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And you can't judge a book by its cover, either. The same can typically be said of role-playing-games. As a genre, RPGs have the biggest pay-off when the player invests enough time to become emotionally involved with the characters and story. All those linear levels at the beginning of Final Fantasy XIII was about easing players into the game until they cared.... at least one could hope Square Enix had a reason for betraying everyone so heinously for half the game, right? Unfortunately for Faery: Legends of Avalon, getting the player involved is a difficult battle and one that, if lost, makes the rest of the game completely pointless. This proposition is even more stringent and difficult when developer Spiders launches their RPG as a downloadable title with a limited amount of playtime. Faery does accomplish a lot of connection-building in the first 15 minutes with an extensive level of character customization (at least for a downloadable title). Changing the way your character looks is carried throughout the game by the "Metamorphosis" system. Every time a character levels up, you'll assign a skill point that alters the character's physical appearance and adds new abilities.