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We have collected 9 reviews of the Assassin's Creed : Revelations. Experts rate Assassin's Creed : Revelations 7.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Assassin's Creed : Revelations and PC games.
Assassin's Creed: Revelations proves (among other things) that one really can have too much of a good thing. This is the third year in a row where an Assassin's Creed game has arrived for the holidays, and Revelations continues to ride the coattails of the most-excellent Assassin's Creed 2 and the decent Brotherhood title. For fans of the series, of which I am, there is very little that's actually "new" here. Its strengths are its minute additions: being able to craft and use grenades, wrapping up the storyline for both Altair and Ezio, as well as taking a few small steps forward in the game's overall sci-fi focused narrative. Its faults are that Revelations does little in the way of innovation and hardly strays from the path its predecessors have worked so hard to establish. Combat is still fluid and exciting. It's hard to say that's a bad thing -- the game's beautiful level quality is still on display, everything from the architecture of Constantinople (the primary setting), to the strange Animus island where Desmond is trapped. Combat is still satisfying and most of the single-player missions and underground exploration adventures are a lot of fun. The voice acting and cut-scenes also work well to establish the world of Ezio, even if none of the characters are as memorable as say, Mario Auditore or Leonardo da Vinci.
Even the greatest heroes can't live forever. And so it goes for Ezio Auditore di Firenze, who finally steps aside to make room for new champions in Assassin's Creed: Revelations. This is another quality entry in a quality series, and it unleashes you in a visually stunning re-creation of 16th-century Constantinople. Additions to the movement mechanics make exploring the city a joyous exercise in high-flying parkour, with you as Ezio leaping across rooftops and flinging yourself up exterior walls like a Renaissance superhero. Like many sequels, Revelations giveth, and Revelations taketh away, so you lose certain elements (horses) in favor of a slew of new ones (bomb crafting). Lots and lots of new ones. Assassin's Creed: Revelations is sometimes a lumpy Frankenstein's monster of a game, half-formed appendages stitched into place regardless of whether they belong there or not. Thankfully, when Revelations remembers to be an Assassin's Creed game, it soars into the Turkish skies, reminding fans why they fell in love with this freewheeling series. Expectedly, Revelations isn't all Ezio's story. It's also Desmond's.
For fans of the franchise, the following review for Assassin's Creed: Revelations makes an easy decision for you: buy this game. For what could have easily turned into a terrible cash-in for fans to milk a franchise before next year's Assassin's Creed 3, Revelations is a completely capable and competent entry in the franchise that wraps up various hanging threads in the single-player and pumps out the best version of the wildly underappreciated multiplayer. Fans of this game, you will do yourself a favor by picking it up. That said, if you want to get into the details, Revelations is the worst entry in the franchise since the original Assassin's Creed. Don't mistake this for a bad review--far from it. Stealthy kills, counter-based combat, exploration of real world locations, a fun and cheesy sci-fi plotline for Desmond, and the ever charming Ezio keep things moving in the right direction. Compared to the solid Assassin's Creed 2 and the super satisfying Brotherhood, Revelations feels like a really great experience that, to compensate for its potentially unnecessary existence, has thrown everything but the kitchen sink at the player. The result is something that could use some editing.
Get ready to do the time warp with Assassin's Creed: Revelations. While the game may appear to be more of the same rooftop acrobatics, hidden blade stabbery, and subterfuge that has made the series a hit three times over, things are going to become even more Inception-inspired, as this time Desmond, controlling Ezio, spends his time locating the five keys to unlock Altair's Library of Masyaf. Successfully tracking down these remnants allows Ezio to travel through time and relive pivotal moments in Altair's life from age 26 all the way past 60 years. Warning, preview contains some potential storyline spoilers. Our previous peeks at the game have showcased some of the new item creation that is possible, such as bombcrafting, which allows you to turn three rudimentary, found items into (among others) proximity mines, smoke grenades, or bombs filled with gold coins to create impromptu diversions. We've also been given a taste of the new tower defence mode that will crop up at intervals during the narrative, providing you with the chance to hang up your wall-climbing boots for a while and sit for a spell. As you play General, you will place archers, gunners, and Brotherhood leaders on rooftops, build upgradable barricades, and call in mortar-style cannon attacks to demolish aggressors.
Three hours with Assassin's Creed: RevelationsEzio swaggered into Assassin's Creed: Brotherhood with the look of an older, well-seasoned Italiano, demonstrating Ubisoft's first step nudging their assassin mascot through his life cycle with the help of a few physical changes to his character model. Now a cross between Christopher Lee and Jason Statham, in Assassin's Creed: Revelations his age is more telling but the maturity is equally notable in the new mission-types that have been introduced.Since the introduction of assassin recruits, the Mentor position he had in Brotherhood is expanded. Assassin recruitment is still as available, but Ezio's role as head honcho is more clearly defined than in Brotherhood.Now, in the newly devised Tower Defence sequence, he has Field Marshall-like technique and directs his underlings to attack from strategic spots along a gauntlet. It's an interesting change in pace when, while Revelations still continues Assassin's Creed's legacy of being 'that parkour series', in "Den Defence" Ezio commands units from a completely stationary position on a rooftop.His abilities are limited to shooting enemies moving toward the entrance of the den.
Assassin's Creed: Revelations is the bomb"This used to be so easy," says a wounded Ezio. He's not talking about understanding the story of Assassin's Creed, that's for sure, what with it being a narrative tapestry more confusing than Lost weaved with random episodes of a long-running soap opera. Yet the unashamedly complicated antics of Ezio, Desmond, and Altair are obviously not without their charms, and my concerns about Revelations - the third and alleged final title in Ubisoft's proposed Ezio saga - have never been with its barmy plot.Still, the promising new Assassin's Creed: Revelations footage shown at gamescom 2011 helped restore my confidence in this year's title. Or, in simpler terms: how I learned to stop worrying and love the bombs.I'll admit I was sceptical at first, as the new bomb mechanic seemed pernickety and more than a little unnecessary in a game with an already overflowing arsenal - why faff around with crafting explosives when the hidden blades were already so effective? Besides, hundreds of potential bomb combinations simply sounded like it was going to be a mess of crafting materials and unsightly inventory management.In reality, though, Revelations' bombs look like a joyous addition.
The plot thickens in Assassin's Creed: Revelations' multiplayer"Don't muck this up!"So says the strange bearded man, leaning into your field of vision. No, it's not your Dad, your teacher, or your psychotherapist. It's the Man From Abstergo, and he say, "Yes!"As in, "Yes, I want you to climb into this ludicrously expensive machine and then violently murder people in a pseudo-simulated historical setting that doesn't actually exist. Please."Assassin's Creed multiplayer is back, and this time - Heaven forefend - it's actually got a proper plot, one with cutscenes and everything. The narrative in question may turn out to be punishingly obtuse, what with this being an Assassin's Creed game, but appropriately enough the setup here is that you're on a quest for knowledge. As with last year's 9/10 scoring Assassin's Creed: Brotherhood, you play as a villainous Templar-in-training, with your progress up the multiplayer ranks equating to your rise through the conspiratorial organisation. Get to the top, and beardy-man promises that "your eyes will be opened" as you see the world for what it really is.Spoiler alert: it's a pyramid scheme based on treating people like s**t.While the case for multiplayer-with-plot has yet to be properly made (BioShock 2, anyone?), Ubisoft's increased efforts at least show a renewed commitment to the template they set up in Assassin's Creed: Brotherhood.
Ezio is older, wiser, and more vicious than ever before in Assassin's Creed RevelationsThis article contains spoilers. Don't read on if you don't want to know the ending to Assassin's Creed II and Assassin's Creed: BrotherhoodRevelations? I'm sure most of us don't believe that for a second. What's the betting this ends up asking more questions than it answers?Already we're being thrust into myriad layers of mind-boggling confusion. What's the deal with Desmond, for instance, now comatose and trapped in his own subconscious, required to solve a series of puzzles in some kind of weird Animus backdoor known as the Black Room? Or why exactly is Ezio travelling to Constantinople to seek out the memories of former master assassin Altair? And how do the secret relics Ezio is searching for allow him to relive Altair's memories past the point of conception - something even the modern-day Animus is unable to do? I'm very confused.But enough of that. Now in his fifties, Ezio has lost none of his agility - you'd be hard pressed to see his age if it wasn't for his grey hair and spindly beard. He's still trailing a seemingly unending Templar hierarchy to the very top, and at the start of the E3 demo he's looking to head out of the city of Constantinople in order to further follow his enemies.
Welcome to the Interrogation Room, GameSpy's signature pre-release game coverage format. Here, a GameSpy editor (typically one who's relatively in-the-dark about the game in question) grills his peers for information on a hotly anticipated game -- hopefully with more entertaining results than the typical boilerplate preview would provide. David Wolinsky, Contributing Editor: So Assassin's Creed Revelations is the third AC game to come out in as many years. To those who might've lost track of the series, or dropped off for whatever reason, can you explain what makes this -- the series finale -- so special, starting with its story? Will Tuttle, Editor in Chief: Well, it's not really the series finale; I'd consider it more the finale to the Ezio trilogy that started with Assassin's Creed II and continued with Assassin's Creed: Brotherhood. Ezio is much older and wiser than he was in the first game, dropping the brash twentysomething act and maturing into a world-weary middle-aged man in the process. After taking down the entire Borgia Empire in his first two games, Ezio is in search of what to take on next when he hears of a hidden library built by his fellow Assassin Altair, the star of the first Assassin's Creed game.
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