
7 expert reviews - 0 user reviews
Follow
0
0
Want it
0
Have it
0
Had it
0
We have collected 7 reviews of the Dissidia : 012 Final Fantasy. Experts rate Dissidia : 012 Final Fantasy 8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Dissidia : 012 Final Fantasy and PSP games.
You ever get déjà vu? It can be a powerful sensation, though in the case of reviewing Dissidia Duodecim Final Fantasy, it feels more like experiencing post-traumatic stress disorder, at least for those who had the unfortunate luck of playing the first Dissidia. Despite having a new name that sounds like something out of a library catalog, not much else is new about this sequel. In fact, you can pretty much take everything I said in my review of the first game and apply it to this one and no one would notice. But despite that fact, there are some differences, although they really don't make the game any more fun to play... they're just... different. For instance, you no longer get a random number of movements around the chessboard like a battle grid, which means you can now play through every single, boring, repetitive battle available to you, without going through a level several times. There's also been an added overworld map that you can traverse through which gives you a chance for even more pointless battles and adds another shop that, even though run by Moggles, could've easily been added to the regular shop and makes just as much sense as having two different battle maps.
GamePro
03/2011
No longer available...
Square Enix's crossover follow-up adheres closely to its predecessor's formula, but offers up some worthwhile new characters and gameplay flourishes. Final Fantasy games on the PSP should no longer get points for being pretty -- at this point, the bar's been set so high, gorgeous graphics are something that come with the territory. That being said, it's a good thing that (the ridiculously named) Dissidia 012: Duodecim Final Fantasy delivers almost twice as much content as the original Dissidia. If you're patient, you'll eventually get drawn into all the new things Dissidia 012 offers and forget that this game is less of a true prequel/sequel, and more of an expansion of the original. While the average Final Fantasy fan might only care about additions like Lightning from Final Fantasy XIII and FFVII's Tifa Lockhart, more hardcore followers of the franchise are going to get a kick out of lesser known characters like FFIV's Kain Highwind and FFVIII's Laguna Loire. Of course, old standbys like Cloud, Sephiroth, Terra, Zidane, and Golbez are still in the mix, so the total cast rounds out to about 30 characters -- including fighters that function as "assist" types.
The original Dissidia pitted an array of classic Final Fantasy characters against each other in fast-paced, haphazard combat. The transformation into a fighting game wasn't exactly a natural fit for an RPG series that has helped defined video game storytelling for the last 20 years, but fans seemed to enjoy the opportunity to beat up their favorite villains and heroes. This sequel continues to serve those fans – and no one else. The core concept isn't all that made the transition from the first game; the sloppy controls are back, too. Basic maneuvers like dashing and dodging are unreliable thanks to a button layout that you can't re-map (in a fighting game!), and the awful camera is a more formidable foe than some opponents. Most battles are tuned so that you don't need to perform flawlessly, but a handful of boss fights made me absolutely furious by expecting a level of precision that the game cannot provide. Most of the single-player mode isn't bad or frustrating; it's just dull. You repeatedly fight the same opponents, and the new overworld map is just more of a detour between grid-based levels similar to the last game. The thrill of leveling up, learning new abilities, and unlocking secrets is still here, but the surrounding gameplay is more mechanical than entertaining.
GamePro
03/2011
No longer available...
Square Enix's crossover follow-up adheres closely to its predecessor's formula, but offers up some worthwhile new characters and gameplay flourishes. Final Fantasy games on the PSP should no longer get points for being pretty -- at this point, the bar's been set so high, gorgeous graphics are something that come with the territory. That being said, it's a good thing that (the ridiculously named) Dissidia 012: Duodecim Final Fantasy delivers almost twice as much content as the original Dissidia. If you're patient, you'll eventually get drawn into all the new things Dissidia 012 offers and forget that this game is less of a true prequel/sequel, and more of an expansion of the original. While the average Final Fantasy fan might only care about additions like Lightning from Final Fantasy XIII and FFVII's Tifa Lockhart, more hardcore followers of the franchise are going to get a kick out of lesser known characters like FFIV's Kain Highwind and FFVIII's Laguna Loire. Of course, old standbys like Cloud, Sephiroth, Terra, Zidane, and Golbez are still in the mix, so the total cast rounds out to about 30 characters -- including fighters that function as "assist" types.
When you first start playing Dissidia 012 Duodecim: Final Fantasy (a mouthful, that title), you might be struck by how little progress has been made since the first Dissidia fighting/role-playing hybrid was released. If you give it time, however, Duodecim reveals its unique strengths, building on the original in meaningful ways without sacrificing its cinematic energy. New characters, a new single-player structure, and new features (including a robust create-your-own-adventure toolset) make this another rich package, brimming with hours upon hours of colorful battles in gorgeous environments. Like in the original, every success also results in a showering of rewards in the way of currency, equipment, moves, and more. The promise of more is Duodecim's key asset, and it's a big part of what keeps you enthralled for hours on end. The obstacles hindering the joy are familiar ones: a camera that performs poorly in claustrophobic arenas and a self-indulgent story that plays out like embarrassing Final Fantasy fan fiction. The story is, unfortunately, a key element of Duodecim, which tosses together well-known Final Fantasy heroes into a melting pot of one-on-one battles, leveling up, and inventory management.
If Dissidia 012 Final Fantasy had been developed by Capcom, it might have been called "Super Dissidia Final Fantasy Turbo." It is the heir to the tradition started by Street Fighter II: Champion Edition -- less a sequel than an expansion pack. That said, the game certainly can't be faulted for a lack of content. Dissidia 012's main selling points come from its new characters, including Final Fantasy XIII's Lightning. As any fan of the genre will tell you, new characters can completely change the dynamics of a fighting game, and Dissidia 012's additions are, for the most part, well-designed and interesting. True to form, Lightning is strong at both long- and short-range thanks to her ability to "shift" between Warrior and Mage while fellow newcomer Kain, from Final Fantasy IV, is extremely solid in the air. Final Fantasy VIII's Laguna is my personal favorite; apart from bringing some genuine levity to the often dour cast, he's the only one with enough sense to bring a submachine gun to a sword fight. About the only character I found disappointing was Yuna. Oh, her ability to summon monsters for various long and short range attacks is fine, but I've always found her rather...beige.
Dissidia 012 Final Fantasy (also known as Dissidia Duodecim Final Fantasy) is a rich hybrid of role-playing and fighting games. It adds a colossal amount of content to the original Dissidia Final Fantasy, which was already a total blast to play. Like many Final Fantasy spinoffs before it, Duodecim is not without faults. There's a definite learning curve to overcome here. But for those patient enough to invest some time in learning Duodecim's ins and outs, the reward is incredible. If you're coming to the party way past last call, I'm happy to catch you up. Duodecim is the prequel to the original PSP game that launched in 2009. In the Dissidia universe, two gods are warring with each other: Cosmos, Goddess of Harmony, and Chaos, God of Discord. These deities have summoned warriors from different worlds to wage battle in a classic clash of light and darkness. Watch our Dissidia 012 Video Review As it turns out, this conflict has been cyclical. Duodecim describes the cycle before the cycle in the original Dissidia. In Duodecim, players are introduced to six new Final Fantasy heroes that star in this story.
| Retailer | Information | Prices | |
|---|---|---|---|
![]() |
Dissidia 012 [duodecim] Final Fantasy | $17.45 | See it |
![]() |
Dissidia 012 [duodecim] Final Fantasy | $17.72 | See it |
![]() |
Dissidia 012[duodecim] Final Fantasy (PlayStation Portable) | $18.59 | See it |
![]() |
SQUARE Dissidia 012:Final Fantasy PSP - 91036 91036 | $21.99 | See it |
![]() |
SQUARE ENIX DISSIDIA 012[duodecim] FINAL FANTASY for PSP [Japan Import] | $63.25 | See it |
![]() |
Dissidia 012: Duodecim Final Fantasy [Japan Import] | $69 | See it |
![]() |
SONY PSP Playstation Portable DISSIDIA 012 Duodecim FINAL FANTASY Chaos & Cosmons Limited (Japan Import) | $252.02 | See it |
ReviewsProducts.com doesn't aggregate serials, no cd, warez, torrent and crack for Dissidia : 012 Final Fantasy. It's not necessary to contact us for game solutions or tips Dissidia : 012 Final Fantasy.