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We have collected 7 reviews of the Dead or Alive : Dimensions. Experts rate Dead or Alive : Dimensions 8.1/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Dead or Alive : Dimensions and 3DS Games.
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The jiggliest fighting franchise in gaming bounces its way onto the Nintendo 3DS, and it packs quite a punch. I can't believe it's been 15 years since Dead or Alive debuted in arcades (and on the Sega Saturn and original PlayStation). During that time, the fighting series has gone through four generations, and carved out a faithful following thanks to its intuitive gameplay, which uses steadily timed combos that are generally a little easier to learn and execute than those in more complex fighters such as Street Fighter. The franchise has also garnered a reputation for itself over the years for its somewhat "sexy" portrayal of its main characters -- particularly the female ones. Many of whom are included in Dead of Alive: Dimensions' roster of 25 playable characters -- more than any DoA game before it. The game features all the fighting modes you'd expect. Arcade is exactly what it sounds like -- a 1:1 fight against a series of opponents. There's also Survival (fight with one character against an endless roster of opponents until you lose), Free Play, and Training. There's also a Showcase mode in which you can position your favorite characters on a background and take 3D pictures of him or her, which you can then look at later in your album.
After writing up reviews for games like Ar Tonelico Qoga, with girls undressing for maximum magical power, and The 3rd Birthday, where Aya Brea's clothes shred as she takes more and more damage, I have been the lucky one to be given Dead or Alive Dimensions, a 3DS installment in a series known for its... jiggly... physics. Way back when, Dead or Alive could easily been seen as simply an excuse to gather together a bunch of female characters together in a game to *cough* serve as fan service, but instead of just working some physics "magic" to bounce some bosoms, Tecmo has also put together a damn deep fighter. The tradition of solid 3D fighting thankfully continues here. For anyone who hasn't played a DoA game before, here's the background: Somebody's decided to throw a big friggin' fighting tournament (as crazy multi-millionaires with nothing better to do tend to do) and, in this world, those invited need to fit certain criteria. First, they need to be the best in their craft. Second, if female, they need to be flexible enough to adapt to new situations on the battlefield. Third - and this is crucial - they need the most supportive bra they can find.
Every fighter has a feature or a gimmick that it relies on for its success. Mortal Kombat has intense blood and gore; Street Fighter is known for its colorful and diverse cast of characters and its deep fighting mechanics; BlazBlue has a gorgeous 2D anime style; Soul Calibur mixes it up with some wildly varied weapon combat, leaving the Dead or Alive series with its cast of wonderfully busty babes. If you want to dispute that statement, take into consideration that two spin-off games have devoted their entire gameplay to dressing these girls in tiny bikinis. After a long absence of Dead or Alive fighting games, the series makes a return not only in handheld form, but in stereoscopic 3D, as well. Dead or Alive: Dimensions isn’t a sequel but rather a compilation of the entire franchise history. If you’re not caught up on the storyline, Dimensions has you covered on every front. Much like the new Mortal Kombat, the single-player Chronicles Mode takes you through an extensive storyline that covers much of every important characters' backstory, also acting as a tutorial of the game's fighting mechanics. It’s made up mostly of cut-scenes that always end up in a brawl that doesn't always make sense within the confines of the story.
Dead or Alive: Dimensions' cast of impossibly proportioned females makes it all too easy to dismiss it as a form of mere titillation, rather than a serious fighting game. Yet underneath its busty exterior lie fast-paced 3D battles that eschew complex button combinations in favour of agile reversals and counterattacks. It's a battle system that's easy to pick up, and offers plenty of depth. There are a host of exciting new modes to play through too, all of which are wrapped up in great-looking visuals that take advantage of the 3DS's powerful hardware. While Dimensions is sullied by a story mode that's more difficult to penetrate than a copy of War and Peace, and online play that's mired in lag, there's fun to be had in this slick and exciting fighting game. While most fighting games shoehorn their storylines into their arcade modes, Dimensions tackles things differently, with an ambitious mode called Chronicle. It tells the story of the first four Dead or Alive tournaments via in-engine cutscenes and prerendered videos, which are split across five separate chapters and interspersed with one-on-one battles. Trying to make sense of the story is a nigh-on-impossible task, though.
Let's be honest, it's been awhile since we've gotten a proper Dead or Alive game (and no, those volleyball games don't count). But Dead or Alive Dimensions marks the franchise's 15th anniversary, as well as its debut on a Nintendo system. Luckily for DoA fans, the developers at Team Ninja really stepped up their game for this one. If you're unfamiliar with the series, Dead or Alive is a 3D fighter with action that largely takes place on a 2D plane. The controls are simple and easy to learn. You can punch, kick, guard or throw, and chaining these moves together (while pressing different directions on the D-pad) provides a wide variety of possible moves. Of course, Dead or Alive's main hook is its counter system. It takes a little finesse, but most of your opponents' moves can be countered. If it sounds a little intimidating, worry not, because Chronicle Mode (DoAD's version of Story Mode) does a great job of showing you the ropes. Even if this is your first DoA outing, you'll be chaining and countering in no time. One of the best things about DoAD is the amount of stuff to do. There are a ton of modes to toy around with.
I'm always quick to defend Dead or Alive. While its characters might be derivative and somewhat lacking in the personality department, the intricacies of the fighting itself are excellent, built on a foundation of reversals and intelligent footwork. It's more than just tits and ninjas, I have to point out, and certainly not as shallow as many make it out to be. Sadly Tecmo has tried its best to encourage this preconception with the Volleyball and Paradise games, which makes arguing my point all the more difficult.Still, the addition of 3D technology in Dead or Alive: Dimensions will be music to the ears of lecherous teens, who will appreciate the biological aesthetics (3D tits) just as much as the brawling. With 13 guys, 12 girls and 24 gravity-defying breasts attempting to jiggle their way out of the screen, DOA:D boasts the biggest character roster of any DOA game to date. There's a good reason for this, too: Dimensions spans a time-line connecting all four Dead or Alive titles.Chronicle, the mode at the heart of the game, fills in the gaps between the four DOA tournaments with a multi-layered narrative from the perspective of several fighters.
Last week GameZone was fortunate enough to be introduced to Yosuke Hayashi, the current head of Team Ninja and the leading man behind Dead or Alive: Dimensions, the upcoming 3D brawler for Nintendo’s new handheld. Besides getting some hands on with the game, we were fortunate enough to hear his impressions of the 3DS and 3D gaming, the future of Dead or Alive, and the future of Tecmo Koei. Sitting down to some fighting, Dead or Alive: Dimensions is obviously very good looking. The fighting mechanics are just as you would expect from a Dead or Alive game, with a deep counter system and bread-and-butter combos. All of the best faces of the franchise are here, making it easy to say that Dead or Alive: Dimensions is the “greatest hits” of the series. The game branches out in the smaller details. The bottom screen has all of the attacks listed out in a catalog, so instead of pressing buttons for the attacks, players use the bottom screen to pick and chose. It’s not a very well designed set-up, but that's the point. A decent player is going to perform the moves properly, but it’s a nice feature all the same. Throughout the game exists all sorts of small uses of the 3DS’ abilities.
|Dead or Alive Dimensions||$29.99||See it|
|Dead or Alive: Dimensions [Japan Import]||$80.34||See it|
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