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We have collected 7 reviews of the Cave Story 3D. Experts rate Cave Story 3D 8.1/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Cave Story 3D and 3DS Games.
Have you ever played Cave Story before? Because if you have, it's time to shift your focus to the rest of the holiday season line-up. It's difficult to get excited about anything other than the heavy hitters this time of year and Cave Story 3D feels like more of an obligation than anything else. It's true that the gameplay feels classically trained and the characters and environments feel ever-charming and endearing. It's also true that the story in Cave Story is so engrossing and childlike that it feels like opening some fantastical picture book. In the game, you play as an amnesiac robot who wakes up in a cave filled with the helpless Mimiga who are being persecuted and brainwashed by the Doctor. You're tasked with stopping the Doctor from turning the people you meet into his soldiers. Regardless, if you've played this game before, it's not worth your money in 3D. The added depth provides nothing to the gameplay and actually detracts from the original 2D graphics by looking grainy and intrusively diminutive. It can be difficult to see the action on-screen or the hazardous enemies in your way, and finding where to go next can be more challenging than the enemies you face.
Cave Story 3D is a side-scrolling adventure with verve and charm. It is also a remake of a PC game that has been available since 2004, when Cave Story's lone hobbyist developer, Daisuke "Pixel" Amaya, first gave it away on the Internet. The original was and is a sparkling indie gem, and its strength is both blessing and burden for this 3DS version; a tweaked, prettified adaptation of a great game is still a great game, but what is there to recommend it over the freeware original? The action, akin to that of 2D Metroid games, is still zesty, retro fun. You play an amnesiac hero who wakes in a cave world inhabited by the Mimiga: bunny-like folk who live in fear of the doctor, who has been kidnapping them for use in some evil scheme. To save the Mimiga, discover your identity, and escape the cave world, you must navigate cavernous levels, hopping between platforms and blasting a goodly variety of enemy creatures. The layouts of the caves, linked by teleporters and hub levels, are mostly unchanged from the smart, varied designs of the 2D PC game. There's more diversity than you might expect of a subterranean cave network, encompassing grasslands, desert ruins, and science facilities, each populated with diverse enemy types (hopping blobs, ghostly gravestones, cockroach men) and dotted with precious safe rooms.
Cave Story represents a great achievement in gaming - a lovingly nostalgic return to the 8-bit Golden Age, when solid gameplay, well-hidden secrets and incomparable charm got a whole generation of gamers addicted to the medium. A passion project originally created by just one man who goes by the name of Pixel, the game captured the pioneering spirit of the NES days, resulting in an experience that was no less than a modern-day classic. Originally released as a free PC download, this cult favorite later went on - quite deservedly - to become a paid title, going for 1,200 Wii points (the equivalent of $12) on WiiWare and for $10 on DSiWare. Now the game has finally made it to store shelves, getting a full 3DS makeover and its first retail release. But does the added 3D effect and a handful of new Easter eggs justify the lofty price tag? That answer will be different for everyone. The premise of Cave Story is one of the game's stronger points. Gripping, mysterious and full of clever twists and turns, Cave Story throws you in the shoes of a nameless main character who awakens in a cave with no memory of who he is or anything that happened before that moment.
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This exploration-based side-scroller shines on Nintendo's 3D handheld, even if it isn't as jam-packed with new content as one might hope. I'm not sure what can be said about the original Cave Story at this point that hasn't been echoed elsewhere about a billion times over. The original freeware PC game is phenomenal, a labor of love many years in production by its sole creator, Daisuke Amaya. It's only recently, however, that this talented man has seen any sort of monetary reward for his wonderful creation: first with ports on WiiWare and the Nintendo DSi shop, and now with a considerably more ambitious remake with full-on 3D visuals. For those who might have been living in a cave (HA! I kill me!) and haven't heard of Cave Story before, the game is a 2D action/exploration-based title inspired by games like Metroid. Through the course of the game, you'll explore a mysterious island filled with secrets, enemies, puzzles, and adorable rabbit people with a terrible secret. It's a title known for its incredibly clever and fun design: hidden goodies are littered about just waiting to be found with some exploration, multiple weapons (all very useful) can be collected and upgraded, enemies and traps challenge you with deft shots and tricky jumps, and fearsome bosses put your platforming skills to the test.
Cave Story originally released as a free PC game developed with love by one talented man who goes by the name Pixel. Cave Story looked like a high-quality NES game, played like a modern platformer, and had a surprisingly interesting and heartfelt story. It seemed like a well-respected classic that just never got released for one reason for another.Since that initial online availability, the game has been slightly retooled for a release on WiiWare and the DSiWare shop. Those versions of the game aren't very far off from the original. The release for 3DS, however, has been completely rebuilt to deliver a game with fully rendered character models and environments that take advantage of the 3DS' visual capabilities. It's a completely different game from a visual standpoint, and has more in common with a game like Klonoa than previously.Cave Story follows the exploits of Quote, an amnesiac robot who wakes up in a cave. He meets a race of bunny-like creatures called the Mimiga who are busy fighting a war against an evil doctor. The game plays a bit like Metroid, where you explore a large series of caves while moving the narrative forward and collecting new weapons and upgrades.
At first blush, the very idea of Cave Story 3D seems redundant at best, ridiculous at worst. Don't get me wrong; Cave Story itself is a great game. That's the problem. Created almost entirely by a one-man team called Pixel -- a shy, unassuming fellow by the name of Daisuke Amaya -- the original PC game was practically perfect right off the starting blocks. Gloriously inspired by and cast in the image of classic 8-bit platformers, Cave Story offers very little room for improvement. The world design is huge and interesting despite its minimalist nature, and the play mechanics are informed by old-school sensibilities but feel unique and fresh, with unique jump physics and guns capable of immense barrages of projectiles. The story unfolds in an almost entirely linear fashion, but its pacing manages to leave one with the impression they've just played a Metroid-esque open-ended adventure. And eventually, you realize that Cave Story has multiple outcomes both great and small determined by decisions you make, organically, within the game itself. How do you improve on such a game? Well, honestly, it's a tall order, and this 3DS rendition of the game doesn't quite manage to pull it off.
Game designer Daisuke Amaya, also known as Pixel, has seen his freeware creation on the PC move from one Nintendo platform to another over the past year. A platform adventure that he developed during his spare time over the course of five years, Cave Story is now getting another update, this time for the Nintendo 3DS. The game already has a devoted following, and now that NIS America and Nicalis have teamed together to bring it to the next-generation handheld, that fan base is certainly going to grow. Cave Story originally came out on the PC in 2004 and made its way to WiiWare and DSiWare last year with the help of indie developer Nicalis. The developer is once again helping Amaya reimagine his original creation, this time in a 3D environment. Most of the gameplay content remains the same, but with NIS America behind it, there will be Prinny cameos in the game if you look hard enough. The story takes place in the interior of a floating island, populated by the rabbitlike creatures known as mimigas. You play as a boy named Quote, with no memory of how he came to be in this strange place. However, that doesn't stop him from helping out the locals.
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