3 expert reviews - 0 user reviews
We have collected 3 reviews of the Confrontation. Experts rate Confrontation 4.2/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Confrontation and PC games.
I'm not entirely sure what to call Confrontation. Stuck somewhere between action-roleplaying and strategy game, it's too slow-paced to be called an action game, to shallow to be called a strategy, and lacks the emotional engagement of an RPG. It certainly can't be called good. In short, Confrontation is really, really boring. Hack, Slash, and Yawn Sometimes I had to pause to line up healing or damage skills, but that's about it. Confrontation goes wrong early and it goes wrong often. After laying down a whole bunch of fantasy name-laden, incomprehensible exposition, it put me in command of four warriors, and set me off to fight the first thing I saw. Combat is mind-numbingly simple: Select which members of the squad of Griffin soldiers (the good guys because they're the most human looking) you'd like to attack the enemy with, then go for it. Done. Sometimes I had to pause to line up healing or damage skills, but that's about it. Man, that is an ugly UI. Granted, a lot of games can be boiled down in a similar manner, but most of those have something else going on for them. Whether it be heavy character customization, a winding story, or lots of dialog choices, a good generally adds another level of depth.
Confrontation is a strange game. This is a game that truly poses a conundrum. What's so weird is that I actually had fun playing Confrontation at times, but its flaws were so evident and so glaring that, despite my mild enjoyment, I simply cannot bring myself to praise this game all that much. But because of said enjoyment, I can't bash it entirely either. In case you're unfamiliar with the franchise, Confrontation started off as a tabletop war game. Developer Cyanide has brought the game's lore to life, and there really are plenty of good things to be said about the plot delivery. Before each of the game's missions, you get some good narration that explains exactly what's going on. The subject matter itself isn't always great, but the narrator does an excellent job of sounding epic. What's not that cool is Confrontation's constant reliance on lengthy walls of text to explain everything. This is an issue mainly because there's a lot of fluff and rambling. You'll want to know some quick tips on how to get the hang of the game or how to defeat certain enemies, but you don't need to know everything in painful detail. It's an unnecessary tutorial device that feels lazy, and ultimately, it's so boring that you'll want to skip the text screens entirely.
A band of foes emerges from the shadows. Taking stock of the situation, you realize you'd quickly be overpowered in a head-on clash. So you freeze the action, giving yourself a moment to think. You order Darius to charge an enemy, catching him unawares and drawing his attention, while Fera goes stealth and sneaks in for a devastating attack her target never sees coming. With Zelia using her spells to immobilize enemies and Lanwys healing the party, you gain the upper hand and thwart your opponents, for now. There are moments of excitement in Confrontation. But they're the exception to the rule, as you lead a ragtag band of heroes along narrow desert pathways, down confined laboratory hallways, and through other restrictive environments, on quests so dryly explained that it's hard to muster up the energy to care about who these people are and what they're fighting for. As its title suggests, it's the conflicts that matter in this game. But although these battles offer moments of strategic satisfaction, tedious pacing, poor pathfinding, and dull exploration sap the adventurous spirit from your journey. After a brief tutorial, you're placed in control of a party of four companions.
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