10 expert reviews - 0 user reviews
We have collected 10 reviews of the Assassin's Creed III. Experts rate Assassin's Creed III 8.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Assassin's Creed III and Xbox 360 games.
Who is Ratonhnhaké:ton? He's the son of a British father, raised by his Mohawk mother and caught in a struggle between his own people and the colonists spreading through the American Northeast. He's an assassin who, like those before him, believes in the people's right to be free and make their own choices. He's also known as Connor, and he stars in Assassin's Creed III, the most thematically rich game in this ambitious and freewheeling series. In some respects, Connor is a vessel for ideas more than a force of nature in his own right, though few heroes could hope to outshine the charming and worldly star of Assassin's Creed II, Ezio Auditore. Noah Watts' unsure voice acting keeps Connor at arm's length, emotionally--though in some respects, the distance is appropriate, given Connor's uncertain path through a complex political landscape. It's the time of the American Revolution, and Connor finds himself a key figure on and off the battlefield. He fires cannons, commands troops, and jams his tomahawk into loyalist flesh. He rides with the delightful Paul Revere and conspires with Samuel Adams, thus allowing you to participate in some of the time period's most renowned events: the Boston Tea Party, the Battle of Bunker Hill, and so forth.
Most players will likely spend the first six hours of Assassin's Creed III wrapping their heads around the profound size and ambition of the game. Ubisoft Montreal and its sister studios around the world have crafted a prodigious and complex game rich in theme-driven storytelling and diverse gameplay. From riding the towering waves of the Atlantic as they crash against your ship to witnessing the first shots of the American Revolution – and on to the conclusion of the present-day storyline introduced in the first franchise entry – Assassin's Creed III delivers everything the series has promised, and throws in a little more for good measure. Assassin's Creed III includes a painfully long credits sequence, but you'll want to stick around for some important story wrap-up post credits. The first cinematic appears a few minutes into the scrolling credits, and the second appears after they conclude many minutes later. Assassin's Creed's greatest allure has always been melding real history with a conspiracy-laden fiction, and colonial America is rife with moments, personalities, and events worth exploring. Colonial-era Boston and New York are the liveliest and most authentic open cities I've encountered in a game, from the squealing pigs to the newsboys hawking papers.
If there's one image that encapsulates the Assassin's Creed series, it's that of a hooded figure balancing atop some skyscraping parapet, looking down into the city below. It's a snapshot that shows off a lot of what makes these games special – their incredible attention to detail, breath-taking verticality, fascinating architecture, unique historical settings - but it also represents their limitations. Assassin's Creed games are easy to admire, but you often feel a bit distanced from them, too, held back from inhabiting these worlds as fully as you'd like to. You've always been on the outside looking in. Not so with Assassin's Creed III, which hauls the series across the ocean into a new setting that's absolutely bursting with things to do. It turns a fascinating section of history into a vast open-world playground, letting you conquer the rooftops, stalk the forests and sail the seas of revolutionary America and authoring a main storyline that puts you in the middle of some of the most important events of the period, like a fly on the wall of history. It's all about enjoying the freedom of movement the game affords you and immersing yourself in its world, as well as setting up the set-piece assassinations that form the climax of each chapter.
You'll know about Desmond Miles, the modern day son of the Assassin Order and hopeful savior of the world. Like us, Desmond's apocalypse is pending. Having the developers tie themselves to the Mayan calendar puts a definite conclusion on the line. Somehow, some way, the series would end in time to coincide with our real-world timeline. Assassin's Creed III is that finale. I thought about that as I set the disc in the tray. Earlier this year, Mass Effect 3 seemed to fail its biggest fans, turning them into a bunch of crybabies! As the opening cinematic played, I realized I was in a similar situation myself. Could a series I had been with since the beginning end, not just narratively, but successfully? Assassin's Creed III opens on Desmond. He, his father, Rebecca, and Shaun have arrived at the mysterious First Civilization temple said to house all the knowledge they'd need to prevent the coming fire. While you waste no time getting strapped into the Animus, it will take you a while to feel free of the tutorial. Much of the game has been built new from the ground up, including the Anvil Next engine. It's clear that Ubisoft has readied itself for the next-generation.
About 14 hours into my Assassin's Creed III campaign, I decide to stop in Boston and open up the map to check on my progress. I know the series well enough even though I skipped out on the last two entries -- both games subtitled Brotherhood and Revelations respectively. I know the story chronicles a bitter feud between the Assassin Order and the Templars, as the two secret societies battle against each other across centuries. In the near future, both organizations use a device called the Animus to tap into genetic memories, in order to uncover clues regarding the location of the Apple of Eden -- a mysterious artifact created by the first civilization. In this, the fifth installment of the series, I've fought countless battles and appeared at a handful of major landmarks across the American Revolution. In fact, I've killed over 450 people to get to this point, but I know I still have more story to go and even more people to kill. A quick look at the map reveals over 30 possible points of interest.
A few months back at E3, Ubisoft touted that Assassin's Creed III would feature numerous sea-based missions that allowed players to helm a massive ship and partake in some well-mannered nautical frivolity. While these scenes looked amazing in the sizzle reel, the question remained as to just how gracefully they would play. Well, it turns out that any fears of how controlling a large vessel would feel are immediately squashed as soon as Connor grips the worn wood of a ship's wheel. I have to admit that I was initially shocked at how smoothly the ship controls while still looking realistic and natural. Weaving through narrow passages with rock walls on both sides proved to be exciting without any hint of frustration. While your attention might be set on the path in front of you, moving your gaze down to your ship unveils a bustling community of seamen each performing their specific nautical duties. It's always a treat to see a developer like Ubisoft put such attention to detail on a feature that many gamers might simply gloss over. Upon finally sailing out into open waters, Connor and his cohorts were tasked with taking down a pair of enemy ships in the midst of a brewing storm.
I must make a confession: I didn't quite ‘get' the first Assassin's Creed. While I appreciated all of the work that clearly went into producing the title, at the end of the day I found myself bored in some places and confused in others. It's one of those ‘not you but me' situations. On paper, I should've loved the title, and yet, for some reason it never clicked. It's a solid and enjoyable game, don't get me wrong, but not my cup of tea no matter how may sips I took. The sequels piqued my interest a bit more, but I could never shake the feeling that, for whatever reason, the games just weren't for me no matter how badly I wanted them to be. After attending Ubisoft's preview event for the recently announced Assassin's Creed III, I can guarantee you that even I, a sort-of/wish-I-were AC fan, will be first in line to pick it up — and I haven't even gotten to play it yet. Assassin's Creed III is notably set in the midst of the American Revolution — Northeast US to be specific. Whereas previous games relied heavily on crowd-interaction and large cities, this newest entry features a heavy focus on wilderness exploration. The Frontier is being built as a dynamic sprawling world with cliffs to climb and trees to hop around on.
Assassin's Creed III re-interprets the essence of Ubisoft's action franchiseThree years of ruminating on what the Renaissance would look like if you ran it through a city simulator had Ubisoft perfecting its extended tour of old Italy; and now despite the Altair flashbacks and the ongoing Desmond saga, ask pretty much anyone to imagine the franchise and the sole image that will come into their head is three years of Ezio Auditore. Florence's finest son still has his imprint on the series (we'll see if time withers that mental connection), which makes Assassin's Creed 3 as much an exercise in re-branding as it is a sequel to a sequel.It's worth pointing out Assassin's Creed 3 has been in development since 2009, almost immediately after Assassin's Creed 2 was released, and in the last three years they've managed to completely re-interpret what the essence of AC can be applied to when taken out of its centuries-old European comfort zone.We're stateside now, at a time where the colonies are in flux, perhaps mirroring the game's own development changes. The game is split between early New York and Boston during the mid-to-late 1700s, and an area called The Frontier which acts as its cultural counterpoint – a woodland 1.5 times the size of AC2's Rome.
Ubisoft Montreal's Creative Director Alex Hutchinson threw around some mighty big talk during the Assassin's Creed 3 unveiling. "I'm really sick of shipping the first drafts of games," he declared. "Our goal is to ship Assassin's Creed 3.5, not just Assassin's Creed 3." Some might call that a stinging indictment of the "release now, patch later" attitude of many game publishers. Others might call them fightin' words. He's got an impressive-looking game to back up his swagger, at least -- certainly the best-looking and most ambitious game in the almost five-year-old series -- but can it be that good? 'Merica! F**k yeah! That's a question that won't be answered for a bit (until October 30th at least) but AC3 certainly has promise. We've known for a while now that this one takes place during the American Revolutionary War era, covering a span from 1753 to 1783, and that its hero -- another ancestor of modern-day descendant Desmond Miles -- is a half Mohawk, half English Assassin who goes by the name of Connor. Hutchinson made a point of saying that Connor's no Ezio clone: "We didn't want the Native American lothario. He's quieter, and he's driven by a general desire to help people." In other words, he's the first Boy Scout.
It's safe to say that the Assassin's Creed III floodgates have officially opened. Aside from Ubisoft officially releasing the game's cover image, additional art assets and screenshots have leaked onto the internet. As we previously speculated, ACIII places you in the role of a Native American during the Revolutionary War. While we wait for the first official trailer to hit on March 5, we combed the images and began to hypothesize on how this new setting and character may change one of gaming's biggest franchises. Marty Sliva: If you read what I said a few weeks ago, it's obvious that I'm stoked about the new setting for AC3. From the various pieces of art that have been released over the past few hours, it's clear that the game takes place during the Revolutionary War, features some form of interaction with George Washington, and has you playing as a protagonist who is at least some part Native American. An exact year is still uncertain, but the flag that makes an appearance in each piece of art is the Betsy Ross, which didn't become prominent until 1777. Take that as you will, but this would place it at least two years into the war itself. Aside from parsing this tidbit, I've spent a lot of time analyzing the images and have come up with a few theories.
|Assassin's Creed 3 (Xbox 360)||$29.99||See it|
|Assassin's Creed III||$29.99||See it|
|Assassin's Creed III - Xbox 360||$37.99||See it|
|XB360 ASSASSINS CREED 3||$39.77||See it|
|Assassin's Creed III - Xbox 360||$39.99||See it|
|Assassin's Creed 3||$41.08||See it|
|XB360 ASSASSINS CREED 3||$48.03||See it|
|Ubisoft Assassin's Creed III – Xbox 360||$59.99||See it|
|Assassin's Creed 3 for Xbox 360||$59.99||See it|
|Assassin's Creed 3 for Xbox 360®||$59.99||See it|
|Ubisoft 52723 Assassins Creed 3 X360||$68.04||See it|
|Assassin's Creed III Limited Edition||$99.99||See it|
ReviewsProducts.com doesn't aggregate serials, no cd, warez, torrent and crack for Assassin's Creed III. It's not necessary to contact us for game solutions or tips Assassin's Creed III.