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We have collected 6 reviews of the Borderlands 2. Experts rate Borderlands 2 9/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Borderlands 2 and Playstation 3 games.
It's almost common practice that the first game of a new IP is somewhat of a retail beta-test. Not everything in the game is user friendly, glitches and bugs are commonplace and some gameplay mechanics just don't feel all that great. A great example of this is Assassin's Creed. When put head to head against its sequel, it shows just much of a leap in terms of gameplay the second game is. This also somewhat holds true for Borderlands. It was without a doubt an amazing game, but not one without flaws. Classes all felt very similar outside of their class skill, no minimap was present, guns started to look too similar to one another, and the storyline was almost incomprehensible. Gearbox rectified all of this in this smash sequel that far surpasses its predecessor. While the story doesn't change much in terms of plot devices (you're still vault hunters after all), its presentation is much more comprehensible this time around. There is a clearly defined bad guy in Handsome Jack, a self absorbed asshole with some devilishly good looks. He's easy to hate, and provides a good enough reason to press on with your quest to take him, and the Hyperion corporation down. Old cast and new team up for one Badass experience At its core however, it's still Borderlands.
Borderlands 2 stinks of money from start to finish, cementing the series' transformation from the little game that could to the blockbuster game that must. Developer Gearbox has boasted of increased budget, staff and scope for the sequel to its breakout franchise, and the fruit of these investments clearly shows. While the original Borderlands won us over with charm, the sequel succeeds by actually being good.This is the game Gearbox both wanted and needed to make, rejigging a successful role-playing shooter template and refining it just enough to make it one of 2012's first genuinely must have AAA games. Borderlands 2 showcases all the excitement, razzle and oomph a mammothly high-budget boxed title can produce when at its best.This is a game of skill trees, side quests and comically massive explosions, but Gearbox's most successful party trick is the way it manages to focus Borderlands 2 inside Pandora's broad open world. Variety, as they say, is that elusive spice of life, and the lack of it was where I trailed off with the original game. Borderlands' randomly generated weapons didn't distinguish enough, while the enemies stayed the same, and the backwater aesthetic homogenised your sense of progression into one giant sandy blur and occasional Claptrap soundbite.
When you’ve managed to create an unexpectedly great first entry for a franchise, it begs the question: What the hell do you do with the sequel? In the case of Borderlands 2 developer Gearbox has decided to largely stick with what worked the first time around, while implementing a host of tweaks that make it an overall superior game. A few relatively minor complaints aside, Borderlands 2 improves not only the narrative, but almost every major game system. If you’ve been itching for a reason to jump back into the world of Pandora, Borderlands 2 provides a more than ample supply. The hook of Borderlands 2, the very reason that I found myself thinking about it when I worked or tried to fall asleep, is the loot. Guns, ammo, character skins, grenade mods, class mods -- there’s always something just a bit better, something you so desperately didn’t even know you needed until you found it in Borderlands 2. Just like Diablo or a number of other action RPGs, the hunt for loot becomes intoxicating because of the tiny rush you get each time a rare colored item spills out of a chest or is dropped by a recently slain enemy. Every firefight and intense boss battle becomes all the more rewarding, because, though you might die a few times and want to crush something near you in real life, it suddenly feels like everything is going to be OK when you’re blasting away enemies with a newly looted gun.
Borderlands 2 loves guns and genitalia"IT'S LIKE HAVING THREE DICKS!" roars Salvador, spewing a torrent of bullets from each hand. This is a rather surprising claim to make, and certainly not the kind of thing you'd say in front of your mother, or while having tea with the Vicar. In the world of Borderlands 2, however, with its alien worms, killer robots and midgets strapped to shields, Salvadore's colourful outburst feels perfectly at home. This is a game where enemies use their dying breath to scream, "If you see my wife, tell her she's a bitch!"Sal's triple-cock observation crops up while dual wielding, or Gunzerking, as the game puts it; as we all know by now, this is his class power. Is it really like having three dicks? I'm not in a position to answer that, thankfully, but it certainly has a sizeable impact on the way Borderlands plays.In the past we poured obsessively over weapon stats, eager to find the magic loadout capable of handling anything Pandora might throw our way. Now, with the benefit of having two guns out at the same time, there's less concern about having exactly the right tool for the current job. You don't have to choose between the rapid fire of an SMG and the slow-but-heavy percussion of a revolver, for example: you can use the former to spray your target - perhaps dousing it liberally with acid or some other form of elemental effect – and then use the revolver to land a couple of extra-painful hits on top.
Borderlands 2: Now with even angrier midgetsAs the old saying goes, "If it ain't broke, don't fix it." In the case of Borderlands 2, most people would be satisfied if Gearbox followed the idiom and gave us more of the same loot-n-guns action we enjoyed back in 2009. On the face of the game's first showing, however, it seems as if the developers are aiming to up the ante.That's not to say this sequel is a massive departure; the cel-shaded look is as distinctive as ever, while the anarchic chaos that unfolds before our eyes offers immediate proof that the game's tone remains gleefully mischievous. Under the hood however, it's clear that there have been several revisions to the core mechanics, the results of Gearbox's self-proclaimed intention to "Gut, replace or revamp" its own successful formula.Let's start with the guns. There are still thousands of them, but this time the differences between manufacturers will be more pronounced, to the extent that you'll instantly know who made a given weapon on the basis of the way it looks; beyond this, you'll also know what to expect when you first pull the trigger. Vladof guns have an AK47-style Russian aesthetic and all come with gatling barrels, their rate of fire accelerating from a slow rattle to a fearsome hailstorm of hot lead.
After watching the very short Borderlands 2 teaser trailer with much fervor, I couldn't wait to see it in action. A behind-closed-doors demonstration thoroughly amazes me at how much this game has improved. Right from the start, I notice things such as how the user interface has undergone a cosmetic overhaul -- quests are now displayed on the top right corner of the screen along with a minimap. I could point out numerous little touches all day, but I'll focus on the bigger details for now. Borderlands 2 takes place five years later, with a man named Handsome Jack as your adversary (who has taken credit for opening the Vault at the end of the previous game). The demo features Salvador, who serves as Gearbox's new take on the traditional Berzerker class. His special ability is duel-wielding two weapons for a period of time. The quest I see has Salvador trying to help Roland (the Soldier-class character from Borderlands) escape from a prison vehicle. Along the way, I notice some former favorite enemies, like Skags and Psychos, make a comeback in addition to new enemy types. I also get a glimpse at the new Siren-class character, Maya -- unfortunately, her special ability is still unknown.
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