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We have collected 8 reviews of the Batman Arkham City. Experts rate Batman Arkham City 8.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Batman Arkham City and PC games.
Sometimes reviewers can't see the forest for the trees. When I finished Batman: Arkham City, I immediately cataloged what I thought it did wrong. It tossed in too many villains and didn't flesh them out, it clearly tried to replicate the Scarecrow stuff from the first game and didn't do it as well, and Batman still moves a bit stiffly when simply walking around. When I formed the list, I found myself disappointed with the game. But the days rolled on and I couldn't stop playing -- in fact, I only wanted to play more. The hundreds of things Batman: Arkham City nails outweighed my nitpicky problems. I realized Batman: Arkham City is a brilliant game -- a brilliant game that's even better on PC. Yes, more than a month after the consoles got Batman: Arkham City, developer Rocksteady's baby has landed on the PC. The core experience is the same as the PlayStation 3 and Xbox 360 versions, but the graphics are much sharper and colorful -- though with DX 11 setting turned on the game suffers from some performance issues even while running on a machine with powerful hardware. Batman Arkham City Using DX11 If you've missed the roughly 1.4 million stories on IGN, Batman: Arkham City picks up months after the events of Asylum.
With console reviews claiming that Batman: Arkham City is one of the best games of the year, the extra five week wait for PC gamers has been interminable. Being spoon-fed details of the PC version's enhancements hasn't made things any easier, but the wait is finally over. Now that we've finally played the PC version, I'm happy to report that it will be the definitive version of Arkham City... eventually. I won't go on at length about the core gameplay experience, as you've probably already read 17 reviews of the console version; instead I'm here to focus on the PC version's differences. For those living in a bat cave that missed the glowing accolades heaped on Batman -- like so many unconscious thugs after a particularly huge brawl -- here's the quick version: Arkham City is the action game of the year. The PC version has inherited the same fluent and fantastic combat system of the consoles, and set in one of the most content-crammed cities in recent gaming memory. It's got everything I loved about the original, but has been given a shot of Titan, making it bigger and better in every way.
Is Batman: Arkham City Game of the Year material?Don't get me wrong, I've got absolutely nothing against Oracle. If I ever needed somebody to sort out something on the computer she'd easily be top of my list. But when Batman puts his finger to his ear and it's Alfred on the other end, well, it just feels more like Batman - you know?Batman: Arkham City, British developer Rocksteady's sophomore crack at the Caped Crusader, immediately smacks as one of the most loving and extensive recreations of the Dark Knight legacy ever produced. As for the game itself, a few minutes within its take on Gotham establishes Arkham City as a very real contender for Game of the Year, and that's after you exclude the fact it has Batman in it. And Alfred, of course. The latest demo, taking place just a few weeks before the game's launch on October 21, starts at the end of the game's first act, with Batman perched over a destroyed bell tower - courtesy of the Joker - and surveying the sprawling Gotham skyline.Rocksteady's English heritage worked wonders on the gothic mansion of Arkham Asylum, and now these sensibilities have shifted and developed, if you can ignore the flickering and decrepit neon signs, into a full-blown Victorian slum.
Is Batman: Arkham City up to the challenge?Batman: Arkham Asylum was a tight, lean adventure that revolved around the intimate, quasi-Victorian setting of an ominous Gothic mansion, and its brilliant conceit gave British developer Rocksteady the perfect reason to have the Dark Knight forced into a medley of confrontations with some of his most iconic foes.Outside of its pitch-perfect single-player campaign, however, Arkham Asylum's challenge rooms also made their own impact, and rightly so; Rocksteady even made four exclusive challenge maps the headline feature of the Arkham Asylum Game of the Year Edition.Here the narrative trappings were neatly lopped off, leaving nothing but the game's raw mechanics, eased into existence by the durable Unreal Engine. While a trussed up arena format would work to the detriment of some titles - Borderlands' Mad Moxxi DLC and BioShock 2's underwhelming Protector Trials spring immediately to mind - Batman's scrappy and accessible combat, coupled with his empowering stealth tools, positively flourished in the limelight.It's particularly good news, then, that the Challenge Rooms make a splendid reappearance in Arkham City, with Rocksteady exhibiting a rooftop combat arena as part of its gamescom 2011 demo.The first thing you notice is the new system of buffs and debuffs.
Arkham City E3 demo shows off Catwoman, Two-Face and The PenguinThe Batman: Arkham City E3 demo begins in a room full of nervous goons. As ominous shadows flit about the darkness, the seemingly macho thugs voice their fears; "it's the bat!" they whimper. As a figure drops out of the gloom, the henchmen immediately relax. It's not Batman after all; it's just a poor defenceless woman. In a cat suit.As the cutscene gives way to the game a proper, Catwoman teaches the goons why they should have been scared. She dances from enemy to enemy with a lot more grace than her bat-like counterpart, but combat still handles in much the same way as in Arkham Asylum. After clawing her enemies to death with dagger-like nails, she's left in the room to go about her business: theft.Tapping LB, Catwoman is able to bring up her own version of Detective mode: thief mode. A scan of her surroundings reveals the objective; a vault at the far end of the room. As she saunters over to it, I become aware of the sterling job Rocksteady has done with her character model (she looks well fit, in other words). As a camera from within the vault shows Catwoman cracking it open, a hand appears from off screen and pushes a gun to her temple.
During the Game Developers Conference , we got our first look at Batman: Arkham City. In the two years since Arkham Asylum hit shelves, the big bat has grown up, leaving behind the rubble of the sanatorium playpen and moved on to the sprawl of outdoor criminal pastures. Our first look at the sequel covered a lot of ground, but with open-world gameplay comes a level of unpredictability, and frankly, there were aspects of our demo that we were convinced warranted a closer look. The move away from the corridors and confined spaces of Arkham Asylum to an open environment brings with it several challenges. Developer Rocksteady Studio's approach to pacing has been totally overhauled. Players will now be presented with open slather content where they can choose to either explore the nooks and crannies where evil lurks or, if they prefer, make a beeline for the main narrative's path. While the vast majority of the game takes place down on the streets and atop the buildings dotting the landscape, you will also venture indoors to find that the familiar combat mechanics and stealth from Arkham Asylum have been refined to take better advantage of the space.
There's a lot of pressure riding on Batman: Arkham City. As the sequel to the best-received Batman game of all time, not only does the game have to be better, it has to be outstanding. Developer Rocksteady is working hard to make this sequel shine, and we’ve finally had a chance to make decisions for ourselves. Compared to Arkham Asylum, which took place 80 percent indoors and 20 percent outdoors, Arkham City is the opposite, which makes sense considering the a cordoned off segment of Gotham has now been made into a livable city for criminals. City halls, churches, hotels and apartments are all sections of Gotham handed over to the criminally insane. As you'd expect, the city is in bad conditions, and at five times the size of Arkham Asylum, there's a lot to see and do in Arkham City. For all intents and purposes, this is the open world Batman game people have been wanting for years. Batman can explore the whole city and fulfill side missions, such as saving guards and paramedics kidnapped by the criminals. Batman can also jump down, take out a group of thugs, and interrogate the group's leader to learn information about nearby missions or hidden collectibles.
Christopher Nolan's Batman Begins was a fresh and reinvigorating reboot of the Batman movie franchise that both posed, and answered, the question: "what next?" Slight spoiler warning for those who didn't see this back in 2005, but BB ended with Batman hearing about a bank heist where the perpetrator leaves behind a Joker card. So of course, 2008's The Dark Knight logically followed with The Joker as one of the main antagonists. A similar sort of thing happens at the end of 2008's excellent Batman: Arkham Asylum: upon defeating the Joker, Batman then intercepts a police radio call about Two-Face robbing a bank. And so we have a big hint about what to expect for the upcoming Batman: Arkham City. Though, publisher WB Games and developer Rocksteady have been relatively quiet about the game. Despite expectations for such, Arkham City made no appearance at any of the tradeshows (E3, Gamescom, or Tokyo Game Show) this year. Besides the teaser from the 2009 Spike Video Game Awards, the only other info has been given to print publications. Until we get to see Arkham City for ourselves, here's a quick breakdown of what we know so far, some of our guesses, and some things on our wish list: The Story So Far: Thanks to Game Informer, we know the basic backstory and premise.
|Batman: Arkham City Action Video Game - PC Game||$8.7||See it|
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|Batman: Arkham City - Game of the Year||$39.75||See it|
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