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Headshots, money, and blink-and-it's-over rounds. Not much has changed since the last time I regularly played Counter-Strike back in 2004. Sure, Valve and Hidden Path have given the shooter a facelift, but at this early stage in the closed beta, Counter-Strike: Global Offensive plays identically to the now 12-year-old Half-Life mod and its spruced-up Source engine remake. And I can't decide whether or not that's a good thing. After pushing back the beta because alpha testers complained CS:GO didn't "feel" like Counter-Strike, Valve finally began doling out access codes on November 30. I've been playing Dust -- the CS classic and only map in the beta right now -- for the past couple weeks, and I'd love to know what those alpha testers were talking about, because at this point, if you squint to blur the screen a bit, you're playing the exact same game shooter fans have playing for more than a decade. To be fair, Valve explicitly states that the closed beta features a limited build of CS:GO, and new maps and modes are in the works (for a detailed rundown on what's on the way, check out our What's New in Counter-Strike? feature).
Let's be honest here. The Counter-Strike series, at least graphically, is in desperate need of an extreme makeover. Counter-Strike: Source still looks like a game that came out during the Half-Life 2 era (largely because it is a game from the Half-Life 2 era), while Counter-Strike: 1.6, well, let's just say you can probably run that dinosaur on a Pentium processor powered by a potato and a couple of AA batteries. But while Counter-Strike certainly needs a visual revamp, most fans would agree that the gameplay doesn't need tweaking. Why? Because Valve has fine-tuned both CS: 1.6 and CS: Source to perfection over many, many years. Both games arguably represent the epitome of what a tactical, competitive multiplayer FPS should play like, and both continue to be wildly popular today. As the saying goes: "If it ain't broke, don't fix it." More Counter-Strike: Global Offensive Videos Well, Valve has heard this plea from fans, and has made it abundantly clear that Counter-Strike: Global Offensive -- the first CS release in seven years -- will not be the equivalent of Counter-Strike 2. Instead, CS: GO is a continuation of the series we love, and the gameplay will remain largely unchanged.
Counter-Strike: Global Offensive makes the old newOn the first day of PAX 2011, a confident booth in the middle of the convention's show floor claims to boast the longest queues of the show, and it's for a downloadable game rather than a mammoth AAA title. Isn't that a bit daunting for the staff manning its 10 demo stations? Apparently not - they say it's exciting. I'm inclined to agree: excitement is the right response when the developer is Valve, and when the game in question is Counter-Strike: Global Offensive.It's hard to overemphasise just how significant Counter-Strike has been, but it's safe to say that all modern multiplayer shooters owe it a debt. For me, it was the shooter that got me into online gaming - I simply adored Counter-Strike at the turn of the millennium. I remember the agonising wait between getting home from school and the off-peak phone services kicking in; I remember my buy-scripts and bunny hopping, custom config files, and asking my mother for an ISDN line for my birthday so I wouldn't have to play with a useless 56k modem. As for the game, I even remember when the M4A1 had a scope.The world is different now, of course, and since Counter-Strike hit 1.0 in the year 2000 we've seen the console become a viable platform for the genre and the rise of always-on broadband connections in the home.
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