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We have collected 6 reviews of the Assassin's Creed 2. Experts rate Assassin's Creed 2 8.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Assassin's Creed 2 and PC games.
Forward into the past ... Firesign Theater used that as a title of a comedy album back in the 1970s, but that phrase seems apropos when talking about Assassin's Creed II. After all, to save the future, the main protagonist has to travel back into the past, to the Renaissance period, and connect with a distant relative in order to ingrain the skills he will need in his present. Before traveling too much further down the road that is AC II, it has to be stated that in order to play the game, owners must have constant connectivity to the Internet. It is tied to the licensing of the game, and even though this is a single-player only game, if the connection is not maintained, the game will pause and forward progress through the story arc is interrupted. Why, you are wondering? It has to do with digital rights management and prevention of piracy. For those who experienced the game on console in 2009, about the only real difference between those versions and the PC are a couple of sequences that filtered into the console versions via download are available in the PC edition. (GameZone's reviews of the PS3 version can be viewed by clicking the platform link.) The game begins in the shoes of a modern-day adult male named Desmond.
Assassin's Creed II is the follow-up to Ubisoft's 2007 hit that attracted a mass audience if not unanimous critical acclaim. The sequel is an expansive and bloody romp through Renaissance Italy that plays up every popular aspect of the first installment while righting many of its flaws. The PC version was released months after the game came out on consoles, and much has already been said about the digital rights management issues that have affected the experience since its release. The DRM measures require users to maintain an internet connection while playing Assassin's Creed II in any mode. If you lack a constant, reliable connection, you might want to give this game a pass, even though it's a single player experience. Ubisoft's DRM servers also went down directly after launch, restricting access to new gamers. However our recent experience with the game remained uninterrupted. We did purposefully cut off our internet connection to confirm that the game will pause until a new connection could be established. It does. While disconnected, we were also unable to access the "bonus content" from the game's main menu due to an inability to reach Ubisoft's servers.
Assassin's Creed II is a gorgeous and impressive piece of work, unfortunately undercut by a few notable issues that intrude on the fun. Developer Ubisoft Montreal has addressed many of the original's flaws by filling its follow-up with fresh and enjoyable mission types while still retaining the joy of movement and atmospheric wonder that characterized the original. The game's vision of Renaissance Italy is astounding, delivering a world that you will love exploring and a sense of wonder that few games can so joyously deliver. The cohesive story and a terrific new character will draw you in, and traditional platforming sequences and other new additions pile on the fun. 6253125Uncle always knows best. Assassin's Creed II's most unusual attribute, however, is displayed in big letters on the front of the box: "A permanent Internet connection is required to play the game." This requirement wouldn't be so peculiar if it were an online-only multiplayer game, but Assassin's Creed II is a single-player, story-driven adventure. Whenever you play the game, you must sign into an online portal; if you aren't connected to the Internet, you cannot start the game, and if you lose your connection, the game will pause.
It's hard not to love this time of year. The nights may be getting darker now, and the VideoGamer.com office may be colder than a penguin's ballbag, but every day seems to bring some new form of gaming delight. In the past week alone I've wet my whistle with Modern Warfare 2, Chinatown Wars, Borderlands, and now, after a morning at BAFTA's HQ on Piccadilly, Assassin's Creed 2. I know that a few big name releases have slipped to next year, but there's still plenty to get excited about in the run up to Christmas. While I certainly enjoyed my first hands-on with Assassin's Creed 2, this second outing proved to be a far deeper, more rewarding experience. Whereas last time I simply dived into the game and started messing about with all the wonderful moves and mechanics, on this occasion I was allowed to start at the very beginning of the game. The preview that follows will naturally contain a few spoilers from the early parts of AC2's plot, but where possible I want to focus on other aspects - specifically the structure of the first act. Assassin's Creed 2 kicks off mere seconds after the end of the first game, with Desmond Miles still trapped in a maze of high-tech laboratories belonging to the sinister Abstergo Industries.
Some people can't understand the appeal of running. Despite what enthusiasts may tell them, they'll always see it as a hideous form of exercise, a strenuous and tedious undertaking that leaves you in a panting, sweaty heap. At the same time, there are also people who are baffled by the popularity of video games. Why, they wonder, would anyone want to spend an entire day cramped up inside, hammering on a plastic joypad? Do they not feel the need to go outside, to get their heart pumping and to feel the sun on their face? Assassins Creed 2 understands both these pleasures. It is a game that celebrates the joy of physical activity, of running and jumping and climbing to the top of the highest building. At the same time, it also knows that video games primarily exist to give us experiences that we could not access in real life. Very few of us could scale the side of a castle with our bare hands; even fewer of us would then be able to murder a prominent Italian merchant and his guards using our incredible hand-to-hand combat skills.
Lots of things were written about the original Assassin's Creed. Sadly, amongst the moaning about the repetition and the slightly clumsy timing-based sword-play, the fact that Ubisoft Montreal's ambitious project was actually a very good game seemed to be overlooked by many. Not that this affected sales - the game went on to be one of the highest selling titles of the current console generation. After an impressive E3 2009 gameplay debut we caught up with producer Patrice Desilets to run through the latest build of the game - this was no pre-built demo, but a portion taken from during the game, giving us a real taste of what to expect from Assassin's Creed 2 this November. Our gameplay presentation using the Xbox 360 build of the game began with new boy Ezio perched on a beam high above the city of Florence. It's a scene in all but location that might as well be from the original game - even the context sensitive button info is displayed in the upper right corner of the screen, with Y activating Eagle Vision, X punching and B dropping from the platform. The city itself looks gorgeous, complete with architecture from the era, circa 1478.
| Retailer | Information | Prices | |
|---|---|---|---|
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Assassins Creed 2 JC | $4.75 | See it |
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Assassins Creed 2 JC | $9.99 | See it |
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Assassin's Creed Ultimate Collection 1 & 2 - Windows | $9.99 | See it |
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Assassin's Creed 2 | $11.75 | See it |
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Pc Assassins Creed Ultimate Collection 1 & 2 Sealed Region Free English | $13.88 | See it |
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Assassins Creed 2 | $16 | See it |
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Assassin's Creed 2 | $18.26 | See it |
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