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We have collected 6 reviews of the Binary Domain. Experts rate Binary Domain 7.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Binary Domain and Playstation 3 games.
I might not be the greatest FPS player on the planet (I'm looking your way, Ku'ulei), but I do know when a project has trouble following through on a good idea. Binary Domain is that kind of project: it starts out fine, has a few interesting bits and pieces, but doesn't take those ideas through to fruition. It's just not very- Wha-? What're you doing in here? You're not supposed to b-*SMACK* Sorry, don't hurt me! Y-you're... you're actual Yakuza!? Wait, your programmers are Yakuza Studi... oh, crap! I wasn't about to say anything bad, I promise! I mean, I love this game! It's the best... it's... it's really good! What? The plot? The plot is, um, cool! It's a little Terminator meets Wall-E, with robots thinking they're people, but it's great! Sure, it plots along in short bursts and some store moments are left wide open but that leaves more space open for the same robots in, like, four colors. It's everything I want in generic current-generation TPS set in Tokyo. More robots! Wait, sorry... You can shoot off limbs and stuff to get money to power your squad up. Oh, please, don't take my finger! I need that to keep hat-- I mean, playing your game! I need them to reach the reload button! When that one guy's shot in the face and you see the skeleton of the robot like Schwarzenegger, that's really cool.
What if you lived in a world where robots were as prevalent as humans? You'd see them every day--in the street, at your workplace, in the coffee shop--made to mimic the human figure but easily identifiable as machines. But what if the gap narrowed to the point where human and humanlike robot were indistinguishable to the naked eye? The soldiers in Binary Domain have dedicated themselves to preventing such a world. It's a familiar futuristic trope, and much about this third-person cover-based shooter is familiar. But if you probe past the humdrum fundamentals, Binary Domain reveals some intriguing elements that boost its appeal beyond the ordinary. The first of these rewards lies in the shooting mechanics. The key is not so much what guns you are shooting (a basic military arsenal with scant futuristic touches) but, rather, whom you are shooting. Your enemies are robotic, most of them humanoid, and they break apart in such a marvelous variety of ways that you won't soon tire of fighting them. Armor plates burst off in showers of sparks, and explosions send enemies rag-dolling, but the real treat is what they do when injured. They limp. They hop.
Binary Domain's narrative is dominated by conflict. There's the central battle between humans and robots in a future Tokyo; there's the fish-out-of-water unease of this group of western soldiers entering foreign territory; there's even ideological debate between the British and American members of this clandestine cabal sent to arrest a genius scientist making 'hollow children', self-aware robots that are convincingly human.But the most significant culture clash is the one between East and West. Binary Domain might be a game developed in Japan, but with its cover-based shooting, linear story-driven campaign and online multiplayer modes, its production has clearly been shaped with an eye on the larger overseas market. It's a game where you'll pump hundreds of rounds into an enormous enemy mech, to polite encouragement from a French robot named Cain: another conflict, a moment of silliness to defuse the tension from a ferocious firefight.And they are ferocious. We're often told that shooting humans is more psychologically satisfying than any other enemy, but Toshihiro Nagoshi and crew do their best to prove otherwise. The robots - and there's a pleasing variety here, from surprisingly hardy grunts to slow-moving heavy gunners and nimble snipers - are relentless, advancing with the red eyes and eerie calm of a Terminator.
If you're tired of killing aliens, zombies and/or Russian terrorists, then Binary Domain just might be for you. In SEGA's futuristic squad shooter you won't actually fire a shot at a single living thing, just waves upon waves of mechanical maniacs hell-bent on instigating the extinction of you and your species. While its core gameplay doesn't stray too far from the Gears of War template, its setting and plot - inspired by the likes of I, Robot and Bladerunner - makes for a fresh and often thrilling experience, with only a handful of negatives holding it back from greatness. Binary Domain takes place in Tokyo, in the year 2080. The Amada Corporation, one of the industry leaders in robotics technology, has begun producing humanoid robots that are gradually assimilating their way into the human population. It's up to you, Sergeant Dan Marshall, and an interchangeable squad of multinational mercenaries to infiltrate Amada and put a stop to the android production before it's too late for mankind. The plot admittedly takes a while to get going, but the last few hours of the game present a few interesting twists and turns. Watch the Binary Domain Video Review.
Many words have been written about the status of Japanese developers and their games. The discussion on the status of Japanese games and the shifting nature of the industry has almost become pedantic. It's not for a lack of trying, for some of the biggest developers in Japan are working hard to create games that can appeal to their homeland and to tastes abroad. One genre the Japanese continue to struggle in is shooters. From first person to third person, a solid traditional shooter doesn't seem to come from Japan. Sure, the Resident Evil games and Shadows of the Damned was pretty good, but those are far from a traditional shooter. That's what makes me so interested in Binary Domain, a game from Sega spearheaded by Toshihiro Nagoshi, known for his work on Super Monkey Ball and the Yakuza games. Binary Domain looks and feels like a traditional cover-based third-person shooter, and it has a decidedly American feel. More than anything, it is dripping with very distinct Japanese elements. Could this mashup of cultural norms work? It might. Binary Domain takes place late in the 21st century, in a modern world where global warming has forced water levels higher and higher.
Set in 2080, Binary Domain takes place in Tokyo, Japan, the leading power behind robotics development. It is a world where machines and man coexist normally in everyday life. That is until someone illegally develops a robot that looks and acts like a human. Enter Dan Marshal, a member of an international organization sent in to investigate the situation. Japan doesn't take kindly to foreign intervention, and in a shady deal formed with the robotic developers, tries to stop Dan Marshal and his squad. The game plays like your typical third-person, over-the-shoulder shooter. You need to dodge gunfire, hide behind barricades, and blow up robots. Filled with high adrenaline action sequences and combat, Binary Domain looks like a cross between iRobot and Terminator, mixed with Gears of War gameplay. Before the chapter begins, you will select which of your party members will go with you on the the mission. Each character has a unique gun-set and skillset. In every chapter you can expect to face a horde of robot armies followed by 2-3 large scale bosses. These bosses are all unique and require different methods to destroy them. You must constantly assess the situation and act accordingly.
|Binary Domain||$14.99||See it|
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|Binary Domain [Japan Import]||$110.3||See it|
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