Batman Arkham City

Batman Arkham City

12 expert reviews - 0 user reviews

9.7/10
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We have collected 12 reviews of the Batman Arkham City. Experts rate Batman Arkham City 9.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Batman Arkham City and Playstation 3 games.

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Batman Arkham City Reviews

GamePro

11/2011

No longer available...

10/10

Review: Batman: Arkham City

A stellar superhero game that raises the bar for its peers, Rocksteady's Arkham City? is indeed the game that Gotham City deserves, and a must-own for Bat-fans. I've reviewed a small multiverse's worth of superhero video games over the last few years, and up until rather recently I'd felt the need to prompt each of them with a brief, cynical disclaimer: yes, games of the "long underwear" variety have a pretty unfortunate track record, and no, that likely won't change anytime soon. But then, back in late 2009, a dark horse (or Dark Knight, if you will) slinked out from the shadows and redefined damn near everything we thought we knew about the genre. Batman: Arkham Asylum wasn't just the best comic book game of this console generation; it was one of the most pleasing pieces of wish-fulfillment entertainment on the market. It was both a veritable celebration and an essential re-imagining of the Batman mythos, and it somehow made us feel like we were Gotham's Caped Crusader, in all his baddie-brawling, grapple-gunning glory. And thus, a new high-water mark was set for cape and cowl-clad comic book games, and we, the collective fans, anxiously awaited whatever came next for the Batman and his ghastly gallery of madcap rogues.

Game Revolution

10/2011

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Batman: Arkham City

I realized something last night after completing Batman's latest campaign against scum and villainy. The best games are the ones that make you feel something. Limbo's quiet violence makes you feel lost, alone, and in danger. The best moments in Assassin's Creed make you feel like an assassin yourself, at once alone, deadly, and at war with ancient forces. Earlier this year, Portal 2 made me feel so much like a freaking genius that I rewarded it accordingly. So what is it about Batman: Arkham City that makes me feel so much like Batman? After the events on Arkham Island, former Warden Sharp has been elected Mayor and walled off a section of Gotham to contain all the inmates and super-villains you could possibly want together in one place. Naturally, the entire community of evil has descended into chaos with the likes of Joker, Two-Face, Penguin, and Mr. Freeze driving the action. Someone behind the scenes is playing puppet master, with Professor Hugo Strange given the reigns over Arkham City and its Tyger guards. That's all I'll say. Storytelling in games is difficult enough without someone spoiling it for you. Arkham City's wealth of side missions will attempt to distract you, but breathlessly speeding your way through the campaign is more than forgivable.

VideoGamer

10/2011

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10/10

Batman Arkham City Review

Batman: Arkham Asylum's success hinged on the fact it would have been an outstanding game even without the undeniable force of its iconic source material. Instead of wheeling out the Dark Knight to distract from ropey construction and weary mechanics, as is so often the case, developer Rocksteady used the character to enhance and intensify the core experience.For follow-up sequel Batman: Arkham City, however, tactful and intelligent use of the stoic hero is now expectation rather than pleasant surprise. But Rocksteady manages to unexpectedly delight once again by using a wider sample of the Batman universe and adding layers to its swelling chunk of Gotham city. If that's not enough to put a Joker-size grin on your face, it also lets you punch hapless goons really hard.The sturdy foundations laid by the excellent Arkham Asylum haven't been reinvented, but every corner of the game somehow finds itself broadened and yet more focused, ensuring it can bear the weight of a loftier and more developed structure. Batman is now swifter and more dangerous, the villains more noteworthy and numerous, and the intricate world is more playful, varied and detailed.

GameSpot

10/2011

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9.0/10

Batman: Arkham City Review

Gotham City. This crime-infested metropolis has been famously imagined and reimagined in comic books, cartoons, and films. Now, we have a new vision of Gotham, and it stands not just as one of the most unforgettable incarnations ever of the city that Batman is devoted to protecting, but as one of the most richly detailed and exciting environments ever seen in a game. Building on 2009's outstanding Batman: Arkham Asylum, Batman: Arkham City sets you free in the intoxicating neighborhood of North Gotham, now a sealed-off superprison for the city's worst criminals. As the Caped Crusader, you struggle to bring some semblance of order to the chaotic streets, foiling the plots of supervillains and protecting the victims of those who prey on the innocent. With its atmospheric setting, thrilling movement, immensely satisfying combat, and tremendous assortment of secrets to discover, side quests to complete, and other attractions, Arkham City is a fantastic adventure game. It's winter in Gotham City, but the streets of the part of town now known as Arkham seem particularly cold. Snow falls on the criminals who roam this place, making the asphalt shimmer with reflections of the neon signs advertising shuttered shops that once upon a time bustled with business.

1UP

10/2011

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Batman: Arkham City

Despite this review's headline, Batman: Arkham City confirms a train of thought that originated when I saw Batman Begins: It's not just a superhero action game, it's also an inverse-horror game. Consider this situation: Four buddies hanging out in what can be considered a haunted steel mill. They talk about mundane things like what they did earlier that day, or their bets on which local community leader-type person will ultimately gain control of the area. In the tradition of horror movies, they stupidly split up. One of them hears a strange whooshing noise and runs off to investigate. One glimpses the quick movement of shadow around the corner. Then things get weirder. At this point, random machines start turning; their guns suddenly jam up for no apparent reason; mines prematurely detonate; and walls suddenly explode. Amid all of these jump scares, the guys start disappearing. The one who ran to investigate the random sound gets found strung up above. The one who walked too close to a weak wall gets caught in said wall's explosive collapse. The third one panics, fires his gun only to see it has been rendered ineffective, and while running to get a new firearm, finds himself locked in a sleeper hold.

VideoGamer

10/2011

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Batman: Arkham City (Preview)

Is Batman: Arkham City Game of the Year material?Don't get me wrong, I've got absolutely nothing against Oracle. If I ever needed somebody to sort out something on the computer she'd easily be top of my list. But when Batman puts his finger to his ear and it's Alfred on the other end, well, it just feels more like Batman - you know?Batman: Arkham City, British developer Rocksteady's sophomore crack at the Caped Crusader, immediately smacks as one of the most loving and extensive recreations of the Dark Knight legacy ever produced. As for the game itself, a few minutes within its take on Gotham establishes Arkham City as a very real contender for Game of the Year, and that's after you exclude the fact it has Batman in it. And Alfred, of course. The latest demo, taking place just a few weeks before the game's launch on October 21, starts at the end of the game's first act, with Batman perched over a destroyed bell tower - courtesy of the Joker - and surveying the sprawling Gotham skyline.Rocksteady's English heritage worked wonders on the gothic mansion of Arkham Asylum, and now these sensibilities have shifted and developed, if you can ignore the flickering and decrepit neon signs, into a full-blown Victorian slum.

VideoGamer

09/2011

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Batman: Arkham City (Preview)

Is Batman: Arkham City up to the challenge?Batman: Arkham Asylum was a tight, lean adventure that revolved around the intimate, quasi-Victorian setting of an ominous Gothic mansion, and its brilliant conceit gave British developer Rocksteady the perfect reason to have the Dark Knight forced into a medley of confrontations with some of his most iconic foes.Outside of its pitch-perfect single-player campaign, however, Arkham Asylum's challenge rooms also made their own impact, and rightly so; Rocksteady even made four exclusive challenge maps the headline feature of the Arkham Asylum Game of the Year Edition.Here the narrative trappings were neatly lopped off, leaving nothing but the game's raw mechanics, eased into existence by the durable Unreal Engine. While a trussed up arena format would work to the detriment of some titles - Borderlands' Mad Moxxi DLC and BioShock 2's underwhelming Protector Trials spring immediately to mind - Batman's scrappy and accessible combat, coupled with his empowering stealth tools, positively flourished in the limelight.It's particularly good news, then, that the Challenge Rooms make a splendid reappearance in Arkham City, with Rocksteady exhibiting a rooftop combat arena as part of its gamescom 2011 demo.The first thing you notice is the new system of buffs and debuffs.

VideoGamer

06/2011

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Batman: Arkham City (Preview)

Arkham City E3 demo shows off Catwoman, Two-Face and The PenguinThe Batman: Arkham City E3 demo begins in a room full of nervous goons. As ominous shadows flit about the darkness, the seemingly macho thugs voice their fears; "it's the bat!" they whimper. As a figure drops out of the gloom, the henchmen immediately relax. It's not Batman after all; it's just a poor defenceless woman. In a cat suit.As the cutscene gives way to the game a proper, Catwoman teaches the goons why they should have been scared. She dances from enemy to enemy with a lot more grace than her bat-like counterpart, but combat still handles in much the same way as in Arkham Asylum. After clawing her enemies to death with dagger-like nails, she's left in the room to go about her business: theft.Tapping LB, Catwoman is able to bring up her own version of Detective mode: thief mode. A scan of her surroundings reveals the objective; a vault at the far end of the room. As she saunters over to it, I become aware of the sterling job Rocksteady has done with her character model (she looks well fit, in other words). As a camera from within the vault shows Catwoman cracking it open, a hand appears from off screen and pushes a gun to her temple.Cut to Batman, loitering on the roof of a building overlooking Arkham City.

GameSpot

06/2011

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Batman: Arkham City (Preview)

Batman: Arkham City is one of this fall's most anticipated titles. The third person action adventure game from UK based Rocksteady Games is the follow up to Batman: Arkham Asylum, the best Batman game ever made. While we've been anxiously poking around for news on the sequel since it was announced in 2010, Warner Brothers Interactive and Rocksteady have been deliberate about what they've shown off. Fortunately, with the game's fall 2011 release on the horizon, the information is starting to flow more freely. We got a sneak peek at what Warners and Rocksteady will be showing off at this year's Electronic Entertainment Expo and we have to say we're even more excited for the game. While the game's bigger scale, rich story, expanded combat system, and new cast of characters are all great reasons to count the days until Arkham City's release, Rocksteady's been holding back one pretty big reason fans should be fiending for the game: playable Catwoman. And, to be clear, this isn't "playable" in a special side mode like The Joker was in Arkham Asylum, this is "playable in the story" playable. We got an overview of this and a host of other new content at our sneak peek which even included some hands on time.

GameSpot

03/2011

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Batman: Arkham City (Preview)

During the Game Developers Conference , we got our first look at Batman: Arkham City. In the two years since Arkham Asylum hit shelves, the big bat has grown up, leaving behind the rubble of the sanatorium playpen and moved on to the sprawl of outdoor criminal pastures. Our first look at the sequel covered a lot of ground, but with open-world gameplay comes a level of unpredictability, and frankly, there were aspects of our demo that we were convinced warranted a closer look. The move away from the corridors and confined spaces of Arkham Asylum to an open environment brings with it several challenges. Developer Rocksteady Studio's approach to pacing has been totally overhauled. Players will now be presented with open slather content where they can choose to either explore the nooks and crannies where evil lurks or, if they prefer, make a beeline for the main narrative's path. While the vast majority of the game takes place down on the streets and atop the buildings dotting the landscape, you will also venture indoors to find that the familiar combat mechanics and stealth from Arkham Asylum have been refined to take better advantage of the space.

1UP

02/2011

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Batman: Arkham City (Preview)

Warner Bros. and Rocksteady are finally far enough along in development on Batman: Arkham City to start showing it off, and earlier today, we got our first look at the game in action. The demonstration we saw lasted about 25 minutes, and showed Batman saving a captive Catwoman from Two-Face, tossing Harley Quinn aside like a doll, riding around on a helicopter, and escaping from an exploding watchtower by crashing through a window. It was kind of awesome, and showed just how different of an experience this new game will provide compared to Batman: Arkham Asylum. We learned a lot of new things during the demo, which we will now share with you, the hungry Batman-themed videogame consumer. In addition to tearing down walls and thugs' faces, the Batclaw can now be used to grab items. In the demonstration we saw, Batman grabbed a hidden Riddler Trophy from a distance because he was too lazy to walk over to it. Much like Mario's yellow cape in his 16-bit debut, Batman can fly long distances by swooping down, catching wind, and gliding back up. We're told that you can fly through all of Arkham City without ever touching the ground.

1UP

10/2010

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Batman Arkham City (Preview)

Christopher Nolan's Batman Begins was a fresh and reinvigorating reboot of the Batman movie franchise that both posed, and answered, the question: "what next?" Slight spoiler warning for those who didn't see this back in 2005, but BB ended with Batman hearing about a bank heist where the perpetrator leaves behind a Joker card. So of course, 2008's The Dark Knight logically followed with The Joker as one of the main antagonists. A similar sort of thing happens at the end of 2008's excellent Batman: Arkham Asylum: upon defeating the Joker, Batman then intercepts a police radio call about Two-Face robbing a bank. And so we have a big hint about what to expect for the upcoming Batman: Arkham City. Though, publisher WB Games and developer Rocksteady have been relatively quiet about the game. Despite expectations for such, Arkham City made no appearance at any of the tradeshows (E3, Gamescom, or Tokyo Game Show) this year. Besides the teaser from the 2009 Spike Video Game Awards, the only other info has been given to print publications. Until we get to see Arkham City for ourselves, here's a quick breakdown of what we know so far, some of our guesses, and some things on our wish list: The Story So Far: Thanks to Game Informer, we know the basic backstory and premise.

Prices

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