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We have collected 4 reviews of the Dragon Quest VI : Realms of Revelation. Experts rate Dragon Quest VI : Realms of Revelation 7.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Dragon Quest VI : Realms of Revelation and DS games.
Dragon Quest VI: Realms of Revelation marks the first time this role-playing classic has reached American shores. Developer Arte Piazza has skillfully enhanced this Super Famicom giant, adding an impressive dual-screen presentation and immersive dialogue to flesh out the game's plot. A job system provides depth, while other series hallmarks--optional content and a challenging bonus dungeon--return to boost replayability. Though it hardly redefines the Dragon Quest experience, the game's extensive exploration and nostalgic atmosphere are sure to satisfy. A surprising storyline draws you in with frequent twists. You're cast as a young warrior protecting a small mountain village from the Dread Fiend, a sinister illusionist who is summoning monsters to attack humanity. You soon embark on an epic quest to save the world, only to discover that you're living within a dream--a mirror realm created by the denizens of the real world to live out their fantasies in peace. You traverse both huge worlds in search of the Dread Fiend, unveiling secrets and recruiting allies along the way. You meet many outlandish characters on your journey--fortune tellers and invisible amnesiacs among them--and their eccentricity adds charm.
Dragon Quest VI has a considerable mystique surrounding it. Released only in Japan on the Super Famicom way back in 1995, Dragon Quest VI, like V before it, was never localized for a western release. As a result, VI was one of two dark spots on the western chronology of Dragon Quest games. Last year, half of this problem was rectified when Dragon Quest V found its way to the Nintendo DS. Now, Dragon Quest VI has also been released on Nintendo's handheld. At its core, Dragon Quest VI is similar to every other game in the primary series. As a franchise, Dragon Quest is older than even Final Fantasy and has evolved very little, but this is precisely how the most ardent fans of the series like it. Dragon Quest's staples like turn-based combat, random encounters and grind-heavy mechanics are in full effect in Dragon Quest VI. Your enjoyment of the game is therefore contingent on whether those features are your cup of tea or not. Dragon Quest is one of my favorite JRPG series, and I was extremely excited to finally get my hands on Dragon Quest VI after such a long wait. But the game is merely good, and that's somewhat of a letdown for a game from a series with such a storied history.
Of all the recent Dragon Quest remakes, Dragon Quest VI: Realms of Revelation seems to be the one most in search of an identity. The original distinguished itself as the most advanced of the "Zenithia Trilogy" (referred to as such because of the castle that appears in all three entries) thanks to its superior graphics and lengthy quest. But today, without the benefit of comparatively improved graphics over its peers, some of the flaws begin to show through. The adventure shows quite a bit of promise early on: after an unsuccessful attempt to take down the latest in a long line of Demon Lords, the Hero awakens in his village under very suspicious circumstances. Eventually it comes to light that there are two worlds -- a Real World and a Dream World -- and that the hero can travel between them both. On the surface, they look the same, but several of the more important differences heavily influence the early hours of the game. Once the differences become apparent, there're a succession of mind-bending events that almost seem to presage ambitious PlayStation-era RPGs like Xenogears and Final Fantasy VII, which is interesting for a series better known for its straightforward adventure than its psychological drama.
While some RPGs blow their budgets trying to craft a complex world with reams of backstory, the Dragon Quest games have always painted in much broader strokes, dealing unashamedly in the style of fetch quests that have become stereotypes in the genre. Realms of Revelation may be the single most ambitious game ever to be stuck within this tried-and-true formula. Dragon Quest VI doesn't try anything I haven't seen before. Whether you're helping a prince through a ritual to become king or rescuing a mountaintop town from a curse that has frozen all of the villagers, virtually every scenario has been done in other games, whether they came before or after this title's original Super Famicom release. What sets it apart, though, is the manic pace at which these rote storylines are started and completed. You'll rarely spend more than an hour in one town or dungeon before you've helped the locals and moved onto your next objective. In fact, you'll often spend more time aimlessly wandering the world map to figure out where you're supposed to go next.
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