Darksiders 2

Darksiders 2

8 expert reviews - 0 user reviews

7.8/10
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We have collected 8 reviews of the Darksiders 2. Experts rate Darksiders 2 7.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Darksiders 2 and PC games.

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Darksiders 2 Reviews

IGN

08/2012

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7.5/10

Darksiders II Review

Darksiders II represents the latest offering from developer Vigil Games, a direct follow-up to the 2010 original. Much like its predecessor, Darksiders II provides some solid action, albeit nestled amid a somewhat flawed experience. It's also possibly the most derivative game ever made - borrowing adventure and puzzle elements from The Legend of Zelda, action from God of War, platforming from Prince of Persia, and tone from some hellfire version of Lord of the Rings. That's not necessarily a bad thing - an amalgamation of such incredible franchises could have resulted in the game to end all games. The thing is, if you're going to so blatantly derive material from such well-known properties, you better nail it. While Darksiders II provides a lengthy and entertaining experience for action adventure fans to sink their teeth into, in the end it never comes close to reaching the heights of the various franchises it so freely borrows from. Darksiders II further fleshes out the story of the Four Horsemen of the Apocalypse introduced in the first title - this time with War's brother, Death, at the helm. Death believes that War has been wrongfully convicted of destroying mankind, and seeks to restore humanity to clear his brother's name.

GameSpot

08/2012

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8.0/10

Darksiders II Review

First comes War; then comes Death. Appropriately enough, Darksiders II turns its eyes from its predecessor's protagonist to a new one: Death himself, War's brother and one of the four horsemen of the apocalypse. His story plays out over the same time period as War's, but Darksiders II's narrative isn't so much about plot as it is about place and tone. The original Darksiders set a darkly fantastical mood, but the sequel hones its edges. The armor is still chunky and the sound of steel on steel still rings across battle arenas, but the skies are more ominous, the shadows grimmer, and the architecture sharper, as if every spire threatens to puncture the heavens and make them bleed. If you're playing on the PC, unfortunately, you must overcome some minor but annoying obstacles as you flex Death's sizable muscles. As with the original Darksiders, Darksiders II features few visual sliders, and the game looks more or less like its console counterpart, without any of the bells and whistles you'd expect to see in a modern PC game. (You can't even adjust the resolution until you have started the game.) Even with v-sync turned on, you might still notice some screen tearing.

VideoGamer

08/2012

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8.0/10

Darksiders II Review

If the opening hours of Darksiders II confuse you, well, I honestly don't blame you. An ice palace? A big forest filled with monsters? Loot? There's a lot going on and it's all especially confusing because, when we left off, all the angels and demons were on the brink of another fresh betrayal-spurred conflict on our post-apocalyptic planet, all while being accompanied by a stirring orchestral accompaniment.But none of that has actually happened yet. For the most part, Darksiders II is a sideways story, taking place concurrently with the events of the first game.So your host for the proceedings will now be Death, not War, although within a couple of hours the eldest of the Four Horseman of the Apocalypse has racked up a bodycount high enough to suggest at least a partial declaration of some form of prolonged conflict. Despite the change of character and scenery it's all very much business as usual - Vigil has once again lifted its gameplay mechanics of gentle third-person puzzling, wide-open exploration and swift combat from some very familiar surroundings.Vigil and THQ have always been quick to play down Darksiders' similarity to the other games it so copiously borrows from, which is never something I've properly understood; these developers should wear their influences proudly.

GameSpy

08/2012

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Darksiders 2

We're trying something a little different here. Typically, we reserve Port Authority for games that took their sweet time in making their way over to PC. But, since we got our hands on Darksiders 2 on PC late last week, we haven't had time to do a complete review in time for you day-one buyers to make your decisions. So, considering there are some significant issues with the Darksiders 2 PC version, we're doing a special Port Authority to make sure you have the info you need to know before you buy. Graphic Settings Are you serious? That's it? We've got the bare minimum of effort here, folks. Vertical sync, a gamma slider, resolution, and the option to play in full-screen or windowed mode. No texture settings, no antialiasing, no field of view (admittedly not a big issue in a third-person game), no nothing. Best of all, if you change the resolution you have to restart. Awesome. However, there might be more settings under the hood. According to the Darksiders 2 Community Manager, there is a .config file that allows for additional graphics tweaks -- but I haven't been able to find it yet.

GameSpy

03/2012

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Darksiders 2 (Preview)

It's been a few months since I last saw Darksiders 2 during a brief hands-off demo, and at the time I promised myself I'd digitally dust off my copy of the original Darksiders (for real this time), and play through it. "It's the best Zelda game of the last 10 years," my friends would tell me, but still I couldn't find more than a few hours to invest into War's underworld adventure. And now that I've had a chance to go hands-on with his slick and sexy brother, Death, my priorities have changed all over again -- I'm just going to wait for Darksiders 2 to come out in a few months instead. Making a Mark The bulk of my hands-on time took place inside the Maker's Realm, the first of four major zones that will make up the bulk of the upcoming action adventure. More specifically, I was running around the final dungeon of this zone, which is roughly six to seven hours in. It's a good place to get a feel for most of Death's abilities like wall running, climbing pillars, and using Death Grip, a zipline that shoots out of his hands in order to swing across chasms. At times it felt like I was playing Prince of Persia: Sands of Time -- which is a very good thing -- what with all the bouncing off of walls and jumping from pillar to pillar.

GameSpy

01/2012

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Darksiders 2 (Preview)

The personification of Death in Darksiders 2 isn't quite what I was expecting. I was looking for the trickster chess playing version from Bill and Ted's Bogus Journey, or maybe the silent and menacing Ghost of Christmas Future, or maybe the calculating soft-spoken type from Supernatural (shut up, I like that show). So when I see him climbing and wall-running, firing a pistol, or platform-jumping through a flaming dungeon, it took me by surprise. Teenage Mutant Ninjapocalypse "Internally we always looked at [The Four Horsemen of the Apocalypse] as this superhero squad," says Vigil Games Studio General Manager, David Adams. "We joked that they were the Teenage Mutant Ninja Turtles. We even tried to apply all the stats, like 'That guy is Leonardo, and that guy is like Raphael.' So we really thought of it as very Saturday morning cartoonish, because that's the kind of stuff we liked." The bigger they are... We joked that they were the Teenage Mutant Ninja Turtles. We even tried to apply all the stats, like 'That guy is Leonardo, and that guy is like Raphael.' "We did look into the mythology behind Death.

VideoGamer

07/2011

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Darksiders 2 Preview (Preview)

Darksiders II gives you Death.Darksiders II is four times bigger than its 8/10 scoring predecessor. The overworld is split into a quartet of main zones, each built around a town-based hub. Branching off from these hubs are dungeons - it's still very similar to the established template used in Zelda games. "All the dungeons in the first zone of Darksiders II" explains Vigil Games' Studio Marketing Manager Jay Fitzloff, "are already larger than Darksiders 1." In just one zone, there's more game content - more combat, puzzles and exploration - than the whole of the first game combined. Darksiders II is different to many sequels in that it doesn't follow on from the original; no, Darksiders II happens in parallel to it. Suspecting foul play that War, one of the four Horsemen of the Apocalypse, has banished to Earth at the start of the original Darksiders, his brother (and new protagonist) Death decides to go off and sniff out the truth in the sequel. Making his way to the Nether Realms, a strange void somewhere between Heaven and Hell, Death decides to call in a few favours from the powerful beings that rule the land. In the 30 minute demo I saw, Death is off on a journey to find the Lord of Bones, who, he hopes, can help prove War's innocence.

GameSpot

07/2011

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Darksiders II (Preview)

"We didn't really know what Darksiders was until the end," says Marvin Donald of Vigil Games. "A lot of it was just an idea." By contrast, the director of Darksiders II sounds far more certain about the direction of his studio's upcoming sequel. It's a game with a quicker, more agile main character. It's a game with less of a focus on Earth and more of a focus on a stylized demon underworld. And, perhaps, most important of all, it's much more of a role-playing game than its predecessor. Playing as Death, one of the other Four Horsemen of the Apocalypse, you're on a quest to free your brother War from imprisonment and restore his good name. As we mentioned, Death is a nimbler protagonist than War--Donald goes so far as to describe him as "feral" in his movements--and that's a trait you see in a few different areas. Death's journey has him fighting swarms of demonic enemies and traversing a twisted landscape, so whether it's skittering up a vertical surface before you actually latch onto a handhold or instantly morphing your standard weapon into something altogether different in the heat of battle, Death is a far less lumbering character than the protagonist of the first game he's out to save. So, yes, Death is very much his own man.

Prices

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Amazon Marketplace Darksiders II Collector's Edition PC $179.99

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