4 expert reviews - 0 user reviews
We have collected 4 reviews of the Razer Onza Tournament Edition. Experts rate Razer Onza Tournament Edition 8.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Razer Onza Tournament Edition and Razer Gamepads.
The Razer Onza TE is a very nice controller. It looks very cool, especially with the back-lit keys, and it also does feel very good in the hand. The D-Pad has been redesigned to now have 4 individual buttons as opposed to the single, tilting D-pad on the default controller. This design, while a decent attempt to address the flaws in the original D-pad design, is not good enough. The travel on the keys is way too much to be comfortable to use, especially in arcade games and fighting games such as Street Fighter IV. This problem has been better addressed by Microsoft themselves with the updated controller featuring a transforming D-pad. The layout of the keys hasn't been changed, except for the “back” and “start” keys, which have been inexplicably moved back, behind the D-pad. The original layout was more comfortable but this is not a serious issue. Coming to the triggers, the triggers of the Onza have been designed to look like actual pistol triggers. While this is a nice design visually, it doesn't really add to the functionality of the device. In fact, we found that using the trigger was more painful after prolonged use, especially so in the case of racing games where you are required to keep at least one of the triggers depressed for the duration of the race. A more level-headed user, who doesn't get caught up in the heat of the moment (hah!) might actually find the triggers more useful as their greater length ensures a finer degree of control.
We’re no fan of the console-ification of PC gaming, either, but you’ve got to admit, Microsoft has had the gamepad market locked since it introduced the USB Xbox 360 controller more than five years ago. In that respect, it’s not really surprising that the first real challenger to Microsoft’s super-solid wired controller is, itself, an Xbox 360 controller: the Razer Onza. The Onza was first revealed more than a year ago at CES 2010, so consumers have had a lot of time to ask questions like, “Is Razer really going to try and become a console peripheral company? Can a third-party controller ever really beat the first-party offering?” Well, we don’t have an inside line on Razer’s business dealings, but we do have the Onza in our hands, and we can tell you that the answer to the second question is an emphatic yes. The Razer Onza isn’t a wide departure from the standard 360 controller in looks—it’s the same shape, more or less, with a nearly identical layout of face buttons and analog sticks and feels as good in the hands as the original. A slightly rubbery, nonslip coating makes it easy to hold on to, and it looks nice in matte black. It feels just the tiniest bit lighter and less solid than Microsoft’s controller, but that still leaves it in “very sturdy” territory.
You might be forgiven for thinking at first glance that this is an official Xbox 360 controller.The shape and design are almost completely identical, and the build quality is absolutely top-notch. There are a few subtle differences however, which prove to be extremely important in separating the Razer Onza Tournament Edition from Microsoft's offering.To begin with the D-pad is much improved and is actually useable - something that Microsoft's official controller can't boast. This is essential not only for 2D platformers, but also for fighting games. Another great addition is the glowing face buttons that can help to make gaming in the dark - or low light levels - a lot easier. The Razer Onza Tournament Edition also comes with two buttons carefully placed at the back of the pad that can be used to re-calibrate on the fly. You can also twist the analogue thumb sticks to tweak their sensitivity without pausing your game.The gamepad itself feels incredibly comfortable, using the same ergonomic design as the official Xbox 360 pad. It's quite a bit lighter, as well - due to the lack of wireless functionality removing the need for batteries. While it would have been nice to have it wireless, the long cord goes some way to compensating for this.
Ask any PC gamer about Razer accessories and the response will almost always be praise for the company's high-quality performance products. While Razer has previously remained strictly a manufacturer of PC components, 2011 is looking like a different story. With the introduction of items like the Xbox 360/PC headset Chimaera and now the Onza controller, it's clear Razer has ambitions outside of the PC gaming world. The Razer Onza is a wired Xbox 360 controller that goes above and beyond Microsoft's standard offering. Why not make it wireless? Unfortunately this is something that Microsoft has a firm grip on, preventing third-party manufacturers from licensing such technology. This gripe aside--and it is certainly not the fault of Razer--the Onza performs solidly. Of course, there wasn't a whole lot wrong with Microsoft's original Xbox 360 controller save for the awful directional-pad disc that was eventually addressed in last year's Xbox 360 controller with transforming D-pad. The Razer Onza comes in two varieties, the standard ($40) and Tournament Edition ($50), the latter of which is reviewed here. The Tournament Edition gives you adjustable tension analog sticks, light-up face buttons, a braided cord, and a rubberized finish as opposed to a textured one.