A Game of Thrones Genesis

A Game of Thrones Genesis

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5.4/10
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A Game of Thrones Genesis Reviews

GameSpot

10/2011

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5.0/10

A Game of Thrones: Genesis Review

George R.R. Martin wrote in his fantasy novel A Game of Thrones, "Most men would rather deny a hard truth than face it." It is unfortunate that fans of that author's A Song of Ice and Fire series must face one such truth: A Game of Thrones: Genesis is as mediocre as real-time strategy games come. That a budget-priced licensed game didn't turn out to be great isn't surprising; what makes Genesis so disappointing is that it had the potential to be great. In AI skirmishes and online, the spotlight isn't on combat but on capturing villages and fooling your opponent with subterfuge and quiet assassinations. Many strategy games allow for stealthy tactics, but few demand them, which makes this one unique from a conceptual standpoint. Every so often, Genesis' more unusual mechanics shine. However, they all too often wither under the blazing boredom of the single-player campaign and are flattened by a shortage of automation features that could have made one-off matches fun, rather than labor. Political maneuvers are part and parcel of Martin's books, so it's appropriate that Genesis should make them its centerpiece. In a typical RTS, you gather enough resources to build an army to crush your opponent.

IGN

10/2011

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6.0/10

A Game of Thrones: Genesis Review

Backstabbing. Subterfuge. Bribes. Seduction. Secret alliances. These are all tasty elements that can sex-up any good old medieval tale. A Game of Thrones: Genesis sets itself apart from other fantasy real-time strategy offerings by placing a much greater gameplay emphasis on politicking and treachery than on brandishing swords and resorting to outright warfare. It's an interesting experiment that yields an impressive level of depth but very little of the fun that comes from conquering your foes by setting carefully planned strategies into motion. I love the fact Genesis encourages attaining victory over other warring noble houses through seedy, underhanded means, and it gives you plenty of nefarious methods to tinker with. Rather than churning out military forces from the get go, the early game of most maps plays out with envoys, spies, assassins, and other units designed for specific feats of trickery. Gaining the favor of neutral towns increases your influence, prestige, and gold production, but your rivals covet the same resources and will also work behind-the-scenes to thwart your plans. This is where things get a bit crazy. Alliances with nearby towns can be undermined by rival envoys or covertly taken over by spies without the other side knowing until it's too late.

GamePro

10/2011

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5.0/10

Review: A Game of Thrones: Genesis

An uninspired single-player campaign, terrible combat mechanics, and dated graphics make this real-time strategy game more a bizarre curiosity than a must-buy. There are two major problems with A Game of Thrones: Genesis. First, there is absolutely nothing about it that really captures the atmosphere and style of its source material, making it a strategy game set in a fantasy world with less personality than even the most generic Tolkien-inspired tripe. Second, it is firmly committed to being a conventional real-time strategy game even though it's most interesting aspects lead in another direction-- which means the game ultimately plays to its weaknesses. Combine those problems with bad basics, like unresponsive controls, unhelpful interface, and generic artwork, and AGOT: Genesis becomes nothing but a clumsy curiosity. In keeping with the redundancy of so many of its features, AGOT includes a series of dull-but-informative tutorials that show players how the game works. Then, after you have learned the core concepts at work in AGOT: Genesis, you start the campaign and discover... a slower, dumber tutorial. Many of developer Cyanide Studio's design decisions are simply bizarre.

GameSpy

10/2011

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4.0/10

A Game of Thrones: Genesis Review

Epic clashes. Wars of words and regular old wars. Characters you love to hate and hate to love. Sean Bean. A Game of Thrones: Genesis has precisely none of these things. That alone isn't necessarily a damning statement, however. After all, a licensed game that relies solely on the strengths of its beloved namesake is bound to fall flat. Genesis, though, proves that the opposite approach can be just as precarious. This one's got some brains, sure, but about as much heart as the Tin Man. And even if the game had all the charm of Prince Joffrey... getting punched in his stupid face, it'd still be lacking in one very key area: fun. The idea behind Genesis' basic mechanics, at least, is pretty damn cool. It's definitely an RTS, but in a refreshing – not to mention series-appropriate – turn of events, you won't find many titanic clashes of blades and brawn here. Game of Thrones is all about deception and subterfuge. Your opponents will never see what hit 'em because, well, nothing ever will. But then, suddenly, their royal piggy banks'll rasp out a final, pitiful squeal, and their "loyal" subjects will drive a thousand daggers into their back. The Iron Throne isn't won with an iron fist. In Genesis, you're less Khal Drogo and more Littlefinger.

GameInformer

10/2011

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6.8/10

A Game Of Thrones Genesis

This may be the best approximation of multi-faction politics and intrigue in video games to date. What this loosely Game of Thrones-branded real-time strategy title lacks, however, is the interface and presentation to match its shockingly deep design. Mastering this title requires both dedication and skill – but even more than that, you'll need unearthly perseverance to put up with the downright crappy UI and technical execution along the way.RTS games are almost by definition more complex than anything else out there, and Genesis makes StarCraft look like checkers. The realm begins nominally at peace, but the competition is no less fierce for the lack of armies on the march. There are nine distinct types of non-combat units (plus house-specific units), each with their own vital role. The web of intrigue spins endless intricacies from the moment you load the game.To start with, envoys will create alliances between neutral towns and structures and your great house. Those alliances can be broken by an enemy envoy, but not if you've married a lady to a town or castle or if you have guardsmen embedded in the structure. Spies can create secret agreements, which give you the gold output of a town but make it look to your opponent like he's still in control.

Prices

Retailer Information Prices
Buy.com Game of Thrones $59.99
Buy.com Game of Thrones $59.99

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