your first few hours are spent in a fairly dark, cold and horrible area of the world and you don't really get the full impression of how good this game looks. But once you do eventually venture into the world of Cocoon. The level of detail is quite spectacular, this is what you'd expect from high definition gaming, with the development team managing to create a highly polished finish that is crisp and sharp and with no screen tearing, something that more games seem to be strangely suffering with. Even some of the LEGO games suffer from it. It's all in the details But it is the game's movie cut scenes that seem to have had the most attention from developer Sqaure Enix and it's not a surprise really, as probably half of the game time is spent watching the story develop.

PCMAG

03/2010

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6.0/10

Final Fantasy XIII

When you get to the thirteenth entry in a game series, it's hard to approach it as a fresh entity; when you've been playing Final Fantasy games for twenty years, you have to take history into account. This makes it challenging to give Final Fantasy XIII a fair review. On its own, Final Fantasy XIII is a perfectly fine example of a typical Japanese role-playing game, where a rag-tag band of colorful characters joins together to fight a threat and save the world; nothing that reinvents the wheel, but a fine game nonetheless. Judged against the Final Fantasy games that came before it (even though Final Fantasy XIII itself is a stand-alone title, not a direct sequel), though, it doesn't fair so well. The characters and that plot are nothing we haven't seen before; it's like they were designed by committee to appeal to RPG players. There's something soulless to the overly linear Final Fantasy XIII, something missing that makes it not feel like a Final Fantasy game at all. Of course, if you're new to the series (and to RPGs in general) you might not mind. Final Fantasy XIII initially feels right; the storyline involves learning some new vocabulary words, like any good fantasy story should. The game takes place between the world of Pulse and the city of Cocoon that floats above it.

Game Revolution

03/2010

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Final Fantasy XIII

Oh, Final Fantasy, what a tumultuous mistress you are. You tease and and titillate new releases with your gorgeous visuals and promises of revolutionizing RPGs, but with every incarnation you both giveth and taketh away. Final Fantasy XIII has a lot riding on its shoulders. Between being the first entry in the series on the current (seventh) generation of consoles and following the punch-to-the-gut that some fans consider FFXII to be, it's hard to imagine a game that can deliver on such lofty expectations. And the series has become so hallowed that I doubt any new entry really could. Perhaps that's the very reason Square has taken the series in such radically different directions — maybe if we stop getting anything that rubs our nostalgia bone and reminds us of the sunny, green pastures of the RPGs of decades past, we'll stop expecting it. The plot and characters shine brightest in FFXIII, which is a very welcome relief after the generic, cookie-cutter experience of FFXII. Lightning and Snow lead a colorful cast of characters (none of the others are named after meteorological phenomena, surprisingly enough). A lot of cut-scene time is spent on character development, and Square has admirably and impressively spread that development equally among the six protagonists.

TotalVideoGames

03/2010

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7.0/10

?Final Fantasy XIII Review

"Whether we are going to continue to internally create this type of game remains to be seen," Square-Enix President Youchi Wada signified to the gaming populace following the Japanese launch of Final Fantasy XIII. For a series that relies on a few accustomed incentives to hide its otherwise steadfast determination to remain evolutionary stagnant, the burdens of a lengthy development period, a costly budget, along with increased uncertainty about the relevance of the JRPG are evident in a game that feels like a crossroads for the venerable series.In attempting to make concessions towards an audience outside of its dwindling native market, it seems as though Yoshinori Kitase and co have sacrificed the very qualities that made the series. In short, Final Fantasy XIII is so preoccupied with a fast pace and high intensity that it's virtually lost all of the charm and reason it was there in the first place. More so than any other game in the series, Final Fantasy XIII begs the question of whether it really wants to be a game.Throwing together an unlikely yet habitual group of characters - an arrogant hero, an angst-ridden kid, a disconsolate solider - Final Fantasy XIII finds each unsurprisingly fighting for their own reasons but united against a common threat.

GameSpy

03/2010

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9.0/10

Final Fantasy XIII Review

The shortest distance between two points may be a line, but the longest is a gilded arrow fletched with platinum-inlaid peacock feathers and fired by Square Enix like a vector-locked cruise missile. Time in flight: 25 hours. That's what it takes to crack Final Fantasy XIII open: One-day-point-two-five convoying moody lip-flapping cliches down baroque troughs and tunnels, chutes and runways, gutters and slideways, scooping up cash and clobbering creatures -- creatures that serve as gates in the world's longest canal. No climbing over the sides or abandoning ship or motoring upriver to find a less humdrum route, because Square Enix has a story to tell, and by god you're going to listen, so buckle up and apply eyelid tape. Rose earplugs, too, if you want to help the schmaltz-heavy dialogue go down. "Is that my hero?" says one character during a tearful scene early on. "Every minute we waste we're tempting fate," grumps another, like a grade-school Buddha. "It's too much, isn't it... face it later!" chirps the game's official pixie-sprite, comforting a companion who's just experienced the unfathomable. It's Lifetime miniseries melodrama with "Sesame Street" delivery.

CNet

03/2010

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8.0/10

Final Fantasy XIII

A cocky self-proclaimed hero with a charming sneer and a heart of gold. A sultry, no-nonsense ally you can rely on for a sly quip and a warm hug. These characters sound like standard role-playing stereotypes, but to Final Fantasy XIII's credit, they transcend formula and wriggle into your heart. Like many other Final Fantasy ensemble casts, the misfits at the center of this tale feel like old friends, and like old friends, they will excite your spirit, move your heart, and sometimes exasperate you. Their story is grand and compelling--as absorbing as you could hope for in a long role-playing game. That's just as well, given the fun but flawed game woven around this excellent tale. This is an intensely focused, exceptionally linear adventure that offers a few illusions of choice but never makes good on them. Fortunately, the battle system is fun and engaging once all of its elements fall into place, and it will keep you pushing forward even when the story lulls in the second half. Yet don't let the flaws dissuade you from playing and enjoying Final Fantasy XIII. It's a gorgeous RPG that delivers the emotional poignancy and slick production values you expect from this beloved series.

GamePro

03/2010

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8.0/10

Final Fantasy XIII

Final Fantasy XIII is, without a doubt, the most technically impressive Final Fantasy ever created. Its stunning visuals and fast-paced combat shine and elevate the series to new heights, but overall, the game is a harsh reminder that beauty is only skin deep. AJ Glasser, our resident JRPG diehard, had high hopes for Square Enix's latest epic, but walked away heartbroken by what it had to offer. We would like to note that AJ's review is based solely on the PS3 version; an Xbox 360 version was not made available to us, so we cannot comment on the differences between the two at this time. A follow-up discussing any notable differences will be posted on GamePro.com shortly after the game's launch. I'm having a hard time admitting to myself that I don't like Final Fantasy XIII. By all accounts, I should love it and instead, I'm disappointed by it. It's not because Final Fantasy XIII is a bad game -- it's because it's not the game I wanted it to be. My disappointment runs deeper than that, though. I have a longstanding emotional connection to the Final Fantasy series and it feels to me like XIII is trying to break it off in an awkward, mean way. It's like a boyfriend I've been on-again, off-again with since middle school invited me to coffee. He can't just tell me "It's over," so instead he tells me he's married and lets me figure out the rest.

GameInformer

03/2010

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9.3/10

Final Fantasy XIII

Final Fantasy XIII has ascended to a nearly religious significance in the eyes of many gamers. A piece of heavy artillery in the constant console war, it was initially cited by many as the game to single-handedly justify a PS3 purchase. When it went multiplatform at E3 2008, the announcement was considered the biggest coup of the show, literally bringing some ardent fans to tears. With all of the emotions and expectations it carried before it was even a playable game, Final Fantasy XIII became more than just the next entry in this storied franchise. It became a symbol â?? a promise for the future of gaming. Once you begin playing, the fog of mythology surrounding the title quickly lifts, and you realize that Final Fantasy XIII is just a role-playing game. It doesn't have any mystical powers or curative properties. It has systems, just like any mortal RPG â?? battle systems, leveling systems, and upgrade systems are all here, and they are exceptional. FF XIII is not the Game Whose Coming Was Foretold, but every aspect of the gameplay is precision-tuned to deliver the most technically impressive title in Final Fantasy history. Since this series has long relied on a series of simple commands â?? like attack, magic, and item â?? to govern enemy encounters.

VideoGamer

03/2010

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7.0/10

Final Fantasy 13 Review

After 20 hours, Final Fantasy XIII granted me permission to decide for myself which three playable characters should be in my party. After 25 hours, Final Fantasy XIII granted me permission to decide for myself how I should develop the characters in my party. After 30 hours, Final Fantasy XIII decided to let go of my hand, but then thought better of it and grabbed hold of it again. Welcome to the evolution of the Japanese role-playing game.Let's talk about linearity. You've no doubt already heard that FFXIII is linear; the PS3 version's been out in Japan for nearly three months, and importing is a beautiful thing. Well, it's true: FFXIII is linear. So linear, in fact, that for the first ten chapters - approximately 20 hours of gameplay - FFXIII feels more like a dungeon crawler than an epic, expansive JRPG. There are no side-quests to add variety. There are no towns or villages to visit. There is no over world to explore. You move forward, fight, fight, and fight, then sit back and watch a cutscene, then do it all again, pushing ever forward, never deviating from the straight and narrow path upon which you must tread. At the end of a chapter, there's a boss fight, which is usually a pretty horrendous difficulty spike, then, a cutscene, and the next part of the tunnel.

IGN

03/2010

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8.3/10

Final Fantasy XIII UK Review

Followers of Final Fantasy are used to waiting; the thirteenth instalment is only the third offline entry in the last ten years, and the first to embrace the HD generation that's such a perfect canvas for Square Enix's epic and consistently beautiful vision. It's fitting then that now it's finally here Final Fantasy XIII is happy to make people wait a little longer, and it's only after thirty hours of play that it opens up and begins to deliver the game many were hoping for. Such a move shouldn't be too surprising as this is a series that reinvents itself upon every new entry – that much, at least, is constant. Just as you can expect Chocobos, Summons and a side order of grinding so too can you expect new ways to fight, new worlds to explore and new ways in which to interact with them. XIII's no different, and any notions that this is a return to the series' tradition after the wayward son that was its immediate predecessor should be dismissed; this is just as radical a departure as the MMO-tinged Final Fantasy XII, and its extension and revision of the basic formula is likely to prove just as divisive.

VideoGamer

02/2010

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Final Fantasy 13 Hands-on Preview (Preview)

The round table Q&A interview session that follows our gargantuan hands-on with the English language version of Final Fantasy XIII is strange. Normally in these things, questions centre on game mechanics, features, future plans, downloadable content and the like. But this one's different.Most of the questions put to producer Yoshinori Kitase and director Motomu Toriyama ask, essentially, why FFXIII is so linear, why you can only control one character during combat, and why it doesn't have loads of villages to visit and NPCs to talk to. The result is that Kitase and Toriyama spend most of their time defending the game they've created, rather than explaining what it's about. But they do so with a smile - the development legends have clearly been asked these questions before."As you know, the battle system of this game is brand new, even though it is based loosely on the Active Time Battle - as has been the case for years - but it's like an evolved version." Kitase explains."Because of the newness of the system, we wanted to allow each player the time to adapt to the new system so that they can learn how the game works and what you can do, in a more natural way.

Prices

Retailer Information Prices
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Target Video Games: Final Fantasy XIII (PlayStation 3) $19.99
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Amazon Marketplace Final Fantasy XIII (Ultimate Hits) [Japan Import] $57.65
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Amazon Marketplace Final Fantasy XIII (Japanese Language) $133.88
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