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Assassin's Creed III re-interprets the essence of Ubisoft's action franchiseThree years of ruminating on what the Renaissance would look like if you ran it through a city simulator had Ubisoft perfecting its extended tour of old Italy; and now despite the Altair flashbacks and the ongoing Desmond saga, ask pretty much anyone to imagine the franchise and the sole image that will come into their head is three years of Ezio Auditore. Florence's finest son still has his imprint on the series (we'll see if time withers that mental connection), which makes Assassin's Creed 3 as much an exercise in re-branding as it is a sequel to a sequel.It's worth pointing out Assassin's Creed 3 has been in development since 2009, almost immediately after Assassin's Creed 2 was released, and in the last three years they've managed to completely re-interpret what the essence of AC can be applied to when taken out of its centuries-old European comfort zone.We're stateside now, at a time where the colonies are in flux, perhaps mirroring the game's own development changes. The game is split between early New York and Boston during the mid-to-late 1700s, and an area called The Frontier which acts as its cultural counterpoint – a woodland 1.5 times the size of AC2's Rome.
|Assassin's Creed III||$29.75||See it|
|Assassin's Creed III||$34.77||See it|
|Assassin's Creed III - PlayStation 3||$39.99||See it|
|Assassins Creed III (Sony Playstation 3, 2012)||$47.99||See it|
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