Driver : San Francisco

Driver : San Francisco

7 expert reviews - 0 user reviews

8.0/10
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We have collected 7 reviews of the Driver : San Francisco. Experts rate Driver : San Francisco 8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Driver : San Francisco and PC games.

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Driver : San Francisco Reviews

VideoGamer

09/2011

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8.0/10

Driver San Francisco Review

There's a lot to be said for offering something new. While Driver San Francisco might look like just another entry in the long-running open-city driving series, in which you nip about in a variety of cars, evade cops and generally cause all-manner of vehicular-based carnage, what we've got here is actually refreshingly original. At the core of the experience is an arcade-like but weighty handling model that allows for rewarding, drift-heavy fun, and on top of this is a unique shifting mechanic that turns the genre on its head.For some people the game's concept and setup will be a little too "out there" to accept, but it's essential to what developer Ubisoft Reflections has delivered. Veteran police detective John Tanner and his partner, Tobias Jones, are chasing down mob boss Charles Jericho, only for the tables to turn, forcing our crime-fighting duo to outrun a hijacked prison transport van. A disastrous crash results in a massive truck ploughing into the side of our hero's Dodge Challenger, and then the crazy stuff starts to happen.The accident leaves Tanner in a coma, with the events of the game unfolding inside his head - not that Tanner himself is aware of this. As a result of his condition, our hero is able to shift his consciousness to any other person driving a car.

IGN

08/2011

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8.0/10

Driver: San Francisco Review

As a game with possibly the most ridiculous and difficult-to-explain premise of any driving game in history, Driver: San Francisco has a lot to prove. It's difficult to see how a racer in which you can zoom out of your own body and temporarily inhabit any car in the road like a thrill-seeking poltergeist is actually going to work. Happily, Driver: SF brings you around to its way of thinking within minutes of picking up the controller. After spending half an hour or so playing around with the Shift system, you completely understand it – and you begin to see just how many new possibilities it opens up. Driver: SF sees the return of undercover cop John Tanner and his incarcerated arch-nemesis Jericho, who breaks out of prison and puts Tanner into a coma at the very beginning of the game. From then on, events take place inside Tanner's head, which explains how he's suddenly able to possess innocent denizens of San Francisco on their daily commute to work. Tanner himself initially finds this newfound ability – Shifting, as he calls it – as ridiculous and improbable as anyone, sending boy racers leaping off transporter trucks and careening around the city with six cop cars in pursuit just for fun.

VideoGamer

07/2011

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Driver: San Francisco (Preview)

Two hours with Driver: San FranciscoOk, so you know all about John Tanner's coma and his rather interesting shift powers, you've heard about the innovative multiplayer the mechanic permits, and you've seen the first 15 minutes of the game in action. What you need to know now is what to expect from Driver San Francisco in terms of its missions - the bread and butter of the experience.After realising he has the ability to possess the drivers of any vehicle in San Francisco, Tanner decides to take his new powers for a spin. Early on in the game, he shifts into the body a young chap in the midst of a driving lesson. The instructor - an arrogant old swine who seems to take great pleasure in his student's inability behind the wheel - manages to quickly get on the wrong side of Tanner, and so the wheelman decides to have a little fun. By driving through oncoming traffic, catching air-time, and generally driving like a loon, the idea is to send the instructor's heart beat soaring.Elsewhere in the city, you can hop into the van of a television crew, who require exciting footage of fast cars, reckless drifts and police chases. By shifting into the appropriate cars, you can ensure all of this unfolds right in front of the cameras.Jumping into the body of yet another driver, Tanner finds himself gearing up for a street race.

VideoGamer

07/2011

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Driver: San Francisco (Preview)

The spirit of the playground is alive in Driver: San FranciscoRemember It? If you're one of our American users, you may know the game as Tag. Or if you're from one of the more remote corners of Papua New Guinea, you may know it (It) as "The Great Ritual of the Swooping Bird Who Must Pursue the Nimble Hare Until He Falls and is Robbed of Life." But that last version works a bit differently; in fact, under certain conditions the other player becomes your wife. I think.In any case, there's a riff on It in Driver: San Francisco's multiplayer mode, in the guise of Tag matches. It's slightly different to the old game, in that once you become It you're the one who's chased: you gain a point for each second you remain tagged, but if one of your rivals touch you the power transfers to them.Oh, and what with this being a Driver game, the entire thing plays out in vehicles, with the participants racing across Frisco in a selection of ludicrously fast sports cars. Think of the kids you used to play It with in the playground, then imagine that they've grown up, clothed themselves in hoodies, and started hotwiring cars across the city.

VideoGamer

04/2011

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Driver San Francisco (Preview)

You have to take Driver: San Francisco with a pinch of salt, or - if you're less forgiving of the supernatural than I - a generous handful. The narrative underpinning the innovative new Shift mechanic is a little...out there. As Tanner cruises the sun-drenched streets of San Francisco, he can choose to ditch his iconic Dodge Challenger in favour of any other car on the roads. Not by jumping out and jacking it GTA-style, though. Oh no. He can project his consciousness into the body of another driver, becoming that person. Yeah. But it's fine, he doesn't actually possess superhuman powers, because he's dreaming the whole thing!In real life, Tanner is tucked up in a hospital bed, only breathing thanks to a little plastic tube. After pursuing escaped convict (and arch nemesis) Jericho, the undercover cop gets tangled up in a rather nasty car accident. Jericho ploughs a police security truck into his car, in fact. He thinks he made it out with little more than a bump on the head, but sadly this isn't the case. In reality he was rushed to hospital in an ambulance and has remained unconscious since. The majority of the fifth Driver game plays out in Tanner's coma-induced brain.It's a hard sell, but the innovation justifies it. Just.

VideoGamer

06/2010

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Driver: San Francisco First Look Preview (Preview)

A Ford Mustang skids around a corner, its screeching wheels harmonising with the roar of its engine. Hot on its tail, gripping the steering wheel of a yellow Dodge Challenger RT is John Tanner; the wheelman. Pressing his foot to the floor, Tanner urges the car forward, eventually bringing it alongside the Mustang. The two cars tear down the middle of a busy highway, weaving amongst oncoming traffic like mechanical snakes. Taking his eyes off the road for a mere second, Tanner tries to catch a glimpse of the driver in the Mustang. The blast of a horn brings his attention back to the road; Tanner's windscreen is filled with the sight of an eighteen wheeler truck. With no time to react, Tanner smashes into the vehicular behemoth at a terrifying speed. The chase was over.Except it wasn't. Martin Edmondson, creative producer on Driver: San Francisco, and the man demoing the game to us had a pretty nifty trick up his sleeve. Pressing the X button, he shifted the view from that of Tanner's Challenger, to a top down view of the city. The action on screen continued in slow motion; I could see the truck still pushing the yellow carcass of the Dodge down the road. Just what was going on here? Was Tanner dead and having some kind of out of body experience?

1UP

06/2010

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Driver San Francisco (Preview)

Genuine surprises are a rarity in this line of work. When I first see Driver: San Francisco, I'm prepared to just sit down and see the same kind of game as Driver: Parallel Lines, but in high-definition. So when Reflections founder Martin Edmonson starts talking about Driver: San Francisco's features, I politely nod. Real licensed cars (such as actual Ford Crown Vics and some Dodge Challengers) this time? Gotcha. It goes at 60 frames per second? Sure thing. It takes place after the events of DRIV3R (so the player once again controls undercover cop Tanner), and in a decent representation of San Francisco. That's pretty cool. Edmonson talks about the use of San Francisco due to its legacy in movie car chases, such as Bullitt. It's all the expected stuff. Then Edmonson gets into something weird. He talks about how Tanner goes through a near-death-experience that puts him in a coma -- a coma that adds a bizarre little ability. Edmonson calls it "Shift," and shows how at any moment, the player can slow down time, and float above the world. After scanning the street, the player can then choose a random car, and "Shift" into control of the person driving said car instantly. Remember that car chase in The Matrix: Reloaded; the one where the Agents possess random cops and people on the freeway throughout?

Prices

Retailer Information Prices
Amazon Marketplace Driver: San Francisco $31.9
Amazon Driver: San Francisco $40.34
Buy.com Driv3r: San Francisco $47.99
Target PC Games Software: Driver: San Francisco $49.99

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