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We have collected 8 reviews of the Call of Duty : Modern Warfare 3. Experts rate Call of Duty : Modern Warfare 3 8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Call of Duty : Modern Warfare 3 and PC games.
Like the 22 James Bond movies that have hit the silver screen since 1962, you know exactly what you're getting when you buy a $60 ticket for Call of Duty. Activision, Infinity Ward, and Sledgehammer Games haven't strayed from that formula in the slightest with Modern Warfare 3, and the videogame franchise's equivalent of the Aston Martin, Q, and shaken, not stirred, all make their return. It's entirely cliché at this point, and the PC version of the game is showing its age more than ever, so the question becomes: does Modern Warfare 3 pull a Bond and still manage to make more of the same fun? "...Count me among the minority that's thoroughly disappointed Call of Duty: Modern Warfare 3 is, like MW2 and Black Ops before it, a carbon copy of CoD 4." When I finished up MW3's roughly seven hour campaign, I dreaded writing this review. As stated above, it's Call of Duty. I've had a number of friends ask me what I think of MW3, and that's my verbatim response: it's Call of Duty. If you've played any of the games in the uber franchise since Infinity Ward's 2007 masterpiece, Call of Duty 4: Modern Warfare, you've played Modern Warfare 3. It looks the same, it feels the same, it zigs when you expect it to zig, and it zags when you expect it to zag.
People love to hate it, but the Call of Duty franchise is successful for a reason. No other first-person shooter has the same flair for visual spectacle in its singleplayer campaign, and few can match its utterly addictive multiplayer. While Call of Duty games have become formulaic at this point, as evidenced by Call of Duty: Modern Warfare 3's muddled narrative and at times frustrating design, Infinity Ward and Sledgehammer Games have refined and polished the Modern Warfare experience to produce the best of the series with the third installment. PC Campaign Commentary Modern Warfare 3 comes to us by way of an older engine, but still looks great. Sure, it's not among the very best out there nowadays, but it performs well. At any given time the screen appears ready to burst with effects and visual madness. Entire battles are waged before you; buildings burn and crumble while a steady flow of explosions batter your senses. This is Call of Duty, and Modern Warfare 3 collects these moments of boom in abundance, presenting them in all their 60 frames-per-second glory. Modern Warfare 3's singleplayer campaign hits many of the same highs and lows as its predecessors.
Modern Warfare 3 has a certain je ne sais quoiWhen Activision CEO Eric Hirshberg stood on stage at Call of Duty XP and said a design tenet of the series was "epic realism", there was an audible guffaw from the crowd. How could anybody ever claim realism from the series which is famed for detonating a nuclear missile in Earth's atmosphere?Glen Schofield, Sledgehammer Games co-founder, paints it as "plausible reality" - the idea that these unthinkable things could almost happen. But is he right? Could these events ever really happen?Me? I think the Modern Warfare series is what Michael Bay would work on if he was actually talented.The Iron Lady is the name of the Modern Warfare 3 mission Activision has chosen to show as part of its latest publicity tour, which immediately conjures up an image of Price and Soap fighting an enraged Margaret Thatcher - and for the sake of drama, let's just say she's been mutated by radiation and is now 60 feet tall.Actually, though, it's set in France and has Delta Force (we're still not allowed to see Soap and Price in action) schlepping it over central Paris as they try and extract a high-value target from the city.
Modern Warfare 3's Perks, Pointstreaks and multiplayer game modesSay what you want about Activision, but at least it's prepared to put the money where its mouth is. In previous years the publisher has unveiled the multiplayer side of Call of Duty to a select group of press, but Modern Warfare 3's has gone all-out to parade itself in front of the series' most scrupulous and knowledgeable experts; the fans.And what do the fans think? Optimism, mostly - there's a near universal agreement from the people I spoke to at the Call of Duty XP event in Los Angeles that Modern Warfare 3 is making changes to the ingrained formula that needed to happen.Modern Warfare 3's core, however, is still eminently recognisable, and it's the perfect playground for close-quarters infantry battles running at a blistering fast pace. With over 20 million active players, even the most seemingly minor of tweaks and additions can have huge ramifications on the end result - just look at what the 1887's and the nuke did to Modern Warfare 2.The game's latest suite of changes and differences are far reaching and significant, although they won't be able to change the mind of any of the game's detractors.
If you've played a previous game in the Call of Duty series you know what to expect from Modern Warfare 3 -- or so you think. Reductionist haters will choose to see it as more of the same. Those that choose to dig under the surface will find a game filled with subtle changes -- changes that may make the game the best multiplayer shooter on the market. The first, and perhaps most drastic change affects Call of Duty's kill streak system. The designers at Infinity Ward found that kill streaks worked well in deathmatch, but that the best players wouldn't get access to them in objective-based modes. Good players are too busy completing goals for the team to bother focusing on racking up kills. So the designers transformed kill streaks into "point streaks"; now capturing points, flags, and completing objectives will count towards your kill streak count. Instead of picking individual streaks, players now choose between three different streak progressions (or "strike packages"). Fans of the old game will feel at home with the assault package. Those that choose the support package will be rewarded with SAMs, UAVs, and other equipment that when used properly can turn the balance of the game (they also find themselves of being in the enviable position of not facing a kill streak reset upon death).
When Modern Warfare 2 was released, I was more than happy with the introduction of Special Ops mode (Infinity Ward's response to those that wanted a co-op experience, and colloquially referred to as "Spec Ops"). At E3 2011, we learned that Spec Ops returns in Call of Duty: Modern Warfare 3 in the form of the cooperative wave-based Spec Ops Survival, leaving me to wonder if we'd still get some traditional co-op missions as before. Well, Gamescom 2011 answers that question, I get the opportunity of playing a new Spec Ops mission that has you playing as a bomb squad, and I couldn't help but think of the movie The Hurt Locker. One player controls the Juggernaut (the enormous armored enemy who resembles an Explosive Ordnance Disposal technician from MW2's Spec Ops) to disarm bombs, and the other player provides sniper support. During my first playthrough, I play as the Juggernaut and find myself relying on my teammate to use his Predator missile (which provides the location of bombs to disarm by marking them as it flies over). To be honest though, I have more fun playing as the sniper who gets positioned on the edge of the roof overlooking the street. You have to be careful though -- I make the mistake of accidentally falling off the building and which immediately fails the mission.
Modern Warfare 3's Survival Mode DetailedIs it even possible to get excited by a wave-based survival mode in 2011? Sledgehammer Games and Infinity Ward clearly seem to think so, offering up this Survival mode as part of Modern Warfare 3's returning two-player Spec Ops package. Survival will use Modern Warfare 3's competitive multiplayer maps, though it is currently undecided if the mode will support all of them or a select few - it doesn't really make sense to incorporate the larger maps in a mode which thrives in close-quarters combat, after all.The map I got to play on was called Dome, which had the same claustrophobic sense of maps like Rust or Nuketown. An Activision representative was unable to tell me whether this was the full breadth of the level or whether Survival mode only uses a cross-section of the map. Scattered around each map will be three key locations, each housing a particular resupply crate. Equipment crates allow you to buy grenades and other handy tools, Weapon crates let you purchase, upgrade and resupply your arsenal, and Support crates provide the kind of tools only usually seen in killstreaks, such as sentry guns and air strikes. All of these items are purchased with in-game currency, which accrues based on a player's kills and general performance.
The first thing I see in Call of Duty: Modern Warfare 3 is New York City completely enveloped in a chaotic mix of smoke and ash. In a brief presentation beforehand, Infinity Ward creative strategist Robert Bowling and Sledgehammer Games general manager Glen Schofield (who, along with most of the personnel at Sledgehammer, had worked on titles such as Dead Space for EA's Visceral Games) both promise that MW3 will feature "scale to an entirely new level." The two studios are indeed collaborating on the next Modern Warfare, but rather than an expected clean division of labor (a la Medal of Honor where Danger Close developed the single-player while EA DICE worked on the multiplayer), the two studio executives simply describe the process as "having the best first-person shooter team in the world working with one of the best studios to create the best Call of Duty game ever." Based on the two missions I see, one called "Black Tuesday" which depicts a wartorn Manhattan and another called "Mind The Gap" which takes place in London, it seems like the basic aim of MW3 is applying that insane over-the-top COD action to pure urban combat.
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