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We have collected 6 reviews of the Dishonored. Experts rate Dishonored 8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Dishonored and Xbox 360 games.
If you've bloodied Daud's sword in Knife of Dunwall, it's time to unsheathe that bad boy and get ready to put the pointy end in some witches. Dishonored's continuation and final part of Daud's separate DLC is The Brigmore Witches. This coven, led by head witch Delilah, has been a generally pest to the assassin leader, and as their plot vs. Dunwall unfolds it will be all up to Daud to change the course of Dunwall's history. Will this path be cleared in bloodshed or will no one ever know Daud ever completed the task? You take the roll as Daud in the final half of this adventure. If you played Knife of Dunwall, you can continue with your save file. This means Daud will have the same powers, runes, chaos level, and saved decisions you made throughout your gameplay. I'm still a giant fan of Daud's ability to stop time whenever he's standing still while blinking – oh, the jukes and high jumps. You'll get a few more gadgets but the meat and potatoes of this DLC really comes from the new levels – why mess with the equations that works though? This DLC will add three full levels to your missions list. These levels include some disguising in a familiar environment, getting caught up in gang violence, and raiding the Brigmore complex.
At first glance Dishono(u)red looks like the perfect single-player game, effortlessly projecting the image of a confident, intelligent title being produced by an intelligent, confident team of auteur developers. Which is lovely, of course, but really I was just happy that I'd be able to play a multi-threaded adventure where I could finish the game without killing anybody.But I didn't manage to bask in the heady heights of pacifism, at least at first. Pressured by work commitments of both finishing the game and getting the review out in a timely fashion, my initial journey into Arkane Studios' layered jaunt was spent inelegantly plonking a sharpened blade through the face of pretty much anyone who got in my way. It's quicker, you see. And much easier, too, because you don't have to save and reload every fifteen seconds - and, believe me, at its stealthiest Dishonored is very much a game where you'll have to do this way more than you'd ever like. But playing like this just isn't nearly as fun.So, after a few hours, I knew I had to restart the game and take the longer, stealthier option.
Dishonored invites us to a killer partyI'm no stranger to behaving badly at parties. Over the years I've had my fair share of inhaling tequila shots and sliding down staircases on my face. On one occasion I provided my intoxicated chum with a plateful of cat biscuits, which he then happily scarfed - even after I revealed what they were. But even I tend to draw the line at murdering the host.The latest demo for Dishonored - and our very first hands-on with the game - finds you infiltrating a flashy shindig at the home of Lady Boyle, the next entry on your homicidal hitlist. It's time for you to lance the Boyle, but there's a catch: there are three women here who use the handle "Lady Boyle", and you're not clear which is the one who needs to die. It could be the matriarch of the family, or either of her two daughters. And as Facebook appears to be down, your only option is to snoop about and do some detective work.(For the record I was half-hoping that SuBo would turn out to be our target, but sadly this isn't the case.)Right from the start of the demo, it's clear that we're playing a game with whopping ambitions.
Dishonored: razor wire, teleportation, and psychically-possessed fishMorgan and Custis Pendleton must die. It's not immediately clear why, at this moment in time. Maybe it's just the anti One Per cent vibe I'm carrying around in my veins these days, but they look like bad people. Besides, they're hanging around in an oversized bathhouse, and we all know the punters there pay for sex – a crime which, in gaming terms, offers immediate justification for bloody slaughter. As it does in the real world.So yes, Morgan and Custis Pendleton must die. The only question is this: is it to be the Quiet Way, or the Not So Quiet Way.Well, what's it to be?The Quiet WayWe're dropped off by boat, having travelled down the river that runs through the city of Dunwall – a plague-ridden, mutated blend of Victorian London, 18th Century whaling towns, and various steampunk oddities.We make our way through the streets that lead to The Golden Cat bathhouse – a tall, imposing building with circular architecture. If we loitered in the preceding alleys we'd apparently find a few side quests, but there's no time for that today: the clock is ticking, and there's killing to be done. Gazing around, you can spot houses covered with canvas marked with a sinister red "X".
Remember the Halo Reach sniper rifle shot heard (and bounced) around the world? The one that ricocheted in such a crazy way that it actually went through the head of the very fellow who fired it in the first place? Bizarre as that situation may sound, it can serve as one of many crazy ways to assassinate someone in Dishonored. During the tail end of a recent hands-off demonstration, co-creative directors Harvey Smith and Raf Colantonio briefly went quiet as a Bethesda staffer playing showed off a particularly slick method of taking out multiple targets: Having the player character, Corvo, slow down time before laying down a spring razor trap and using his Blink ability to teleport a short distance away just in time to see the trap detonate when time resumes flowing at a normal rate. To get back to Reach's unintentional suicide, Smith explained, "Sometimes, when you activate Bend Time, you can actually see the bullet in the air; you can actually then Possess the guy who shot it and walk him around to the front.
Dishonored: Stealth, rats, plague and beheadingsThree names and three reasons why you should be interested in Dishonored: Raf Colantonio, Harvey Smith and Viktor Antonov.Colantonio is known for his work on Arx Fatalis and Dark Messiah of Might and Magic, Smith is famed for his contributions to Thief: Deadly Shadows and the Deus Ex series, and Antonov is the chap that designed Half Life 2's City 17. So while Dishonored might be a new IP with a stupidly spelt name (where's the 'u' dammit!?), it's got a pedigree that will likely prick up a few ears.You play a fellow that goes by the name of Corvo. He was the bodyguard to an Empress, but then she went and got herself murdered. The powers that be think it was him that gone and done it. After doing his time, he's released back into the big wide world, and there's one thing on his mind: finding the bastard that set him up. While Corvo is a silent protagonist, it's fair to say that all that time in the slammer has changed him somewhat. Once a respectable bodyguard, Corvo is now an employee of the shadows; an assassin.His quest for revenge unfolds in the city of Dunwall. Despite the 17th century London vibe and steam punk technologies - cobbled streets juxtaposed with steam boats and dishevelled looking robots - the environment smacks of City 17.
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