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We have collected 12 reviews of the Diablo 3. Experts rate Diablo 3 8.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Diablo 3 and PC games.
The third of Blizzard's devil series is finally out after over a decade of waiting. Diablo III is the answer to the nostalgic void that has lived in the Blizzard fanboy hearts for so long. The game returns a certain familiarity for those who have experienced the previous devil games, while offering enough uniqueness to advance the series. Will Diablo III pan out to be the epic we have all been waiting so very long for? Like any of the games in the series, Diablo III is about one thing — the loot. \"Beating” the game, as in defeating the final boss at the end of Act IV, gets you an achievement and allows you to play on the next harder difficulty. By no means is that the \"end” of the game though. The default difficulty is normal. For the most part, the game is fairly simple and easily completed by yourself. With a level cap at 60, you won't even be close to max level by the end of your normal run through. The formula for the game of the Beast III is unlocking the harder difficulties, play with three friends, and get all the loots — very Borderlands-esque (which took concepts from Diablo #fullcircle). The higher your level, the harder the difficulty, and the more people playing will account to you getting better drops.
No game in my memory has inspired such passions between announcement and release as Diablo III. The follow-up to one of the most popular PC games of all time was destined for a historic level of scrutiny to begin with, and one controversial decision by Blizzard after another poured jet fuel on the already blazing bonfires of fan anticipation and outrage. Five minutes with the final game is enough to settle the question of whether the art style is too kittens-and-rainbows for a gothic horror-themed game (it's not). The auction house, radical skill system redesign, and always-online requirements are much more serious threats to Diablo III's appeal. The ultimate tally comes out well in Blizzard's favor, but not without reservations. The first five days after launch were rocky for would-be heroes as server problems, extended emergency maintenance, and bouts of crippling lag rendered Diablo III unplayable during peak hours – exactly what fans had feared would happen after less-than-stellar results from pre-release stress tests. The issues baffled many, since Blizzard managed the launches of the last two World of Warcraft expansions with very few issues.
Once upon a time, the Diablo series defined the hack-and-slash action role-playing game, setting the standard by which all games in the genre were measured. Now, Diablo III feels more familiar than genre-defining, relying on refining the same hooks that have always made this series so compelling. But what a refinement it is. The controls are responsive and pleasurable; the diversity of character classes and skill customization options is impressive; and the constant stream of gold and treasure you earn is irresistible. Blizzard has the recipe for crafting a habit-forming loot-driven action RPG down to a science, and in Diablo III, the results of that recipe are more exciting and more addictive than they've ever been. You begin your quest just after what appears to be a flaming star falls from the heavens and crashes into the cathedral in Tristram, the doomed town where the events of Diablo took place. This cosmic occurrence has the unfortunate side effect of reanimating the dead, and the people of New Tristram find themselves besieged by corpses long ago put to rest. Diablo III's story is unremarkable, but it weaves in plenty of references to and appearances by characters from earlier games and enriches the established lore of the series.
The moment I booted up Diablo III on my computer I could tell two things: It was another polished game by Blizzard Entertainment, and I had a new addiction on my hands. After spending over 30 hours slaying demonic beasts, gearing up my heroes, and clearing dungeons with friends, I can safely say that my intuition was correct. Yes, it's true that Diablo III has suffered from server issues since launch. This comes as a bit of a surprise since the game was tested for months on end by some of the world's finest. The server crashes and disconnects have damaged the experience for a few people, but what goes unsaid is that it is a game meant for the long haul. There's no subscription fee, and even then this is an experience that may last you hundreds, if not thousands, of hours. The online connection requirement instigated the issue, but on the plus side the game will—hopefully—not be destroyed by cheaters like the previous two games. Diablo III doesn't waste time with getting you into the game for your first time. There's no choosing a server, a race, or even how your character looks. Instead, you have a choice out of five different classes and whether your character is male or female. While the limited options might come across as unappealing, it plays directly into the theme that defines the game: focus.
You know what they say: you just can't keep a good millennia-old demonic evil down, but you can keep him dormant for 11 years.Diablo is, and always has been, an excuse to gobble up loot and click on nasty bad things wrapped in a lore built with sweeping brush strokes; a war of good versus evil, angels and demons, yadda yadda yadda. But what an excuse Diablo III is, smooshing together things like typecast usage of Jennifer Hale and Claudia Black, doing the exact kind of roles that Jennifer Hale and Claudia Black do, with some ridiculously expensive CGI interludes and that unstoppable march of click, click, click.Diablo III is a very good game, and it's one that positively delights in being a gamey game. More than anything else, Blizzard's latest is a victory for the diligent systems engineers that have pumped the studio's bottomless resources into their unwavering dedication for lean finesse and steady focus, culminating in a sweeping, masterful crescendo of clicks and clinks as mathematical precision meets an army of demons so dense it stretches off into the horizon.This is, essentially, a quest for numbers - keeping yours high, augmenting them with number-riddled items, and whacking everybody else's to zero.
Midnight. Diablo 3 is downloaded, installed, and awaiting the witching hour when the servers unlock so I can begin my descent into Hell. The time comes. I enter my Battle.net login info, click "Play," and... get a message that "The servers are busy at this time. Please try again later. (Error 37)" Oh, goody. Stay awhile, and listen, and get drunk. My fears about the consequence of depending on online servers to allow access to what, for many people, will be a single-player experience have just been realized. While it's pretty common for servers to be slammed at launch for massively multiplayer games, Diablo 3 isn't just any other game (or an MMO). It's a game PC gamers have been waiting a decade to play. To be so close, and yet so far, is just plain cruel. And for those on the East Coast who had to wait until 3am, only to be locked out, it's even crueler. Into the Breach Finally, at 1:20am, success! I quickly agree to the three Terms of Service, my account is authenticated, and then... the request times out. I barely manage to stifle a loud curse. The login dance continues for 15 more minutes until, miraculously, I'm ushered into the character select screen. From there I select to play as the Wizard from the choices of Witch Doctor, Barbarian, Monk, and Demon Hunter.
In a somewhat lengthy blog post yesterday, Diablo III director Jay Wilson outlined a number of changes Blizzard is making to the game ahead of its release. These range from smaller, simpler changes like removing the need for Scrolls of Identification up to an overhaul of characters' core attributes, which in turn means more waiting for the game to be done. Even before that Best Buy display was pulled, it didn't seem terribly likely that the game would be suddenly thrust upon us with so little notice. Wilson's blog detailing the new changes reaffirms there is still some waiting to be done, although many fans continue to prefer that Blizzard just ship the game already. "While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it," Wilson wrote. "I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems." Blizzard going to great lengths to polish its games is nothing new.
What can Diablo III bring to the table after over a decade?The Diablo III beta is still a fairly limited snapshot of what's to come. A trigger-happy user can blitz through its first act - the only one available - in a little under an hour and a half, showing if anything Blizzard has worked out the art of brevity. By the end of the beta you'll have likely reached level nine, with a small clutch of quests and abilities, an introduction to the nostalgic home-hub of New Tristram, and one boss battle in the form of the Skeleton King under your belt before the game thanks you for your time and shows itself the door. Ignoring the limited playthrough, the success of Act I lies with just how much it still conveys. That old "don't judge books by covers" adage can be roughly translated as "don't judge games by demos" in this industry, and needless to say the beta is just a fraction of the final product due out next year – but even without a multi-hour play session, the changes since the last time we saw the series are still deeply apparent.Blizzard's new engine drags Diablo from the depths of last-millennia graphics, and the studio has decided to move on from the darker, gothic tendencies of the earlier games' art style for a bolder Warcraft-influenced direction - something 64 thousand or so users have actually petitioned against in a plight to protect the original sensibilities of the franchise. Everybody's a critic.
Let me get this out of the way first: I've never been a Diablo player. These games, as you probably already know if you're reading this, are all about clicking and loot drops and more clicking and more loot drops -- AKA the kinds of gaming activities I've always thought were too mindless for me. Not serious enough. Diablo, pfffft! What a tedious game. Why would I ever play that? Boy, is Diablo III ever changing my tune. I'm here at BlizzCon, listening to comedian Jay Mohr do his shtick on-stage (and awaiting the convention's obligatory hot-chicks-in-elf-costumes contest), having narrowly scored a seat after neglecting to tear myself away from Diablo III and its just-announced Demon Hunter class (the fifth and final class, joining the Barbarian, Wizard, Witch Doctor, and Monk) in a timely fashion. And while Jay Mohr's pretty funny, I really just want to play more Diablo. So, while I can't exactly compare and contrast the Demon Hunter against what's come before, I'm still fairly confident that it's my kind of class. The Demon Hunter is a bow-wielding ranger who packs explosive arrows and fanned multi-shots, decimating packs of foes from afar.
From the second she steps into view during her announcement trailer at Blizzcon 2010, Diablo 3's final character class, the Demon Hunter, (at least the female character model) just looks badass, with her glowing eyes shining from the deep recesses of her hood. And the climactic battle scene that ends the trailer has her putting down wave after wave of zombies and demons. But thrilling cinematics don't always go hand-in-hand with how things play out in-game. After the opening ceremony, I had the chance to play through a single-player dungeon using the Demon Hunter class. With a long-range combat style that involves crowd control abilities, explosives, and a nice battery of projectile weapons, the Demon Hunter has plenty of options to dispatch enemies while staying out of harm's way. In fact, the ending battle shown in the trailer isn't that far off the mark with how in-game encounters can play out, thanks to her remarkable ability to manage large groups of foes. The class has an ability that allows her to quickly vault 40 paces away, which makes for an extremely handy kiting tool: tag a demon (or group of demons) with your choice of opening attack, or by rushing into their gathering, and quickly jump back to start piling on the damage before they can even reach you.
With StarCraft 2 arriving in just a few days, and World of Warcraft: Cataclysm in active beta, we're starting to wonder what's up with Diablo 3. So far, we already see that it's introducing quite a few changes to the beloved franchise -- randomized quests, no more relying on town portals and potions and a new slate of character classes are just some of what you can expect to see once Blizzard finally ships it. Despite these changes, it's still very much an isometric action-RPG in the same vein as its predecessors. As you may have heard, Blizzard has a pretty good track record about making good games, so the quality of the game isn't really something fans need to worry about. But what has had fans, especially us, concerned for nearly a year now is the identity of the fifth and final character class. Many people have enough faith in Blizzard to think it'll be good, whatever it is, but will it be good as the arguably perfect Diablo 2 Necromancer, or any of the other classic Diablo characters? As mentioned earlier, now that everyone is already situated with the other two named Blizzard titles (we're not going to even speculate on what's happening with the unannounced MMO), we're thinking that Blizzard might finally talk about Diablo 3 soon. Maybe we'll see this final class at either GamesCom next month or BlizzCon later this year. With that in mind, we're taking a look at what we know, and now making some conclusions about what the final class will be.
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More grisly and grotesque than it's predecessor, Diablo III has more in store than just destructible environments. It's early morning in Sanctuary, the birds are chirping and the pitter-patter of locals pumping water from the village well outside sounds like an elephant is stampeding through your head. The rising sun illuminates your quaint village on the edge of Tristram but all you can think about is how your mouth is dryer then that witch doctor you came home with last night. You don't remember the moments that pass between when you got out of bed and when the coffee hit your palate, but you're thankful it's black with two sugars. As you sit at your sad excuse for a kitchen table, trying to piece together the blotchy events of the previous night, you're forced to take notice of a scuffle taking place just outside your crib. The plywood board that you call your door swings open as each step you take is arduous and methodical. Before you can lift your axe above your head, the action is over. Nearly ten Fallen Imps lay mangled on the ground and all you saw was a cloud of dust and a few bright flashes. Out of that cloud emerges this rather tall, bald dude with a long scraggly beard who says, "just another day in the life of a Monk in Diablo III.".
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