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We have collected 11 reviews of the Conduit 2. Experts rate Conduit 2 6.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Conduit 2 and Wii games.
GamePro
05/2011
No longer available...
The Conduit franchise fails to bring gamers the definitive Wii shooter experience (again), but excels in delivering an awesomely absurd sci-fi story loaded with manly one-liners. Why are we posting a review to a game that came out over 2 weeks ago? Well, we never received an early review build of Conduit 2, which pushed back this review and made me wonder whether or not this was a deliberate attempt to delay bad press for a game they know is garbage. The truth is, however, that Conduit 2 is actually pretty enjoyable, and somewhat of an improvement over High Voltage’s original Wii Shooter, The Conduit. Let’s get this straight, though: Conduit 2 is far from a great game. In fact, I hated it for the first hour or so…that is until I switched to the Wii Classic Controller, which makes a tremendous difference. Despite some tweaks to the controls of the previous game (in the options menu, you can adjust everything from sensitivity to turning speed), I still feel like the Wii Remote just isn’t made for the kind of precise aiming and quick decision-making an FPS demands. At the beginning of the campaign, I died an absurd number of times because I either (a) couldn’t manage to point the reticule anywhere near an enemy, or (b) lost the reticule entirely while pointing off-screen to turn around, which causes you to spin in circles facing the wrong direction.
Conduit 2 is a Wii MotionPlus game. This is important to note well in advance because Conduit 2 essentially demands that potential players buy this extra peripheral and also because that same fact can explain why some players would be silly enough to dislike the game. Some players - I won't name names here - may try the game without the MotionPlus and find that their avatar of destruction has become a babbling and incoherent fool with ADD who will stare at every shiny thing in the game world with furious abandon at the slightest twitch of the controls - the kind of condition that will lead players to barf and hurl obscenities at the screen. These players would have to be forgiven, of course, for habitually disregarding warnings and directions with almost masochistic glee, especially when they have to suffer the incredible pain of admitting that, yes, maybe they were wrong. (Nick: That counts as an apology from me, right?) [That depends on the number of fingers I receive. ~Ed. Nick] While it would be hyperbolic to suggest that Conduit 2 has the best controls of any Wii shooter (however few there are), it's not a stretch to say they're damn good. Surprisingly good.
For all its novelty and innovation, the Wii has been unable to scratch one nagging itch: the shooter. Yes, the exceptions spring to mind (the Metroid series, for example), but these great games are still very rarely seen on the console. The Wii-motes's radical new gameplay style makes shooters risky territory for the console to step foot on. People want to be able to hit their targets, but they don’t want to feel as though some invisible force is guiding them in the process. What’s more, the console has an unshakable “youthful” image that sits awkwardly among shooters. Parents don’t buy a Wii for their children with the thought of putting firearms into their hands. Fortunately, the sequel to the moderately successful shooter Conduit manages to incorporate satisfying levels of gun-slinging slaughter without going overboard. The developers at High Voltage have demonstrated an excellent ability to listen and respond to feedback, improving upon nearly every facet of their original creation. Conduit 2, it should be noted, remains an action game at its core. There are no thought-provoking morality plays, heart-wrenching dramatic outbursts, or convoluted storylines. The narrative is the traditional bare-bones plot upon which each adventure hangs.
Conduit 2 is a breath of fresh air in a genre that takes itself far too seriously. Breaking away from the shackles that made The Conduit an insipid chore, this unrestrained sequel addresses every concern from the first game with a jester's aplomb. Gone is the overly dramatic story that made government conspiracies as banal as a tour through a doorknob factory, replaced by a tongue-in-cheek narrative that revels in preposterous logic. The paint-by-numbers level design has been tossed in the scrap heap as well. You travel the globe in Conduit 2, and the circuitous layouts make it fun to figure out where to go next. There are even thrilling set-piece moments mixed in, culminating in a number of over-the-top boss fights that provide an explosive change from the normal action. That's not to say Conduit 2 is without fault. The core action is mired in problems, ranging from hapless AI to predictable combat, and the lifeless multiplayer fails to build on the cartoonish charm of the campaign. But Conduit 2 rises above these complaints. It has a style all its own, and though it has its fair share of issues, you'll still have a smile on your face the whole time.
These are dark times for Wii owners. Sub-standard multi-platform ports aside, there just isn't much to do with the system. Nintendo's own development teams seem to be MIA and third party support has all but evaporated. Yet Sega and developer High Voltage Software have returned to Nintendo's motion-based console for a sequel to The Conduit, one of the few examples of a traditional first-person shooting game really working on Wii. Conduit 2 still struggles in a few key ways, but the overall experience is one that many will find satisfying, particularly those who only own a Wii. The story of Conduit 2 picks up where the last game left off, with lead character Michael Ford chasing the villainous John Adams through a portal-like "conduit." The single-player game, which lasts about five to six hours, not counting a few bonus levels, focuses mostly on this pursuit. Adams wants more power, and seeks to exploit an alien race's abilities to get it. Ford must stop him. The concept isn't exactly complicated by any means, despite a couple twists, and both Ford and Adams never evolve beyond a very generic hero/villain dynamic. In other words, you're here for the action.
When The Conduit hit the Wii back in 2009 it was plagued with idiotic AI, touchy controls, and lackluster multiplayer. Conduit 2 has arrived, and while a few of these leaks have been plugged, new issues have surfaced, resulting in an experience barely superior to the original. Conduit 2's story is a hot mess. I was laughing at the lobotomized Duke Nukem-soundalike for all the wrong reasons. If B-movie voiceovers and a storyline that incorporates historical figures in ridiculous ways is your thing, Conduit 2 might entertain. The sequel controls much better than the original. I noticed the smoother motion control right away, and the Wii MotionPlus increases aiming fidelity in such a way that I could line up precise headshots. You can also plug in the Classic Controller Pro, but the loose analog sticks made everything feel too twitchy, even at low sensitivity. High Voltage had the genius idea to integrate Call of Duty-esque perks and weapon unlocks across single-player, multiplayer, and the Horde-like Invasion mode. Enhancements such as increased reload speed and beefed up defense are great no matter what you're playing, and the persistent augments are a great incentive to bounce between all the modes to earn money.
When the first Conduit came out in 2009, High Voltage Games pitched the title as the Wii’s perfect version of first-person gaming. They were going to make the best-looking Wii game with the best possible shooter controls and multiplayer experience. They were even going to offer Wii Speak support for true hardcore gaming. Things didn’t go quite as planned. Given the chance to test Conduit for themselves, players found a game that controlled a little better than expected but was mostly a disappointment. The storyline was boring and generic, with too many corridors, unimpressive graphics, buggy multiplayer, and largely unused voice chat. The future did not look good for Conduit as a franchise. But like any lucky game blessed with potential, Sega allowed High Voltage to try again. Conduit 2 isn’t just a sequel, it’s a second chance for a franchise that promised so much. The developers now have plans to better utilize the engine behind Conduit. From a graphics standpoint, their vision holds true. Conduit 2 looks substantially better than its predecessor, especially by Wii standards, and the developers are promising quality that can match.
GamePro
11/2010
No longer available...
High Voltage's shooter sequel, Conduit 2, learns from the mistakes of the original and builds on its core strengths. What we're talking about: Conduit 2, High Voltage's follow-up to their generally well-received 2009 shooter for the Wii, which drops the "The" from its title. Where we saw it: GamePro's "demo room" in San Francisco, California. What you need to know: Point in development cycle: Conduit 2 ships February 2011. My take: While I enjoyed the original game, High Voltage's The Conduit fell a bit short of expectations for myself and a lot of people looking forward to experiencing the definitive Wii shooter. It's refreshing to hear that Nofsinger and his team are honest about some of the drawbacks of the previous game and are already well on their way to improving on most aspects of that game. As far as lasting impressions I had from my demonstration of Conduit 2, I was particularly impressed by how colorful and vibrant the game is. This really is one of the prettiest games I've seen on the Wii.
Released last year, the original Conduit stood out among Wii games for a number of reasons. Chief among them were the game's impressive graphics and ability to take a genre so firmly entrenched on other platforms and make the control scheme work brilliantly on the Wii. But as is so often the case with games designed to tread new ground, developer High Voltage Software didn't quite nail the basics. With a ho-hum story and a predictable campaign, the core of the game didn't live up to the strong points that made it unique for its chosen platform. For Conduit 2, High Voltage is clearly aiming to right those wrongs with a game that, it hopes, will grab you right away and keep you entertained for the long haul. Rather than set the entire game in one continuous locale as the first game did with Washington DC, Conduit 2 will offer a more globe-trotting affair in its aim to alleviate that predictability. The game begins on an offshore oil derrick in the Atlantic Ocean, with rain pouring down and crashing waves serving to let you know right off the bat that you're not in the nation's capital anymore. From there, you will venture to places like China, Siberia, and even the lost city of Atlantis.
While the first game didn’t make a big impression on gamers when it was first released, Conduit 2 for the Nintendo Wii looks to change that with a number of improvements that are of the visual and – more importantly – gameplay variety. Having looked at the game with the game’s designer, High Voltage Software’s Bill Sullivan, it is clear that this first-person shooter made specifically for the Nintendo Wii is looking to live up to the expectations that shooter fans and Wii owners had for the first game. Once again, you take up the role of Ford, a former Secret Service Agent who becomes wrapped up in a most unusual conspiracy that involves a race of aliens that has been on Earth for centuries and controlling all of humanities actions. Ford, now knowing the truth, is going up against the unfriendly alien invaders in this sequel. This time supporting the Nintendo Wii MotionPlus, Conduit 2 still plays the same as the original with better motion controls that allow you to point and shoot as well as chance weapons on the fly with the wave of the Wii Remote and the use of the Nunchuk attachment.
Despite High Voltage's insistence that Conduit 2's engine has scarcely been improved over the original except for slight changes in minutia such as shader enhancements, the very first thought that went though my head was that this thing is way the hell prettier than its predecessor. Most of that can, I think, be chalked up to improved level design. The level I was shown took place on an oil derrick on a stormy, rolling sea, but even that industrial setting was crammed with character. The title screen, meanwhile, sported the ruins of a stone temple covered in lush overgrowth, and it was intimated that Atlantis would be one of the game's later locations. It's all a huge step up from the first game's relatively nondescript concrete rooms. Additionally, all this pretty stuff is a lot more breakable. The controls, already solid in the first game, have been upgraded slightly with the MotionPlus controller, which allows the camera to move more slowly when at the edge of the screen. It doesn't take over the gameplay, but it helps a bit. It isn't being used for any melee weapons at present, but if High Voltage is known for anything, it's for making last minute changes.
| Retailer | Information | Prices | |
|---|---|---|---|
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Conduit 2 | $11.99 | See it |
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Conduit 2 (Nintendo Wii) | $84.99 | See it |
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